Player Matchup

Camazotz
Camazotz
A Pale Dad
Camazotz
Level 117
God Stats
3W - 4L
1,415 SR
Queue Stats
215W - 215L
1,473 Elo+
Party 2
Olorun
Olorun
ADarkDad
Olorun
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 125L
1,435 Elo+
Party 2
Ymir
Ymir
DrLoverBOY
Ymir
Level 109
God Stats
1W - 3L
1,543 SR
Queue Stats
116W - 111L
1,490 Elo+
Party 2
He Bo
He Bo
frugalbat
He Bo
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 50L
1,498 Elo+
Party 2
Bastet
Bastet
rogroCL3
Bastet
Level 127
God Stats
5W - 13L
1,370 SR
Queue Stats
502W - 518L
1,482 Elo+
Solo
Team Averages
Level 101
1,465 SR
1,476 Elo+

VS

Team Averages
Level 101
1,523 SR
1,480 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Girages
Da Ji
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,565 Elo+
Solo
Jormungandr
Jormungandr
RemedialAsh0
Jormungandr
Level 106
God Stats
3W - 1L
1,616 SR
Queue Stats
48W - 51L
1,479 Elo+
Solo
Chernobog
Chernobog
TomatoShanker
Chernobog
Level 104
God Stats
1W - 1L
1,298 SR
Queue Stats
82W - 92L
1,372 Elo+
Party 1
Ah Puch
Ah Puch
clay2gamer
Ah Puch
Level 126
God Stats
3W - 0L
1,700 SR
Queue Stats
150W - 168L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
A Pale Dad
Camazotz
15
3 / 3 / 2
8,608
662
4,823
11,818
8,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Olorun
ADarkDad
Olorun
10
0 / 5 / 3
7,078
544
2,211
9,715
4,378
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
4 / 4 / 6
9,906
762
9,168
17,493
23,481
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

He Bo
frugalbat
He Bo
15
2 / 5 / 4
8,429
648
6,110
12,222
4,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
rogroCL3
Bastet
17
2 / 3 / 6
8,676
667
8,197
12,485
6,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
3 / 3 / 14
10,708
824
11,171
14,464
20,938
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Da Ji
Girages
Da Ji
17
6 / 4 / 10
10,459
805
11,843
12,028
6,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jormungandr
RemedialAsh0
Jormungandr
17
3 / 3 / 12
10,035
772
10,010
11,611
13,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chernobog
TomatoShanker
Chernobog
18
5 / 0 / 14
10,477
806
10,834
7,534
4,307
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
clay2gamer
Ah Puch
17
3 / 1 / 11
9,954
766
14,596
5,343
3,090
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
81
11
Kills
20
20
Deaths
11
21
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
3
14
3.33
L
Camazotz
A Pale Dad
Camazotz
3
3
2
1.33
L
Olorun
ADarkDad
Olorun
0
5
3
0.3
L
4
4
6
1.75
W
Da Ji
Girages
Da Ji
6
4
10
2.75
W
Jormungandr
RemedialAsh0
Jormungandr
3
3
12
3
W
Chernobog
TomatoShanker
Chernobog
5
0
14
12
W
Ah Puch
clay2gamer
Ah Puch
3
1
11
8.5
L
He Bo
frugalbat
He Bo
2
5
4
0.8
L
Bastet
rogroCL3
Bastet
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,509
Damage
58,454
63,733
Taken
50,980
47,602
Mitigated
48,631
15,807
Healing
17,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,171
693
1,245
1,532
14,464
20,938
403
4,383
9,880
21,121
1,314
L
Camazotz
A Pale Dad
Camazotz
4,823
479
238
2,961
11,818
8,662
0
5,478
6,146
0
13,808
L
Olorun
ADarkDad
Olorun
2,211
1,182
718
1,377
9,715
4,378
0
6,351
3,161
2,946
0
L
9,168
687
403
2,415
17,493
23,481
0
8,373
8,638
18,143
0
W
Da Ji
Girages
Da Ji
11,843
2,137
816
2,942
12,028
6,699
875
5,176
6,674
0
17,616
W
Jormungandr
RemedialAsh0
Jormungandr
10,010
1,680
737
1,744
11,611
13,597
424
3,460
7,991
24,555
0
W
Chernobog
TomatoShanker
Chernobog
10,834
6,502
3,061
4,501
7,534
4,307
4,184
2,660
4,800
0
29,551
W
Ah Puch
clay2gamer
Ah Puch
14,596
633
654
726
5,343
3,090
1,398
1,810
3,485
22,784
0
L
He Bo
frugalbat
He Bo
6,110
724
1,539
2,215
12,222
4,723
0
5,884
5,991
20,523
0
L
Bastet
rogroCL3
Bastet
8,197
1,704
1,180
2,761
12,485
6,358
0
6,774
5,334
0
19,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,697
Gold Earned
51,633
126
Minions Killed
151
0
Camps Cleared
0
1,002,652
Distance Traveled
1,200,129
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,708
824
19
1
0
248,343
0
L
Camazotz
8,608
662
14
1
0
159,286
0
L
Olorun
7,078
544
4
0
0
159,876
0
L
Ymir
9,906
762
21
2
0
194,999
0
W
Da Ji
10,459
805
17
1
0
214,482
0
W
Jormungandr
10,035
772
40
3
0
212,938
0
W
Chernobog
10,477
806
61
5
0
261,812
0
W
Ah Puch
9,954
766
14
1
0
262,554
0
L
He Bo
8,429
648
51
4
0
230,165
0
L
Bastet
8,676
667
36
3
0
258,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role