Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Bibiifoc
Persephone
Level 84
God Stats
2W - 1L
1,708 SR
Queue Stats
38W - 37L
1,519 Elo+
Party 2
Zhong Kui
Zhong Kui
EdSivan
Zhong Kui
Level 129
God Stats
6W - 2L
1,654 SR
Queue Stats
157W - 148L
1,457 Elo+
Solo
Hou Yi
Hou Yi
Lerim12
Hou Yi
Level 88
God Stats
6W - 4L
1,252 SR
Queue Stats
184W - 167L
1,464 Elo+
Solo
Cthulhu
Cthulhu
Thiboubibou
Cthulhu
Level 24
God Stats
3W - 0L
1,790 SR
Queue Stats
31W - 33L
1,494 Elo+
Party 2
Team Averages
Level 87
1,581 SR
1,487 Elo+

VS

Team Averages
Level 105
1,471 SR
1,495 Elo+
Camazotz
Camazotz
Cher18
Camazotz
Level 64
God Stats
0W - 1L
1,520 SR
Queue Stats
7W - 3L
1,462 Elo+
Solo
King Arthur
King Arthur
Nociram
King Arthur
Level 55
God Stats
1W - 5L
1,500 SR
Queue Stats
65W - 70L
1,469 Elo+
Solo
Chronos
Chronos
Stackabob
Chronos
Level 157
God Stats
331W - 297L
1,509 SR
Queue Stats
577W - 546L
1,448 Elo+
Solo
Rama
Rama
Whitesofa
Rama
Level 141
God Stats
1W - 1L
1,596 SR
Queue Stats
39W - 34L
1,554 Elo+
Party 1
Maui
Maui
likefoodcake
Maui
Level 107
God Stats
1W - 6L
1,231 SR
Queue Stats
54W - 50L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
3 / 0 / 0
6,424
584
2,091
7,628
2,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Persephone
Bibiifoc
Persephone
11
0 / 0 / 2
6,631
603
5,338
6,231
1,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
EdSivan
Zhong Kui
9
0 / 1 / 0
5,378
489
2,377
4,722
4,122
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
Lerim12
Hou Yi
10
0 / 1 / 0
5,848
532
1,303
4,739
1,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Thiboubibou
Cthulhu
9
3 / 2 / 1
5,623
511
3,371
10,067
7,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Cher18
Camazotz
9
2 / 3 / 0
5,133
467
3,418
9,273
2,869
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Nociram
King Arthur
10
0 / 3 / 1
5,649
514
4,300
8,759
5,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
Stackabob
Chronos
9
0 / 1 / 0
5,024
457
2,693
5,647
2,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
3
1 / 0 / 0
4,158
378
314
776
162
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 0 / 2
5,129
466
1,153
5,839
4,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
6
6
Kills
3
4
Deaths
7
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
0
0
3
W
Persephone
Bibiifoc
Persephone
0
0
2
1
L
Camazotz
Cher18
Camazotz
2
3
0
0.67
W
Zhong Kui
EdSivan
Zhong Kui
0
1
0
0
W
Hou Yi
Lerim12
Hou Yi
0
1
0
0
L
King Arthur
Nociram
King Arthur
0
3
1
0.17
L
Chronos
Stackabob
Chronos
0
1
0
0
W
Cthulhu
Thiboubibou
Cthulhu
3
2
1
1.75
L
Rama
1
0
0
1
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,480
Damage
11,878
33,387
Taken
30,294
17,822
Mitigated
15,071
10,704
Healing
8,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
2,091
1,678
0
2,788
7,628
2,786
0
373
7,255
0
47,264
W
Persephone
Bibiifoc
Persephone
5,338
463
0
2,412
6,231
1,985
431
1,818
4,413
57,255
0
L
Camazotz
Cher18
Camazotz
3,418
778
217
3,835
9,273
2,869
0
2,846
5,988
0
16,311
W
Zhong Kui
EdSivan
Zhong Kui
2,377
160
0
1,411
4,722
4,122
640
1,031
3,691
21,660
0
W
Hou Yi
Lerim12
Hou Yi
1,303
810
0
2,442
4,739
1,609
272
624
4,115
0
43,319
L
King Arthur
Nociram
King Arthur
4,300
588
0
1,375
8,759
5,027
0
2,301
5,940
0
37,898
L
Chronos
Stackabob
Chronos
2,693
317
0
1,571
5,647
2,101
0
4,034
1,613
31,797
0
W
Cthulhu
Thiboubibou
Cthulhu
3,371
758
0
1,651
10,067
7,320
168
0
10,067
23,554
0
L
Rama
314
293
0
648
776
162
60
0
776
0
6,458
L
1,153
55
0
752
5,839
4,912
0
1,277
4,562
20,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,904
Gold Earned
25,093
329
Minions Killed
181
0
Camps Cleared
0
967,474
Distance Traveled
862,712
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,424
584
100
9
0
228,042
0
W
Persephone
6,631
603
89
8
0
206,069
0
L
Camazotz
5,133
467
26
2
0
225,479
2
W
Zhong Kui
5,378
489
32
3
0
187,256
3
W
Hou Yi
5,848
532
77
7
0
183,684
0
L
King Arthur
5,649
514
52
5
0
223,022
0
L
Chronos
5,024
457
68
6
0
210,280
1
W
Cthulhu
5,623
511
31
3
0
162,423
0
L
Rama
4,158
378
12
1
0
37,431
0
L
Maui
5,129
466
23
2
0
166,500
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role