Player Matchup

Terra
Terra
Aetna
Terra
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 19L
1,535 Elo+
Party 1
Chronos
Chronos
CorruptedCnsl
Chronos
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,491 Elo+
Party 2
Nu Wa
Nu Wa
Dylanequalsbad
Nu Wa
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 59L
1,524 Elo+
Party 2
Anhur
Anhur
Redial12
Anhur
Level 145
God Stats
2W - 2L
1,556 SR
Queue Stats
54W - 54L
1,524 Elo+
Party 1
Thor
Thor
SALTineKracker
Thor
Level 132
God Stats
3W - 4L
1,518 SR
Queue Stats
155W - 130L
1,550 Elo+
Solo
Team Averages
Level 104
1,515 SR
1,525 Elo+

VS

Team Averages
Level 147
1,516 SR
1,511 Elo+
Terra
Terra
Cataurus
Terra
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
675W - 686L
1,537 Elo+
Solo
Janus
Janus
IgGravy
Janus
Level 106
God Stats
1W - 0L
1,804 SR
Queue Stats
17W - 6L
1,635 Elo+
Solo
Fenrir
Fenrir
IzzyV1
Fenrir
Level 216
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,438 Elo+
Solo
Poseidon
Poseidon
ShakirPR
Poseidon
Level 147
God Stats
1W - 2L
1,278 SR
Queue Stats
24W - 36L
1,544 Elo+
Party 3
Kumbhakarna
Kumbhakarna
YeiPR
Kumbhakarna
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 25L
1,401 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Aetna
Terra
19
1 / 5 / 12
11,290
753
13,851
22,230
30,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos
15
0 / 5 / 10
9,306
620
12,980
12,867
5,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
6 / 5 / 8
10,889
726
24,059
12,079
5,455
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
Redial12
Anhur
19
6 / 4 / 11
11,203
747
17,712
12,432
6,094
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
6 / 8 / 10
10,719
715
16,633
18,024
8,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Cataurus
Terra
18
2 / 1 / 19
12,204
814
9,583
25,907
25,713
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Janus
IgGravy
Janus
19
7 / 3 / 10
11,876
792
22,028
9,455
4,289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
IzzyV1
Fenrir
19
6 / 6 / 16
11,528
769
16,440
21,823
15,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
ShakirPR
Poseidon
18
8 / 7 / 11
11,581
772
10,567
14,368
5,873
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
YeiPR
Kumbhakarna
20
4 / 2 / 21
13,118
875
12,072
38,525
42,047
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
104
19
Kills
27
27
Deaths
19
51
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Terra
Aetna
Terra
1
5
12
1.4
W
Terra
Cataurus
Terra
2
1
19
11.5
L
Chronos
0
5
10
1
L
6
5
8
2
W
Janus
IgGravy
Janus
7
3
10
4
W
Fenrir
IzzyV1
Fenrir
6
6
16
2.33
L
Anhur
Redial12
Anhur
6
4
11
2.88
L
6
8
10
1.38
W
Poseidon
ShakirPR
Poseidon
8
7
11
1.93
W
Kumbhakarna
YeiPR
Kumbhakarna
4
2
21
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,235
Damage
70,690
77,632
Taken
110,078
56,794
Mitigated
93,087
18,433
Healing
63,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Aetna
Terra
13,851
1,456
2,519
4,043
22,230
30,861
144
15,646
6,302
25,590
0
W
Terra
Cataurus
Terra
9,583
254
15,324
13,142
25,907
25,713
715
13,183
12,724
33,043
0
L
Chronos
12,980
3,379
1,056
1,134
12,867
5,997
1,176
10,201
2,503
29,852
0
L
24,059
9,108
1,239
1,060
12,079
5,455
566
7,438
4,449
43,782
0
W
Janus
IgGravy
Janus
22,028
528
1,013
1,292
9,455
4,289
1,752
4,374
5,081
51,403
0
W
Fenrir
IzzyV1
Fenrir
16,440
2,548
2,703
4,946
21,823
15,165
39
7,878
13,945
0
28,820
L
Anhur
Redial12
Anhur
17,712
11,189
2,568
2,445
12,432
6,094
1,756
9,060
3,140
0
29,673
L
16,633
608
837
1,532
18,024
8,387
67
11,905
5,729
0
24,961
W
Poseidon
ShakirPR
Poseidon
10,567
1,385
452
360
14,368
5,873
1,157
7,347
7,021
32,925
0
W
Kumbhakarna
YeiPR
Kumbhakarna
12,072
733
8,121
16,551
38,525
42,047
484
18,108
20,417
27,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,407
Gold Earned
60,307
161
Minions Killed
209
0
Camps Cleared
0
1,243,854
Distance Traveled
1,454,917
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
11,290
753
28
2
0
284,485
0
W
Terra
12,204
814
37
2
0
337,574
0
L
Chronos
9,306
620
53
4
0
239,265
0
L
Nu Wa
10,889
726
33
2
0
248,829
0
W
Janus
11,876
792
70
5
0
290,106
0
W
Fenrir
11,528
769
33
2
0
280,549
0
L
Anhur
11,203
747
36
2
0
249,044
0
L
Thor
10,719
715
11
1
0
222,231
0
W
Poseidon
11,581
772
38
3
0
237,937
0
W
Kumbhakarna
13,118
875
31
2
0
308,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role