Player Matchup

Da Ji
Da Ji
Hanzo23
Da Ji
Level 44
God Stats
0W - 1L
1,285 SR
Queue Stats
71W - 81L
1,499 Elo+
Solo
Pele
Pele
Menkee
Pele
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 200L
1,332 Elo+
Party 4
Poseidon
Poseidon
Super Squig6071
Poseidon
Level 89
God Stats
2W - 3L
1,250 SR
Queue Stats
128W - 135L
1,586 Elo+
Party 1
Sobek
Sobek
WeDontWard
Sobek
Level 9
God Stats
6W - 4L
1,500 SR
Queue Stats
67W - 71L
1,809 Elo+
Party 1
Charybdis
Charybdis
Zag
Charybdis
Level 92
God Stats
2W - 2L
1,312 SR
Queue Stats
63W - 66L
1,403 Elo+
Party 4
Team Averages
Level 56
1,369 SR
1,526 Elo+

VS

Team Averages
Level 48
1,605 SR
1,472 Elo+
King Arthur
King Arthur
M0mmyLeFay
King Arthur
Level 17
God Stats
3W - 4L
1,494 SR
Queue Stats
88W - 91L
1,526 Elo+
Party 2
Terra
Terra
Sectums3mpra
Terra
Level 124
God Stats
20W - 7L
1,677 SR
Queue Stats
221W - 203L
1,568 Elo+
Party 2
Anubis
Anubis
TheBloodCrazed
Anubis
Level 38
God Stats
16W - 7L
1,618 SR
Queue Stats
89W - 95L
1,401 Elo+
Party 3
Neith
Neith
haser404
Neith
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,320 Elo+
Party 3
Mulan
Mulan
jingbestgurl
Mulan
Level 57
God Stats
10W - 8L
1,738 SR
Queue Stats
154W - 122L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Hanzo23
Da Ji
9
2 / 2 / 1
5,335
534
3,315
6,893
2,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Pele
Menkee
Pele
8
0 / 3 / 0
4,917
492
3,399
8,708
4,603
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
9
1 / 5 / 2
5,138
514
4,141
6,762
1,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
9
2 / 0 / 2
5,441
544
4,102
9,868
7,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
Zag
Charybdis
9
1 / 2 / 2
5,071
507
3,170
4,493
1,415
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
M0mmyLeFay
King Arthur
11
2 / 0 / 1
6,351
635
5,133
6,744
5,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 1 / 3
5,606
561
3,240
7,430
4,863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

9
3 / 3 / 2
5,789
579
7,464
7,174
4,139
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
haser404
Neith
9
1 / 2 / 1
5,240
524
3,429
3,768
1,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
5 / 0 / 1
6,583
658
4,255
6,168
3,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
6
Kills
12
12
Deaths
6
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Hanzo23
Da Ji
2
2
1
1.25
W
King Arthur
M0mmyLeFay
King Arthur
2
0
1
2.5
L
Pele
Menkee
Pele
0
3
0
0
W
1
1
3
2.5
L
Poseidon
1
5
2
0.4
W
3
3
2
1.33
L
Sobek
2
0
2
3
L
Charybdis
Zag
Charybdis
1
2
2
1
W
Neith
haser404
Neith
1
2
1
0.75
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,127
Damage
23,521
36,724
Taken
31,284
17,709
Mitigated
18,638
9,716
Healing
9,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Hanzo23
Da Ji
3,315
747
0
830
6,893
2,563
0
1,033
5,860
0
33,942
W
King Arthur
M0mmyLeFay
King Arthur
5,133
673
0
1,660
6,744
5,496
0
0
6,744
810
42,347
L
Pele
Menkee
Pele
3,399
866
0
2,806
8,708
4,603
0
196
8,512
0
30,230
W
3,240
198
1,048
1,941
7,430
4,863
162
2,348
5,082
21,517
0
L
Poseidon
4,141
758
0
550
6,762
1,818
0
4,570
2,192
35,462
0
W
7,464
153
0
3,033
7,174
4,139
405
4,668
2,498
41,537
0
L
Sobek
4,102
287
0
4,219
9,868
7,310
0
3,964
5,406
15,109
0
L
Charybdis
Zag
Charybdis
3,170
1,191
0
1,311
4,493
1,415
0
1,015
3,434
0
33,447
W
Neith
haser404
Neith
3,429
954
0
323
3,768
1,137
0
464
3,304
0
33,267
W
4,255
982
0
1,058
6,168
3,003
425
977
5,183
0
41,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,902
Gold Earned
29,569
262
Minions Killed
275
0
Camps Cleared
0
921,295
Distance Traveled
923,428
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,335
534
64
6
0
197,089
3
W
King Arthur
6,351
635
67
7
0
193,655
0
L
Pele
4,917
492
58
6
0
152,701
0
W
Terra
5,606
561
32
3
0
179,626
0
L
Poseidon
5,138
514
52
5
0
174,495
0
W
Anubis
5,789
579
67
7
0
173,596
0
L
Sobek
5,441
544
21
2
0
228,999
2
L
Charybdis
5,071
507
67
7
0
168,011
4
W
Neith
5,240
524
42
4
0
172,407
0
W
Mulan
6,583
658
67
7
0
204,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role