Player Matchup

Merlin
Merlin
Alexiobeastt
Merlin
Level 47
God Stats
15W - 4L
1,895 SR
Queue Stats
277W - 290L
1,464 Elo+
Solo
Ganesha
Ganesha
An AngryBelgian
Ganesha
Level 79
God Stats
2W - 1L
1,733 SR
Queue Stats
181W - 171L
1,516 Elo+
Solo
Ymir
Ymir
FutyDAy
Ymir
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
106W - 97L
1,444 Elo+
Solo
Ra
Ra
MysticZepp42
Ra
Level 113
God Stats
2W - 1L
1,497 SR
Queue Stats
109W - 93L
1,506 Elo+
Party 1
Rama
Rama
Spirium
Rama
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 85L
1,514 Elo+
Party 1
Team Averages
Level 76
1,625 SR
1,489 Elo+

VS

Team Averages
Level 102
1,606 SR
1,437 Elo+
Zhong Kui
Zhong Kui
DaringBaboon
Zhong Kui
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 98L
1,429 Elo+
Party 2
Sylvanus
Sylvanus
Legendary Gary1
Sylvanus
Level 109
God Stats
1W - 2L
1,769 SR
Queue Stats
252W - 233L
1,484 Elo+
Solo
Vamana
Vamana
Pathogens11
Vamana
Level 106
God Stats
1W - 2L
1,435 SR
Queue Stats
213W - 217L
1,419 Elo+
Solo
Scylla
Scylla
ReviveTotem
Scylla
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 117L
1,384 Elo+
Solo
Mulan
Mulan
suikowaves
Mulan
Level 119
God Stats
3W - 2L
1,826 SR
Queue Stats
123W - 116L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
3 / 2 / 4
6,586
1,098
4,130
2,992
1,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 9
5,931
989
4,983
5,796
5,010
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ymir
FutyDAy
Ymir
12
1 / 2 / 9
6,859
1,143
2,875
8,824
7,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
6 / 0 / 6
7,355
1,226
5,243
4,749
2,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Rama
Spirium
Rama
11
2 / 1 / 7
6,223
1,037
4,050
3,045
1,505
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DaringBaboon
Zhong Kui
11
1 / 3 / 3
5,869
978
4,243
6,459
7,709
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sylvanus
1
0 / 0 / 0
1,524
254
0
0
0
Vamana
11
1 / 4 / 3
5,716
953
4,857
8,395
8,529
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
11
1 / 2 / 1
5,691
949
4,793
3,904
1,673
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
11
2 / 3 / 2
5,899
983
3,183
7,638
5,752
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
12
Kills
5
6
Deaths
12
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
3
2
4
2.5
W
0
1
9
4.5
L
Zhong Kui
DaringBaboon
Zhong Kui
1
3
3
0.83
W
Ymir
FutyDAy
Ymir
1
2
9
2.75
L
Sylvanus
0
0
0
0
W
6
0
6
9
L
Vamana
1
4
3
0.63
L
Scylla
1
2
1
0.75
W
Rama
Spirium
Rama
2
1
7
5.5
L
Mulan
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,281
Damage
17,076
25,406
Taken
26,396
17,241
Mitigated
23,663
11,844
Healing
5,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
4,130
281
621
228
2,992
1,071
424
603
2,389
9,833
0
W
4,983
97
427
579
5,796
5,010
110
2,413
3,383
6,437
0
L
Zhong Kui
DaringBaboon
Zhong Kui
4,243
194
266
1,120
6,459
7,709
0
3,978
2,425
10,531
0
W
Ymir
FutyDAy
Ymir
2,875
1,036
907
927
8,824
7,371
149
2,415
6,409
7,954
0
L
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
W
5,243
629
3,591
3,677
4,749
2,284
347
1,960
2,789
17,546
0
L
Vamana
4,857
1,123
38
559
8,395
8,529
0
5,203
3,192
0
11,609
L
Scylla
4,793
390
176
292
3,904
1,673
0
3,104
800
10,797
0
W
Rama
Spirium
Rama
4,050
3,371
478
409
3,045
1,505
1,327
1,801
1,244
0
6,843
L
Mulan
3,183
121
935
2,150
7,638
5,752
0
4,840
2,738
0
8,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,954
Gold Earned
24,699
62
Minions Killed
47
0
Camps Cleared
0
600,676
Distance Traveled
449,850
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,586
1,098
19
3
0
98,295
0
W
Ganesha
5,931
989
0
0
0
138,323
0
L
Zhong Kui
5,869
978
15
3
0
105,945
0
W
Ymir
6,859
1,143
7
1
0
121,003
0
L
Sylvanus
1,524
254
0
0
0
0
0
W
Ra
7,355
1,226
25
4
0
122,876
0
L
Vamana
5,716
953
9
2
0
96,370
0
L
Scylla
5,691
949
15
3
0
123,524
0
W
Rama
6,223
1,037
11
2
0
120,179
0
L
Mulan
5,899
983
8
1
0
124,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role