Player Matchup

Baron Samedi
Baron Samedi
Fluffiestbat
Baron Samedi
Level 62
God Stats
1W - 2L
1,706 SR
Queue Stats
10W - 10L
1,480 Elo+
Party 2
Lancelot
Lancelot
FrankieSama
Lancelot
Level 128
God Stats
1W - 1L
1,755 SR
Queue Stats
118W - 101L
1,524 Elo+
Party 2
Olorun
Olorun
UGetThePointNow
Olorun
Level 186
God Stats
1W - 1L
1,727 SR
Queue Stats
75W - 68L
1,556 Elo+
Party 2
Apollo
Apollo
daddyfatsaxc1234
Apollo
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,598 Elo+
Party 2
Ganesha
Ganesha
lDeceptionzl
Ganesha
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 46L
1,558 Elo+
Party 2
Team Averages
Level 107
1,638 SR
1,543 Elo+

VS

Team Averages
Level 99
1,491 SR
1,536 Elo+
Serqet
Serqet
FunkCoffin
Serqet
Level 157
God Stats
5W - 2L
1,605 SR
Queue Stats
416W - 360L
1,576 Elo+
Solo
Izanami
Izanami
Hootix
Izanami
Level 28
God Stats
15W - 17L
1,561 SR
Queue Stats
82W - 78L
1,472 Elo+
Party 1
Ra
Ra
IFightGators
Ra
Level 41
God Stats
72W - 53L
1,665 SR
Queue Stats
296W - 244L
1,556 Elo+
Party 1
Atlas
Atlas
JakeFL
Atlas
Level 119
God Stats
2W - 2L
1,489 SR
Queue Stats
512W - 461L
1,550 Elo+
Party 1
Mulan
Mulan
ZeekwithaZ
Mulan
Level 149
God Stats
4W - 10L
1,134 SR
Queue Stats
322W - 307L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Fluffiestbat
Baron Samedi
10
1 / 4 / 1
5,490
549
5,534
8,063
2,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
FrankieSama
Lancelot
9
0 / 4 / 1
5,132
513
6,172
8,909
8,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 3 / 0
5,432
543
5,605
9,127
3,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 1 / 0
5,000
500
2,819
4,815
1,640
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
lDeceptionzl
Ganesha
9
1 / 1 / 2
5,442
544
2,140
8,413
5,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
FunkCoffin
Serqet
11
5 / 0 / 4
6,729
673
4,854
6,273
2,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Hootix
Izanami
11
1 / 0 / 0
5,829
583
2,907
4,240
1,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
3 / 2 / 5
6,692
669
7,221
6,913
3,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
JakeFL
Atlas
10
2 / 1 / 2
6,034
603
3,655
6,590
5,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
11
2 / 1 / 5
6,587
659
4,526
11,139
6,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
4
Kills
13
13
Deaths
4
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Fluffiestbat
Baron Samedi
1
4
1
0.38
L
Lancelot
FrankieSama
Lancelot
0
4
1
0.13
W
Serqet
FunkCoffin
Serqet
5
0
4
7
W
Izanami
Hootix
Izanami
1
0
0
1
W
3
2
5
2.75
W
Atlas
JakeFL
Atlas
2
1
2
3
L
1
3
0
0.33
W
Mulan
2
1
5
4.5
L
1
1
0
1
L
Ganesha
lDeceptionzl
Ganesha
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,270
Damage
23,163
39,327
Taken
35,155
21,200
Mitigated
18,490
11,768
Healing
13,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Fluffiestbat
Baron Samedi
5,534
607
244
2,010
8,063
2,930
0
3,268
4,180
33,331
0
L
Lancelot
FrankieSama
Lancelot
6,172
1,155
0
2,782
8,909
8,008
0
349
8,560
0
30,665
W
Serqet
FunkCoffin
Serqet
4,854
1,614
0
2,607
6,273
2,585
0
1,935
4,258
0
39,358
W
Izanami
Hootix
Izanami
2,907
2,136
0
1,886
4,240
1,552
0
797
3,443
0
52,515
W
7,221
351
207
2,508
6,913
3,043
0
5,737
1,176
50,539
0
W
Atlas
JakeFL
Atlas
3,655
1,448
0
2,165
6,590
5,128
0
1,577
5,013
20,036
0
L
5,605
2,523
120
2,539
9,127
3,204
0
2,510
6,385
42,895
0
W
Mulan
4,526
508
0
3,999
11,139
6,182
0
3,233
7,337
0
43,993
L
2,819
1,876
0
1,424
4,815
1,640
18
1,493
3,288
0
25,762
L
Ganesha
lDeceptionzl
Ganesha
2,140
282
0
2,649
8,413
5,418
0
2,740
5,591
17,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,496
Gold Earned
31,871
246
Minions Killed
360
0
Camps Cleared
0
1,019,392
Distance Traveled
1,009,913
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,490
549
57
6
0
218,322
0
L
Lancelot
5,132
513
47
5
0
208,983
4
W
Serqet
6,729
673
73
7
0
217,749
0
W
Izanami
5,829
583
97
10
0
180,296
2
W
Ra
6,692
669
99
10
0
207,239
0
W
Atlas
6,034
603
21
2
0
224,333
3
L
Olorun
5,432
543
71
7
0
212,290
0
W
Mulan
6,587
659
70
7
0
180,296
2
L
Apollo
5,000
500
66
7
0
187,260
0
L
Ganesha
5,442
544
5
1
0
192,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role