Player Matchup

Kuzenbo
Kuzenbo
DroiteDesValeurs
Kuzenbo
Level 72
God Stats
1W - 3L
1,500 SR
Queue Stats
199W - 192L
1,500 Elo+
Party 1
Lancelot
Lancelot
Sennaka
Lancelot
Level 69
God Stats
9W - 17L
1,527 SR
Queue Stats
210W - 214L
1,490 Elo+
Party 1
Zeus
Zeus
jtxpumbinho
Zeus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,395 Elo+
Party 1
Team Averages
Level 57
1,509 SR
1,461 Elo+

VS

Team Averages
Level 81
1,332 SR
1,458 Elo+
Sol
Sol
Revino
Sol
Level 108
God Stats
1W - 2L
1,192 SR
Queue Stats
87W - 75L
1,492 Elo+
Solo
Vamana
Vamana
janko49
Vamana
Level 86
God Stats
10W - 12L
1,513 SR
Queue Stats
103W - 107L
1,515 Elo+
Solo
Da Ji
Da Ji
флёр
Da Ji
Level 49
God Stats
4W - 4L
1,292 SR
Queue Stats
69W - 83L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 4
8,468
651
7,904
13,994
18,009
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
Sennaka
Lancelot
12
3 / 2 / 1
8,968
690
9,239
10,362
5,074
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
1 / 4 / 2
8,966
690
2,700
7,920
3,132
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Revino
Sol
14
5 / 0 / 2
10,776
829
12,038
7,554
2,672
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vamana
janko49
Vamana
13
3 / 0 / 5
10,049
773
7,205
10,386
9,488
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Da Ji
флёр
Da Ji
11
1 / 4 / 4
9,310
716
6,982
10,836
3,881
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
4
Kills
9
9
Deaths
4
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
W
Sol
Revino
Sol
5
0
2
6
L
Lancelot
Sennaka
Lancelot
3
2
1
1.75
W
Vamana
janko49
Vamana
3
0
5
5.5
L
1
4
2
0.5
W
Da Ji
флёр
Da Ji
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,843
Damage
26,225
32,276
Taken
28,776
26,215
Mitigated
16,041
2,302
Healing
5,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,904
2,951
0
649
13,994
18,009
0
5,233
8,761
19,754
154
W
Sol
Revino
Sol
12,038
4,251
0
3,665
7,554
2,672
2,606
4,020
3,534
59,717
0
L
Lancelot
Sennaka
Lancelot
9,239
1,221
0
903
10,362
5,074
0
5,120
5,242
0
24,112
W
Vamana
janko49
Vamana
7,205
3,031
0
216
10,386
9,488
0
3,118
7,268
0
39,530
L
2,700
168
0
750
7,920
3,132
0
1,759
6,161
37,922
0
W
Da Ji
флёр
Da Ji
6,982
1,260
0
1,275
10,836
3,881
297
4,179
6,657
0
22,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,402
Gold Earned
30,135
104
Minions Killed
153
0
Camps Cleared
0
720,751
Distance Traveled
716,756
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,468
651
19
1
0
244,281
1
W
Sol
10,776
829
90
7
0
232,455
0
L
Lancelot
8,968
690
36
3
0
281,950
0
W
Vamana
10,049
773
37
3
0
250,887
0
L
Zeus
8,966
690
49
4
0
194,520
0
W
Da Ji
9,310
716
26
2
0
233,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role