Player Matchup

Bastet
Bastet
BhubbNeega
Bastet
Level 15
God Stats
2W - 3L
1,082 SR
Queue Stats
31W - 56L
1,359 Elo+
Party 1
Bacchus
Bacchus
JebbeRyan
Bacchus
Level 14
God Stats
12W - 26L
1,493 SR
Queue Stats
31W - 56L
1,392 Elo+
Party 1
Anubis
Anubis
Knight1Parzival
Anubis
Level 9
God Stats
9W - 19L
1,430 SR
Queue Stats
13W - 30L
1,500 Elo+
Party 1
Osiris
Osiris
Mariots316
Osiris
Level 111
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 34L
1,500 Elo+
Party 1
Izanami
Izanami
PapaCIvtch
Izanami
Level 118
God Stats
5W - 6L
1,723 SR
Queue Stats
60W - 75L
1,393 Elo+
Party 1
Team Averages
Level 53
1,446 SR
1,429 Elo+

VS

Team Averages
Level 139
1,656 SR
1,491 Elo+
Freya
Freya
Marsfiremandala
Freya
Level 127
God Stats
10W - 2L
1,910 SR
Queue Stats
281W - 262L
1,508 Elo+
Party 2
Nu Wa
Nu Wa
MerinoGalvan751
Nu Wa
Level 129
God Stats
9W - 7L
1,518 SR
Queue Stats
375W - 351L
1,504 Elo+
Solo
King Arthur
King Arthur
TPB LEGIT4170
King Arthur
Level 156
God Stats
20W - 13L
1,586 SR
Queue Stats
722W - 643L
1,435 Elo+
Solo
Hades
Hades
YoDarkShadow
Hades
Level 156
God Stats
281W - 257L
1,560 SR
Queue Stats
889W - 934L
1,487 Elo+
Solo
Da Ji
Da Ji
samurrot7777
Da Ji
Level 128
God Stats
3W - 0L
1,708 SR
Queue Stats
96W - 93L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BhubbNeega
Bastet
15
3 / 7 / 6
9,455
473
8,388
22,509
8,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
JebbeRyan
Bacchus
13
1 / 5 / 5
8,746
437
5,656
19,628
27,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 10 / 2
7,787
389
8,996
19,314
9,031
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Mariots316
Osiris
15
6 / 6 / 5
10,403
520
18,675
27,972
18,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
PapaCIvtch
Izanami
16
5 / 8 / 0
10,413
521
12,755
18,298
6,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 5
11,039
552
10,097
16,205
7,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

17
4 / 2 / 15
11,093
555
25,264
11,437
4,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
TPB LEGIT4170
King Arthur
16
9 / 2 / 8
10,326
516
14,596
22,299
22,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 8 / 3
9,827
491
13,413
23,790
13,173
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

18
17 / 1 / 8
12,412
621
18,306
16,232
8,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
75
15
Kills
36
36
Deaths
15
18
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Bastet
BhubbNeega
Bastet
3
7
6
0.86
L
Bacchus
JebbeRyan
Bacchus
1
5
5
0.7
L
0
10
2
0.1
L
Osiris
Mariots316
Osiris
6
6
5
1.42
W
3
2
5
2.75
W
4
2
15
5.75
L
Izanami
PapaCIvtch
Izanami
5
8
0
0.63
W
King Arthur
TPB LEGIT4170
King Arthur
9
2
8
6.5
W
3
8
3
0.56
W
17
1
8
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,470
Damage
81,676
107,721
Taken
89,963
69,546
Mitigated
55,884
19,039
Healing
21,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
BhubbNeega
Bastet
8,388
2,093
0
2,589
22,509
8,767
105
7,534
14,875
0
59,492
L
Bacchus
JebbeRyan
Bacchus
5,656
606
0
2,479
19,628
27,163
33
9,174
10,240
20,967
0
L
8,996
1,032
0
3,645
19,314
9,031
0
9,345
9,969
51,264
0
L
Osiris
Mariots316
Osiris
18,675
8,925
0
5,553
27,972
18,267
342
11,934
16,024
0
76,126
W
10,097
2,498
0
10,248
16,205
7,453
439
945
15,260
88,369
0
W
25,264
4,804
0
865
11,437
4,060
67
3,852
7,585
98,101
0
L
Izanami
PapaCIvtch
Izanami
12,755
9,310
0
4,773
18,298
6,318
1,845
10,073
7,839
0
84,707
W
King Arthur
TPB LEGIT4170
King Arthur
14,596
1,396
378
1,830
22,299
22,967
48
5,647
16,652
0
59,674
W
13,413
2,195
210
7,485
23,790
13,173
956
2,082
21,708
69,585
0
W
18,306
5,115
0
833
16,232
8,231
22
2,447
13,785
0
82,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,804
Gold Earned
54,697
397
Minions Killed
536
0
Camps Cleared
0
1,873,113
Distance Traveled
1,911,703
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,455
473
70
4
0
432,893
0
L
Bacchus
8,746
437
20
1
0
384,536
0
L
Anubis
7,787
389
69
3
0
333,004
0
L
Osiris
10,403
520
90
5
0
391,282
3
W
Freya
11,039
552
141
7
0
363,223
4
W
Nu Wa
11,093
555
129
6
0
377,699
0
L
Izanami
10,413
521
148
7
0
331,398
2
W
King Arthur
10,326
516
78
4
0
410,683
6
W
Hades
9,827
491
94
5
0
316,821
0
W
Da Ji
12,412
621
94
5
0
443,277
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role