Player Matchup

Agni
Agni
 
Agni
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
GillGameSHh
Sol
Level 129
God Stats
4W - 2L
1,500 SR
Queue Stats
294W - 277L
1,407 Elo+
Solo
Izanami
Izanami
Mieruś
Izanami
Level 127
God Stats
5W - 10L
1,263 SR
Queue Stats
439W - 462L
1,485 Elo+
Solo
King Arthur
King Arthur
SkrtSkrt1989
King Arthur
Level 158
God Stats
7W - 6L
1,378 SR
Queue Stats
1,260W - 1,295L
1,538 Elo+
Solo
Team Averages
Level 147
1,428 SR
1,486 Elo+

VS

Team Averages
Level 99
1,345 SR
1,498 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
BannerBoy26
Pele
Level 143
God Stats
2W - 7L
1,306 SR
Queue Stats
266W - 303L
1,489 Elo+
Solo
Terra
Terra
Magicdevourer
Terra
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,389 Elo+
Solo
Mercury
Mercury
finbilly
Mercury
Level 120
God Stats
0W - 5L
1,209 SR
Queue Stats
915W - 928L
1,531 Elo+
Solo
Artemis
Artemis
sociopath232
Artemis
Level 57
God Stats
1W - 4L
1,209 SR
Queue Stats
313W - 321L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
4 / 1 / 8
7,814
1,116
5,450
4,587
1,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Horus
 
Horus
12
1 / 2 / 10
6,959
994
3,938
11,102
12,535
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 0 / 11
7,593
1,085
6,712
4,854
1,775
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Izanami
Mieruś
Izanami
14
4 / 0 / 8
8,084
1,155
4,321
5,952
2,759
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
SkrtSkrt1989
King Arthur
12
4 / 1 / 7
7,277
1,040
6,490
6,854
6,553
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
13
1 / 3 / 3
6,603
943
8,492
7,165
3,115
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 2 / 0
5,104
729
1,032
2,743
983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 4 / 2
6,330
904
4,346
9,666
9,393
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
finbilly
Mercury
12
1 / 4 / 3
5,965
852
3,148
7,710
3,404
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Artemis
sociopath232
Artemis
7
0 / 2 / 2
5,338
763
1,463
2,455
935
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
14
15
Kills
4
4
Deaths
15
44
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
4
1
8
8
W
Horus
 
Horus
1
2
10
3
L
Hou Yi
 
Hou Yi
1
3
3
0.83
L
0
2
0
0
W
2
0
11
7.5
L
2
4
2
0.75
W
Izanami
Mieruś
Izanami
4
0
8
8
W
King Arthur
SkrtSkrt1989
King Arthur
4
1
7
7.5
L
Mercury
finbilly
Mercury
1
4
3
0.63
L
Artemis
sociopath232
Artemis
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,911
Damage
18,481
33,349
Taken
29,739
25,484
Mitigated
17,830
16,364
Healing
3,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
5,450
39
1,264
487
4,587
1,862
518
357
4,230
19,161
0
W
Horus
 
Horus
3,938
1,377
4,723
3,130
11,102
12,535
269
1,312
9,625
148
5,036
L
Hou Yi
 
Hou Yi
8,492
3,392
75
1,108
7,165
3,115
0
3,541
3,504
0
21,436
L
1,032
140
0
299
2,743
983
0
1,647
1,096
0
3,262
W
6,712
2,358
707
1,630
4,854
1,775
4,197
798
4,056
17,228
0
L
4,346
661
213
424
9,666
9,393
0
4,261
5,261
8,706
0
W
Izanami
Mieruś
Izanami
4,321
2,968
1,368
1,650
5,952
2,759
2,286
980
4,908
0
20,192
W
King Arthur
SkrtSkrt1989
King Arthur
6,490
157
585
820
6,854
6,553
459
1,041
5,813
2,396
9,208
L
Mercury
finbilly
Mercury
3,148
1,048
477
891
7,710
3,404
0
3,463
4,247
0
8,808
L
Artemis
sociopath232
Artemis
1,463
525
0
0
2,455
935
0
1,287
1,168
0
2,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,727
Gold Earned
29,340
90
Minions Killed
50
0
Camps Cleared
0
657,874
Distance Traveled
438,913
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,814
1,116
17
2
0
137,487
0
W
Horus
6,959
994
2
0
0
148,922
0
L
Hou Yi
6,603
943
27
4
0
126,954
0
L
Pele
5,104
729
4
1
0
45,945
0
W
Sol
7,593
1,085
20
3
0
125,948
2
L
Terra
6,330
904
4
1
0
111,737
0
W
Izanami
8,084
1,155
46
7
0
138,994
0
W
King Arthur
7,277
1,040
5
1
0
106,523
0
L
Mercury
5,965
852
10
1
0
131,649
0
L
Artemis
5,338
763
5
1
0
22,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role