Player Matchup

Sun Wukong
Sun Wukong
Zer0 Rulers
Sun Wukong
Level 53
God Stats
17W - 7L
1,552 SR
Queue Stats
107W - 113L
1,465 Elo+
Party 1
Cliodhna
Cliodhna
meraki6059
Cliodhna
Level 18
God Stats
2W - 1L
1,710 SR
Queue Stats
24W - 27L
1,382 Elo+
Party 1
Discordia
Discordia
ohnoiseeyou
Discordia
Level 88
God Stats
49W - 31L
1,455 SR
Queue Stats
353W - 362L
1,404 Elo+
Solo
Team Averages
Level 53
1,572 SR
1,417 Elo+

VS

Team Averages
Level 80
1,428 SR
1,383 Elo+
Baron Samedi
Baron Samedi
VypaVisions
Baron Samedi
Level 95
God Stats
87W - 67L
1,480 SR
Queue Stats
159W - 147L
1,427 Elo+
Solo
King Arthur
King Arthur
kanashij
King Arthur
Level 78
God Stats
16W - 21L
1,304 SR
Queue Stats
380W - 369L
1,397 Elo+
Solo
Horus
Horus
lllRafikilll
Horus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 173L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Zer0 Rulers
Sun Wukong
16
13 / 2 / 6
13,430
959
16,739
16,021
16,664
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Cliodhna
meraki6059
Cliodhna
13
2 / 5 / 11
10,885
778
6,169
10,643
4,202
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
ohnoiseeyou
Discordia
15
4 / 2 / 12
12,004
857
17,958
7,069
2,634
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
VypaVisions
Baron Samedi
13
3 / 5 / 5
10,254
732
9,552
12,261
6,741
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
kanashij
King Arthur
13
5 / 5 / 4
10,396
743
10,071
19,038
18,771
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
1 / 9 / 4
9,007
643
6,689
18,132
8,591
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
22
19
Kills
9
9
Deaths
19
29
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
VypaVisions
Baron Samedi
3
5
5
1.1
W
Sun Wukong
Zer0 Rulers
Sun Wukong
13
2
6
8
L
King Arthur
kanashij
King Arthur
5
5
4
1.4
L
1
9
4
0.33
W
Cliodhna
meraki6059
Cliodhna
2
5
11
1.5
W
Discordia
ohnoiseeyou
Discordia
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,866
Damage
26,312
33,733
Taken
49,431
23,500
Mitigated
34,103
4,968
Healing
7,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
VypaVisions
Baron Samedi
9,552
560
1,126
1,831
12,261
6,741
0
4,210
8,051
39,549
0
W
Sun Wukong
Zer0 Rulers
Sun Wukong
16,739
3,847
0
3,965
16,021
16,664
702
4,121
11,900
496
40,541
L
King Arthur
kanashij
King Arthur
10,071
1,705
0
2,243
19,038
18,771
0
7,225
11,813
0
28,467
L
6,689
3,448
780
1,722
18,132
8,591
0
7,087
11,045
0
19,369
W
Cliodhna
meraki6059
Cliodhna
6,169
689
0
0
10,643
4,202
999
3,774
6,869
0
30,260
W
Discordia
ohnoiseeyou
Discordia
17,958
1,628
0
1,003
7,069
2,634
1,228
2,109
4,960
58,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,319
Gold Earned
29,657
139
Minions Killed
89
0
Camps Cleared
0
753,115
Distance Traveled
639,729
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,254
732
43
3
0
184,739
0
W
Sun Wukong
13,430
959
34
2
0
265,433
0
L
King Arthur
10,396
743
27
2
0
241,176
2
L
Horus
9,007
643
19
1
0
213,814
0
W
Cliodhna
10,885
778
44
3
0
261,304
0
W
Discordia
12,004
857
61
4
0
226,378
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role