Player Matchup

He Bo
He Bo
AmonaMark
He Bo
Level 123
God Stats
0W - 4L
1,174 SR
Queue Stats
273W - 267L
1,536 Elo+
Party 1
Jing Wei
Jing Wei
SawScaledViper
Jing Wei
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 54L
1,315 Elo+
Party 1
Bacchus
Bacchus
djparker353
Bacchus
Level 69
God Stats
2W - 3L
1,500 SR
Queue Stats
66W - 69L
1,778 Elo+
Solo
Cu Chulainn
Cu Chulainn
jawbs
Cu Chulainn
Level 120
God Stats
1W - 1L
1,761 SR
Queue Stats
247W - 212L
1,545 Elo+
Party 1
Hou Yi
Hou Yi
亮亮和亮亮
Hou Yi
Level 128
God Stats
3W - 11L
1,353 SR
Queue Stats
937W - 958L
1,492 Elo+
Solo
Team Averages
Level 91
1,458 SR
1,533 Elo+

VS

Team Averages
Level 103
1,422 SR
1,471 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
RichFellers
Cerberus
Level 109
God Stats
2W - 0L
1,200 SR
Queue Stats
54W - 37L
1,629 Elo+
Party 2
Apollo
Apollo
Spacehomer135
Apollo
Level 127
God Stats
4W - 1L
1,410 SR
Queue Stats
219W - 211L
1,589 Elo+
Party 2
Charybdis
Charybdis
cdhamff
Charybdis
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,302 Elo+
Party 2
Atlas
Atlas
geherbo000
Atlas
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
129W - 139L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AmonaMark
He Bo
14
1 / 9 / 2
8,150
679
9,456
13,255
6,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
15
5 / 6 / 4
9,266
772
12,107
11,418
7,239
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
djparker353
Bacchus
15
2 / 4 / 8
8,633
719
7,718
16,122
20,334
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cu Chulainn
jawbs
Cu Chulainn
14
1 / 6 / 4
8,492
708
6,909
14,916
18,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
2 / 5 / 6
8,398
700
7,691
10,681
11,483
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
17
11 / 2 / 10
10,894
908
16,355
9,802
6,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
RichFellers
Cerberus
17
5 / 4 / 21
10,699
892
8,621
14,742
19,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
10 / 1 / 17
10,807
901
19,359
8,517
5,405
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
cdhamff
Charybdis
16
3 / 2 / 14
9,418
785
8,130
7,468
4,642
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atlas
15
1 / 3 / 23
9,740
812
7,827
17,669
25,704
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
115
11
Kills
30
30
Deaths
12
24
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
 
Baba Yaga
11
2
10
8
L
He Bo
AmonaMark
He Bo
1
9
2
0.22
W
Cerberus
RichFellers
Cerberus
5
4
21
3.88
L
Jing Wei
5
6
4
1.17
W
10
1
17
18.5
W
Charybdis
cdhamff
Charybdis
3
2
14
5
L
Bacchus
djparker353
Bacchus
2
4
8
1.5
W
Atlas
1
3
23
4.17
L
Cu Chulainn
jawbs
Cu Chulainn
1
6
4
0.5
L
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,881
Damage
60,292
66,392
Taken
58,198
63,922
Mitigated
62,246
11,065
Healing
23,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
 
Baba Yaga
16,355
602
802
2,394
9,802
6,518
441
2,748
6,892
34,980
0
L
He Bo
AmonaMark
He Bo
9,456
420
506
896
13,255
6,806
0
6,279
6,976
22,513
0
W
Cerberus
RichFellers
Cerberus
8,621
159
2,579
4,408
14,742
19,977
614
4,691
9,741
17,694
0
L
Jing Wei
12,107
9,771
0
986
11,418
7,239
0
7,575
3,843
0
22,912
W
19,359
13,531
415
2,088
8,517
5,405
4,700
4,134
4,345
0
31,507
W
Charybdis
cdhamff
Charybdis
8,130
2,996
547
916
7,468
4,642
2,298
2,592
4,876
0
22,316
L
Bacchus
djparker353
Bacchus
7,718
724
1,051
4,679
16,122
20,334
0
5,348
10,774
12,588
0
W
Atlas
7,827
2,058
3,811
5,249
17,669
25,704
434
4,372
12,925
17,075
0
L
Cu Chulainn
jawbs
Cu Chulainn
6,909
1,516
506
2,224
14,916
18,060
0
6,759
8,157
0
13,426
L
7,691
1,994
217
0
10,681
11,483
0
6,842
3,839
2,065
14,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,939
Gold Earned
51,558
97
Minions Killed
135
0
Camps Cleared
0
947,792
Distance Traveled
1,163,734
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
10,894
908
31
3
0
229,945
0
L
He Bo
8,150
679
27
2
0
167,501
0
W
Cerberus
10,699
892
20
2
0
242,315
0
L
Jing Wei
9,266
772
35
3
0
219,802
0
W
Apollo
10,807
901
29
2
0
231,278
0
W
Charybdis
9,418
785
32
3
0
241,315
0
L
Bacchus
8,633
719
5
0
0
228,157
0
W
Atlas
9,740
812
23
2
0
218,881
0
L
Cu Chulainn
8,492
708
16
1
0
174,696
0
L
Hou Yi
8,398
700
14
1
0
157,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role