Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Godx7
Bacchus
Level 155
God Stats
27W - 15L
1,685 SR
Queue Stats
721W - 215L
1,839 Elo+
Party 2
Arachne
Arachne
kurōmi
Arachne
Level 159
God Stats
5W - 0L
1,500 SR
Queue Stats
521W - 77L
1,972 Elo+
Party 2
Danzaburou
Danzaburou
富强民主文明自由平等公正法制爱国
Danzaburou
Level 171
God Stats
13W - 2L
1,613 SR
Queue Stats
387W - 95L
1,776 Elo+
Party 2
Janus
Janus
衔尾蛇z
Janus
Level 148
God Stats
44W - 21L
1,763 SR
Queue Stats
867W - 230L
1,796 Elo+
Party 2
Team Averages
Level 163
1,612 SR
1,777 Elo+

VS

Team Averages
Level 125
1,462 SR
1,568 Elo+
Artemis
Artemis
 
Artemis
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Jazmine
Sol
Level 18
God Stats
8W - 12L
1,500 SR
Queue Stats
79W - 115L
1,778 Elo+
Party 1
Chaac
Chaac
Laxorus
Chaac
Level 128
God Stats
4W - 5L
1,239 SR
Queue Stats
114W - 132L
1,554 Elo+
Party 1
Hera
Hera
phobione
Hera
Level 147
God Stats
102W - 116L
1,571 SR
Queue Stats
1,033W - 1,088L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
11
4 / 0 / 3
7,168
1,434
8,044
2,069
802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Godx7
Bacchus
12
2 / 0 / 6
7,519
1,504
3,112
1,368
1,511
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
kurōmi
Arachne
12
0 / 1 / 6
6,249
1,250
4,227
5,356
2,575
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 0 / 6
6,559
1,312
4,263
2,132
802
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
12
4 / 1 / 2
7,047
1,409
9,654
2,928
1,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

417

VS

Team 2 Tickets

296

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
0 / 3 / 1
5,635
1,127
1,828
6,282
2,197
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hun Batz
 
Hun Batz
10
0 / 1 / 0
5,535
1,107
2,616
3,988
1,350
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
10
1 / 2 / 0
6,017
1,203
2,447
9,642
3,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Laxorus
Chaac
10
0 / 1 / 1
5,732
1,146
2,392
8,717
7,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hera
10
1 / 3 / 0
5,988
1,198
2,024
3,409
1,281
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
10
Kills
2
2
Deaths
10
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
4
0
3
5.5
L
Artemis
 
Artemis
0
3
1
0.17
L
Hun Batz
 
Hun Batz
0
1
0
0
W
Bacchus
Godx7
Bacchus
2
0
6
5
L
Sol
1
2
0
0.5
L
Chaac
Laxorus
Chaac
0
1
1
0.5
W
Arachne
kurōmi
Arachne
0
1
6
3
L
Hera
1
3
0
0.33
W
Janus
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,300
Damage
11,307
13,853
Taken
32,038
6,715
Mitigated
15,354
2,847
Healing
2,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
8,044
3,715
0
250
2,069
802
0
724
1,265
18,190
0
L
Artemis
 
Artemis
1,828
669
0
0
6,282
2,197
0
4,985
1,245
0
7,617
L
Hun Batz
 
Hun Batz
2,616
557
0
0
3,988
1,350
0
2,238
1,750
0
10,636
W
Bacchus
Godx7
Bacchus
3,112
120
0
725
1,368
1,511
0
383
917
8,757
0
L
Sol
2,447
918
0
577
9,642
3,253
0
7,212
2,430
9,398
1,220
L
Chaac
Laxorus
Chaac
2,392
439
0
1,973
8,717
7,273
0
4,577
4,140
0
7,938
W
Arachne
kurōmi
Arachne
4,227
2,460
0
1,225
5,356
2,575
0
1,978
3,292
0
9,692
L
Hera
2,024
320
0
0
3,409
1,281
0
1,786
1,623
9,267
0
W
4,263
1,625
0
397
2,132
802
0
352
1,741
0
24,078
W
Janus
9,654
566
0
250
2,928
1,025
0
1,041
1,845
22,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,542
Gold Earned
28,907
119
Minions Killed
91
7
Camps Cleared
3
629,082
Distance Traveled
430,992
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,168
1,434
20
4
1
126,203
0
L
Artemis
5,635
1,127
17
3
0
71,374
0
L
Hun Batz
5,535
1,107
15
3
0
78,196
0
W
Bacchus
7,519
1,504
10
2
2
153,438
0
L
Sol
6,017
1,203
29
6
3
102,948
0
L
Chaac
5,732
1,146
13
3
0
114,993
0
W
Arachne
6,249
1,250
13
3
3
117,570
0
L
Hera
5,988
1,198
17
3
0
63,481
0
W
Danzaburou
6,559
1,312
51
10
0
110,013
0
W
Janus
7,047
1,409
25
5
1
121,858
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role