Player Matchup

King Arthur
King Arthur
AndyGamer44
King Arthur
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 20L
1,512 Elo+
Party 1
Anubis
Anubis
Spyni
Anubis
Level 64
God Stats
8W - 3L
1,630 SR
Queue Stats
28W - 20L
1,512 Elo+
Party 1
Cerberus
Cerberus
bloodyontour
Cerberus
Level 18
God Stats
12W - 6L
1,679 SR
Queue Stats
16W - 15L
1,442 Elo+
Party 1
Team Averages
Level 49
1,603 SR
1,489 Elo+

VS

Team Averages
Level 101
1,648 SR
1,608 Elo+
Chaac
Chaac
Dein_Ernst_7
Chaac
Level 117
God Stats
4W - 6L
1,530 SR
Queue Stats
251W - 247L
1,417 Elo+
Solo
Merlin
Merlin
Farolete
Merlin
Level 124
God Stats
0W - 3L
1,500 SR
Queue Stats
37W - 16L
1,935 Elo+
Solo
Terra
Terra
Roninx0
Terra
Level 63
God Stats
3W - 1L
1,915 SR
Queue Stats
191W - 181L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AndyGamer44
King Arthur
15
3 / 2 / 11
12,317
770
11,960
17,539
16,268
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
Spyni
Anubis
17
9 / 2 / 4
13,771
861
17,976
16,631
9,864
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
bloodyontour
Cerberus
15
3 / 0 / 11
12,002
750
9,609
15,652
18,677
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 1
10,885
680
6,723
12,626
8,911
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Merlin
Farolete
Merlin
14
1 / 6 / 2
11,472
717
20,246
12,345
4,830
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Terra
Roninx0
Terra
13
1 / 2 / 2
10,880
680
8,659
19,927
17,476
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
15
Kills
3
4
Deaths
15
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AndyGamer44
King Arthur
3
2
11
4.25
L
1
7
1
0.21
L
Merlin
Farolete
Merlin
1
6
2
0.33
L
Terra
Roninx0
Terra
1
2
2
1
W
Anubis
Spyni
Anubis
9
2
4
5.5
W
Cerberus
bloodyontour
Cerberus
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,545
Damage
35,628
49,822
Taken
44,898
44,809
Mitigated
31,217
15,498
Healing
8,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AndyGamer44
King Arthur
11,960
1,616
0
2,027
17,539
16,268
480
9,361
7,846
0
43,730
L
6,723
541
0
1,439
12,626
8,911
0
6,305
6,321
0
40,502
L
Merlin
Farolete
Merlin
20,246
1,317
0
1,164
12,345
4,830
0
7,906
4,439
61,894
0
L
Terra
Roninx0
Terra
8,659
1,042
1,045
5,262
19,927
17,476
0
12,668
7,259
21,645
0
W
Anubis
Spyni
Anubis
17,976
933
0
9,773
16,631
9,864
1,233
9,972
6,154
88,985
0
W
Cerberus
bloodyontour
Cerberus
9,609
770
0
3,698
15,652
18,677
356
9,517
5,780
29,146
1,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,090
Gold Earned
33,237
195
Minions Killed
158
0
Camps Cleared
0
895,675
Distance Traveled
778,290
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,317
770
47
3
0
317,969
5
L
Chaac
10,885
680
71
4
0
232,060
2
L
Merlin
11,472
717
59
4
0
242,092
4
L
Terra
10,880
680
28
2
0
304,138
1
W
Anubis
13,771
861
117
7
0
276,785
1
W
Cerberus
12,002
750
31
2
0
300,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role