Player Matchup

He Bo
He Bo
 
He Bo
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Arrove
Loki
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 192L
1,566 Elo+
Party 2
Erlang Shen
Erlang Shen
CorpseSlash
Erlang Shen
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,466 Elo+
Party 2
Hachiman
Hachiman
Uedah
Hachiman
Level 62
God Stats
0W - 3L
1,566 SR
Queue Stats
12W - 25L
1,146 Elo+
Solo
Kumbhakarna
Kumbhakarna
viiZrr-
Kumbhakarna
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 17L
1,634 Elo+
Party 2
Team Averages
Level 113
1,513 SR
1,462 Elo+

VS

Team Averages
Level 108
1,499 SR
1,431 Elo+
Izanami
Izanami
HarZ_OceanMan
Izanami
Level 62
God Stats
29W - 11L
1,763 SR
Queue Stats
255W - 241L
1,462 Elo+
Party 1
Ymir
Ymir
Jamie_Francke
Ymir
Level 67
God Stats
3W - 0L
1,500 SR
Queue Stats
42W - 42L
1,375 Elo+
Solo
Hera
Hera
Mebol1893
Hera
Level 158
God Stats
1W - 1L
1,520 SR
Queue Stats
29W - 27L
1,468 Elo+
Solo
Loki
Loki
Paddi_hsv
Loki
Level 125
God Stats
10W - 4L
1,386 SR
Queue Stats
414W - 397L
1,422 Elo+
Party 1
Odin
Odin
Xberger_36
Odin
Level 126
God Stats
4W - 4L
1,324 SR
Queue Stats
515W - 495L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
2 / 6 / 0
7,172
478
8,183
10,648
3,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Loki
Arrove
Loki
14
5 / 2 / 3
8,504
567
6,744
13,735
5,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Erlang Shen
CorpseSlash
Erlang Shen
13
0 / 4 / 0
7,805
520
8,370
14,746
11,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Uedah
Hachiman
8
1 / 4 / 1
6,268
418
3,656
10,304
2,718
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kumbhakarna
viiZrr-
Kumbhakarna
10
1 / 5 / 5
6,748
450
3,344
13,355
10,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
9 / 2 / 1
9,643
643
9,193
9,611
3,850
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 2 / 9
8,074
538
7,984
11,807
11,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
13
2 / 4 / 3
7,936
529
11,094
8,761
3,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
15
7 / 0 / 5
9,175
612
6,163
11,288
5,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 1 / 2
8,256
550
7,018
11,482
14,518
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
41
9
Kills
21
21
Deaths
9
9
Assists
20
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
6
0
0.33
L
Loki
Arrove
Loki
5
2
3
3.25
L
Erlang Shen
CorpseSlash
Erlang Shen
0
4
0
0
W
Izanami
9
2
1
4.75
W
1
2
9
2.75
W
Hera
2
4
3
0.88
W
Loki
7
0
5
9.5
L
Hachiman
Uedah
Hachiman
1
4
1
0.38
W
2
1
2
3
L
Kumbhakarna
viiZrr-
Kumbhakarna
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,297
Damage
41,452
62,788
Taken
52,949
32,958
Mitigated
38,852
11,828
Healing
9,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
8,183
97
81
974
10,648
3,185
0
3,684
6,964
46,280
0
L
Loki
Arrove
Loki
6,744
1,939
0
923
13,735
5,601
0
5,217
8,518
0
61,238
L
Erlang Shen
CorpseSlash
Erlang Shen
8,370
5,111
0
5,714
14,746
11,306
0
2,273
12,473
0
57,440
W
Izanami
9,193
6,602
0
3,393
9,611
3,850
2,194
2,215
7,396
0
81,201
W
7,984
2,389
0
1,649
11,807
11,609
0
3,142
8,585
25,774
0
W
Hera
11,094
3,258
0
2,500
8,761
3,764
172
5,158
3,591
65,492
0
W
Loki
6,163
1,660
0
665
11,288
5,111
0
1,239
10,049
99
73,156
L
Hachiman
Uedah
Hachiman
3,656
2,906
0
1,947
10,304
2,718
0
1,284
9,020
0
25,120
W
7,018
1,775
0
1,428
11,482
14,518
0
0
11,482
743
51,197
L
Kumbhakarna
viiZrr-
Kumbhakarna
3,344
312
0
2,189
13,355
10,148
0
7,113
6,210
13,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,497
Gold Earned
43,084
338
Minions Killed
458
0
Camps Cleared
0
1,411,364
Distance Traveled
1,463,493
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,172
478
86
6
0
279,956
0
L
Loki
8,504
567
101
7
0
340,444
0
L
Erlang Shen
7,805
520
107
7
0
232,949
1
W
Izanami
9,643
643
140
9
0
296,892
0
W
Ymir
8,074
538
31
2
0
292,028
0
W
Hera
7,936
529
100
7
0
267,587
3
W
Loki
9,175
612
104
7
0
353,117
0
L
Hachiman
6,268
418
35
2
0
284,709
0
W
Odin
8,256
550
83
6
0
253,869
0
L
Kumbhakarna
6,748
450
9
1
0
273,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role