Player Matchup

Khepri
Khepri
Bakedinjn710
Khepri
Level 111
God Stats
5W - 6L
1,592 SR
Queue Stats
9W - 9L
1,629 Elo+
Party 2
Anhur
Anhur
PanzerOfTheDeep
Anhur
Level 156
God Stats
9W - 5L
1,548 SR
Queue Stats
702W - 654L
1,541 Elo+
Party 3
Thor
Thor
Zocker3024
Thor
Level 153
God Stats
18W - 8L
1,757 SR
Queue Stats
1,684W - 1,531L
1,607 Elo+
Party 3
Danzaburou
Danzaburou
bakedhippo420
Danzaburou
Level 102
God Stats
4W - 9L
1,548 SR
Queue Stats
14W - 14L
1,617 Elo+
Party 2
Mercury
Mercury
bmwjunkie
Mercury
Level 65
God Stats
8W - 3L
1,627 SR
Queue Stats
71W - 67L
1,524 Elo+
Party 2
Team Averages
Level 117
1,615 SR
1,583 Elo+

VS

Team Averages
Level 118
1,540 SR
1,549 Elo+
Tyr
Tyr
 
Tyr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Nocu01
Scylla
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
267W - 249L
1,596 Elo+
Party 1
Danzaburou
Danzaburou
Vofaexe
Danzaburou
Level 109
God Stats
11W - 8L
1,721 SR
Queue Stats
362W - 330L
1,586 Elo+
Party 1
Ix Chel
Ix Chel
antoenee
Ix Chel
Level 101
God Stats
22W - 23L
1,480 SR
Queue Stats
492W - 432L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
2 / 6 / 5
7,710
514
3,737
13,895
12,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
5 / 2 / 2
8,269
551
7,908
9,947
3,203
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 0 / 0
8,016
534
9,143
12,839
14,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
bakedhippo420
Danzaburou
11
0 / 4 / 3
7,054
470
5,011
10,433
4,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
bmwjunkie
Mercury
14
3 / 7 / 4
8,362
557
10,676
14,798
6,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
14
6 / 1 / 1
8,652
577
6,766
12,992
7,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cerberus
 
Cerberus
13
5 / 3 / 7
8,108
541
9,093
13,260
13,840
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Scylla
Nocu01
Scylla
12
0 / 5 / 2
6,742
449
6,581
8,394
2,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Vofaexe
Danzaburou
15
7 / 1 / 2
9,514
634
12,674
9,565
4,776
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ix Chel
antoenee
Ix Chel
14
0 / 2 / 1
8,161
544
7,858
11,241
7,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
31
12
Kills
18
19
Deaths
12
14
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
6
1
1
6.5
W
Cerberus
 
Cerberus
5
3
7
2.83
L
Khepri
2
6
5
0.75
W
Scylla
Nocu01
Scylla
0
5
2
0.2
L
5
2
2
3
W
Danzaburou
Vofaexe
Danzaburou
7
1
2
8
L
2
0
0
2
W
Ix Chel
antoenee
Ix Chel
0
2
1
0.25
L
Danzaburou
bakedhippo420
Danzaburou
0
4
3
0.38
L
Mercury
bmwjunkie
Mercury
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,475
Damage
42,972
61,912
Taken
55,452
41,325
Mitigated
35,906
9,377
Healing
20,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
6,766
834
0
5,941
12,992
7,138
0
552
12,251
0
64,621
W
Cerberus
 
Cerberus
9,093
458
0
3,094
13,260
13,840
58
1,824
11,436
39,948
662
L
Khepri
3,737
269
0
828
13,895
12,920
0
3,146
10,749
16,666
0
W
Scylla
Nocu01
Scylla
6,581
467
0
750
8,394
2,386
240
705
7,689
47,064
0
L
7,908
3,417
0
3,942
9,947
3,203
0
6,346
3,601
0
47,868
W
Danzaburou
Vofaexe
Danzaburou
12,674
5,983
0
4,922
9,565
4,776
784
1,440
8,125
0
85,341
L
9,143
1,158
0
1,240
12,839
14,311
0
7,000
5,839
3,662
52,348
W
Ix Chel
antoenee
Ix Chel
7,858
1,668
259
5,295
11,241
7,766
0
1,223
8,884
67,338
0
L
Danzaburou
bakedhippo420
Danzaburou
5,011
2,506
0
2,867
10,433
4,369
0
3,161
7,272
0
50,898
L
Mercury
bmwjunkie
Mercury
10,676
9,190
0
500
14,798
6,522
0
3,217
11,581
0
67,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,411
Gold Earned
41,177
375
Minions Killed
484
0
Camps Cleared
0
1,462,278
Distance Traveled
1,543,895
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,652
577
101
7
0
365,106
0
W
Cerberus
8,108
541
81
5
0
306,082
0
L
Khepri
7,710
514
15
1
0
288,428
0
W
Scylla
6,742
449
66
4
0
288,262
5
L
Anhur
8,269
551
87
6
0
283,356
2
W
Danzaburou
9,514
634
130
9
0
287,885
0
L
Thor
8,016
534
89
6
0
273,637
5
W
Ix Chel
8,161
544
106
7
0
296,560
5
L
Danzaburou
7,054
470
90
6
0
262,384
0
L
Mercury
8,362
557
94
6
0
354,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role