Player Matchup

Scylla
Scylla
Gold II
 
Scylla
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cabrakan
Cabrakan
Gold V
Blood Bunny HE1
Cabrakan
Gold V
Level 104
God Stats
36W - 34L
1,581 SR
Queue Stats
72W - 81L
1,437 MMR
Solo
Guan Yu
Guan Yu
Gold III
GingerTreeBoy33
Guan Yu
Gold III
Level 144
God Stats
14W - 4L
1,809 SR
Queue Stats
143W - 141L
1,451 MMR
Solo
Arachne
Arachne
Gold V
Watertakeallair
Arachne
Gold V
Level 209
God Stats
6W - 3L
1,500 SR
Queue Stats
248W - 276L
1,355 MMR
Party 2
Hachiman
Hachiman
Gold IV
Xysper
Hachiman
Gold IV
Level 89
God Stats
16W - 16L
1,510 SR
Queue Stats
226W - 228L
1,437 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,580 SR
1,436 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,415 SR
1,463 MMR
King Arthur
King Arthur
Bronze V
EddyRJ12
King Arthur
Bronze V
Level 127
God Stats
0W - 2L
1,210 SR
Queue Stats
1W - 5L
1,414 MMR
Party 1
Fenrir
Fenrir
Gold II
InfamousGlitch
Fenrir
Gold II
Level 115
God Stats
6W - 14L
1,411 SR
Queue Stats
185W - 197L
1,550 MMR
Solo
Cthulhu
Cthulhu
Silver II
Silvery_Wolf7
Cthulhu
Silver II
Level 121
God Stats
1W - 1L
1,661 SR
Queue Stats
6W - 9L
1,414 MMR
Party 1
Ra
Ra
Gold III
Tfa_MaxXV
Ra
Gold III
Level 155
God Stats
1W - 7L
1,225 SR
Queue Stats
332W - 342L
1,533 MMR
Solo
Izanami
Izanami
Gold III
llllMeta
Izanami
Gold III
Level 155
God Stats
23W - 21L
1,569 SR
Queue Stats
219W - 220L
1,406 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
2 / 0 / 0
6,127
613
3,837
4,254
1,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cabrakan
8
1 / 1 / 1
5,005
501
2,045
7,511
5,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 0 / 1
6,009
601
5,397
8,918
8,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 0 / 3
5,652
565
1,950
5,498
2,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Xysper
Hachiman
10
1 / 0 / 0
5,797
580
4,083
6,475
2,226
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
KaliVamanaSusanoTyr

VS

Bans
JanusAwilixBakasuraThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EddyRJ12
King Arthur
9
0 / 2 / 0
5,476
548
4,034
8,385
5,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 0 / 0
5,604
560
5,239
6,978
2,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
10
0 / 2 / 1
5,649
565
3,962
7,884
4,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

1
0 / 0 / 0
3,336
334
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
llllMeta
Izanami
10
0 / 1 / 0
5,309
531
1,896
4,464
1,434
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
5
Kills
1
1
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
2
0
0
2
W
Cabrakan
1
1
1
1.5
L
King Arthur
EddyRJ12
King Arthur
0
2
0
0
W
1
0
1
1.5
L
1
0
0
1
L
Cthulhu
0
2
1
0.25
L
0
0
0
0
W
0
0
3
1.5
W
Hachiman
Xysper
Hachiman
1
0
0
1
L
Izanami
llllMeta
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,312
Damage
15,131
32,656
Taken
27,711
19,645
Mitigated
14,281
12,272
Healing
5,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
3,837
230
0
1,130
4,254
1,327
0
1,210
3,044
53,122
0
W
Cabrakan
2,045
511
0
1,551
7,511
5,081
0
1,254
6,257
11,612
0
L
King Arthur
EddyRJ12
King Arthur
4,034
668
0
874
8,385
5,770
0
667
7,718
0
39,031
W
5,397
378
65
4,199
8,918
8,890
0
38
8,880
0
46,921
L
5,239
1,287
0
1,721
6,978
2,839
0
1,296
5,592
0
45,072
L
Cthulhu
3,962
576
0
2,028
7,884
4,238
0
3,408
4,334
38,477
0
L
0
0
0
0
0
0
0
0
0
0
0
W
1,950
1,386
0
1,770
5,498
2,121
0
595
4,903
0
40,766
W
Hachiman
Xysper
Hachiman
4,083
2,282
0
3,557
6,475
2,226
0
960
5,515
0
45,399
L
Izanami
llllMeta
Izanami
1,896
1,796
0
1,325
4,464
1,434
0
335
4,129
0
39,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,590
Gold Earned
25,374
326
Minions Killed
286
0
Camps Cleared
0
973,171
Distance Traveled
812,505
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,127
613
85
9
0
197,375
0
W
Cabrakan
5,005
501
13
1
0
210,084
8
L
King Arthur
5,476
548
76
8
0
191,184
0
W
Guan Yu
6,009
601
75
8
0
202,091
2
L
Fenrir
5,604
560
70
7
0
210,353
0
L
Cthulhu
5,649
565
59
6
0
215,552
0
L
Ra
3,336
334
0
0
0
6,019
0
W
Arachne
5,652
565
76
8
0
188,725
0
W
Hachiman
5,797
580
77
8
0
174,896
0
L
Izanami
5,309
531
81
8
0
189,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role