Player Matchup

Thanatos
Thanatos
Betrayed A11y45
Thanatos
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 146L
1,718 Elo+
Party 2
Fenrir
Fenrir
ClutchNasti
Fenrir
Level 165
God Stats
1W - 1L
1,500 SR
Queue Stats
309W - 293L
1,507 Elo+
Solo
Danzaburou
Danzaburou
Raunchy Cletus
Danzaburou
Level 138
God Stats
10W - 7L
1,450 SR
Queue Stats
574W - 591L
1,589 Elo+
Party 2
Nemesis
Nemesis
Smasher6190
Nemesis
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
209W - 189L
1,653 Elo+
Solo
Eset
Eset
SnailedandBailed
Eset
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 47L
1,530 Elo+
Solo
Team Averages
Level 132
1,490 SR
1,599 Elo+

VS

Team Averages
Level 133
1,543 SR
1,514 Elo+
Thor
Thor
 
Thor
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Endless-trial_05
Cerberus
Level 121
God Stats
4W - 1L
1,794 SR
Queue Stats
541W - 540L
1,500 Elo+
Party 3
Ix Chel
Ix Chel
RedMouse12
Ix Chel
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,481 Elo+
Party 1
Heimdallr
Heimdallr
birdmaniii_93
Heimdallr
Level 169
God Stats
11W - 10L
1,718 SR
Queue Stats
364W - 338L
1,531 Elo+
Party 3
Vulcan
Vulcan
Ñape69
Vulcan
Level 113
God Stats
4W - 2L
1,200 SR
Queue Stats
150W - 146L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
16
7 / 5 / 4
9,298
845
8,902
12,674
5,482
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
13
3 / 7 / 5
7,870
715
6,413
15,667
14,507
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Raunchy Cletus
Danzaburou
17
2 / 3 / 9
9,139
831
15,384
12,760
5,537
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Smasher6190
Nemesis
14
2 / 3 / 9
7,760
705
13,539
19,211
13,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 6 / 7
7,502
682
8,401
9,453
4,324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
16
7 / 4 / 12
9,170
834
16,055
13,052
5,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

17
2 / 2 / 20
9,533
867
10,216
20,427
23,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
RedMouse12
Ix Chel
14
4 / 4 / 12
8,526
775
11,351
10,152
3,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
birdmaniii_93
Heimdallr
18
6 / 1 / 15
9,593
872
12,073
9,006
4,638
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
Ñape69
Vulcan
15
5 / 5 / 10
8,848
804
13,282
9,184
3,888
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
93
15
Kills
24
24
Deaths
16
34
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
7
4
12
3.25
L
Thanatos
7
5
4
1.8
L
Fenrir
3
7
5
0.79
W
2
2
20
6
L
Danzaburou
Raunchy Cletus
Danzaburou
2
3
9
2.17
W
Ix Chel
RedMouse12
Ix Chel
4
4
12
2.5
L
Nemesis
Smasher6190
Nemesis
2
3
9
2.17
L
1
6
7
0.75
W
Heimdallr
birdmaniii_93
Heimdallr
6
1
15
13.5
W
Vulcan
Ñape69
Vulcan
5
5
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,639
Damage
62,977
69,765
Taken
61,821
43,299
Mitigated
41,182
24,708
Healing
25,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
16,055
1,577
717
2,181
13,052
5,520
1,132
1,990
10,615
0
21,732
L
Thanatos
8,902
519
235
5,946
12,674
5,482
0
5,237
7,321
0
16,403
L
Fenrir
6,413
2,070
495
1,527
15,667
14,507
0
6,601
8,982
0
11,258
W
10,216
554
2,048
10,127
20,427
23,627
297
4,150
15,569
18,134
991
L
Danzaburou
Raunchy Cletus
Danzaburou
15,384
5,095
1,789
5,029
12,760
5,537
0
8,027
4,697
0
37,955
W
Ix Chel
RedMouse12
Ix Chel
11,351
1,140
3,974
2,357
10,152
3,509
407
1,037
8,506
17,576
0
L
Nemesis
Smasher6190
Nemesis
13,539
1,908
455
7,592
19,211
13,449
0
8,167
10,523
0
16,316
L
8,401
1,084
934
706
9,453
4,324
0
5,303
4,018
18,372
0
W
Heimdallr
birdmaniii_93
Heimdallr
12,073
5,117
1,099
1,854
9,006
4,638
1,246
675
7,958
0
24,772
W
Vulcan
Ñape69
Vulcan
13,282
5,933
1,108
503
9,184
3,888
466
252
8,549
27,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,569
Gold Earned
45,670
124
Minions Killed
124
0
Camps Cleared
0
1,060,344
Distance Traveled
986,482
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,170
834
13
1
0
182,535
0
L
Thanatos
9,298
845
17
2
0
229,360
0
L
Fenrir
7,870
715
10
1
0
223,230
0
W
Cerberus
9,533
867
26
2
0
219,940
0
L
Danzaburou
9,139
831
51
5
0
190,588
0
W
Ix Chel
8,526
775
14
1
0
200,529
0
L
Nemesis
7,760
705
12
1
0
265,005
0
L
Eset
7,502
682
34
3
0
152,161
0
W
Heimdallr
9,593
872
39
4
0
199,693
0
W
Vulcan
8,848
804
32
3
0
183,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role