Player Matchup

Ares
Ares
ForlornWatchdog
Ares
Level 143
God Stats
9W - 12L
1,505 SR
Queue Stats
381W - 356L
1,523 Elo+
Solo
Scylla
Scylla
G-KILLAZ-W4L
Scylla
Level 147
God Stats
2W - 1L
1,734 SR
Queue Stats
433W - 430L
1,533 Elo+
Solo
King Arthur
King Arthur
IlZekkenIl
King Arthur
Level 119
God Stats
20W - 9L
1,534 SR
Queue Stats
90W - 73L
1,525 Elo+
Solo
Chiron
Chiron
LuciLucifer
Chiron
Level 86
God Stats
8W - 6L
1,637 SR
Queue Stats
141W - 139L
1,523 Elo+
Solo
Bakasura
Bakasura
SaucyThiccness
Bakasura
Level 126
God Stats
3W - 1L
1,739 SR
Queue Stats
108W - 117L
1,500 Elo+
Solo
Team Averages
Level 124
1,630 SR
1,521 Elo+

VS

Team Averages
Level 122
1,446 SR
1,510 Elo+
Pele
Pele
 
Pele
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
CWD_FaTwiZZerd
Geb
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,482 Elo+
Solo
Zeus
Zeus
LUCASDORIAN1
Zeus
Level 142
God Stats
204W - 168L
1,559 SR
Queue Stats
366W - 358L
1,539 Elo+
Solo
Ne Zha
Ne Zha
Lv98Eevee
Ne Zha
Level 118
God Stats
1W - 2L
1,385 SR
Queue Stats
40W - 36L
1,587 Elo+
Solo
Jing Wei
Jing Wei
S0CIALlSM
Jing Wei
Level 154
God Stats
11W - 16L
1,284 SR
Queue Stats
381W - 356L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 4
5,705
571
5,168
11,157
8,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
11
2 / 2 / 1
5,591
559
1,157
4,957
1,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
IlZekkenIl
King Arthur
11
4 / 0 / 1
6,238
624
5,798
6,650
5,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chiron
10
2 / 0 / 0
5,990
599
6,322
5,191
2,105
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bakasura
12
1 / 0 / 1
6,319
632
1,847
7,612
3,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
8
0 / 4 / 0
5,167
517
2,419
7,521
2,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 3 / 0
4,831
483
2,358
8,412
5,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 2 / 2
6,317
632
5,309
3,829
1,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Lv98Eevee
Ne Zha
10
2 / 1 / 1
6,008
601
2,829
6,629
2,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
S0CIALlSM
Jing Wei
10
0 / 0 / 0
5,515
552
3,488
7,606
2,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
10
Kills
3
3
Deaths
10
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
4
0
0
L
0
3
0
0
W
1
1
4
3
W
Scylla
2
2
1
1.25
W
King Arthur
IlZekkenIl
King Arthur
4
0
1
4.5
L
1
2
2
1
W
Chiron
2
0
0
2
L
Ne Zha
Lv98Eevee
Ne Zha
2
1
1
2.5
L
Jing Wei
S0CIALlSM
Jing Wei
0
0
0
0
W
Bakasura
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,292
Damage
16,403
35,567
Taken
33,997
19,907
Mitigated
13,817
12,173
Healing
7,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
2,419
255
0
903
7,521
2,329
0
0
7,521
0
24,652
L
2,358
251
0
1,313
8,412
5,016
0
2,520
5,892
8,244
0
W
5,168
188
0
3,072
11,157
8,078
0
4,527
6,366
15,085
0
W
Scylla
1,157
135
0
740
4,957
1,499
0
1,785
3,092
38,009
0
W
King Arthur
IlZekkenIl
King Arthur
5,798
456
0
750
6,650
5,122
0
0
6,650
0
33,425
L
5,309
581
0
1,043
3,829
1,426
42
2,150
1,679
46,009
0
W
Chiron
6,322
4,082
181
3,408
5,191
2,105
168
856
4,335
0
43,053
L
Ne Zha
Lv98Eevee
Ne Zha
2,829
670
0
834
6,629
2,434
0
295
6,074
0
40,158
L
Jing Wei
S0CIALlSM
Jing Wei
3,488
2,295
0
3,183
7,606
2,612
0
1,360
6,246
0
44,632
W
Bakasura
1,847
1,407
0
4,022
7,612
3,103
0
145
7,457
0
50,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,843
Gold Earned
27,838
300
Minions Killed
305
0
Camps Cleared
0
1,072,969
Distance Traveled
1,059,254
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,167
517
50
5
0
212,999
0
L
Geb
4,831
483
9
1
0
208,208
3
W
Ares
5,705
571
16
2
0
219,365
5
W
Scylla
5,591
559
61
6
0
188,853
4
W
King Arthur
6,238
624
41
4
0
227,165
3
L
Zeus
6,317
632
103
10
0
187,585
6
W
Chiron
5,990
599
78
8
0
181,112
0
L
Ne Zha
6,008
601
59
6
0
254,889
0
L
Jing Wei
5,515
552
84
8
0
195,573
0
W
Bakasura
6,319
632
104
10
0
256,474
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role