Player Matchup

Chang'e
Chang'e
Dobradinha_BR
Chang'e
Level 118
God Stats
16W - 20L
1,304 SR
Queue Stats
855W - 856L
1,483 Elo+
Solo
Chaac
Chaac
Mrbonbon911
Chaac
Level 84
God Stats
2W - 3L
1,500 SR
Queue Stats
6W - 11L
1,566 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
akaTedy
Ah Muzen Cab
Level 83
God Stats
2W - 2L
1,483 SR
Queue Stats
2W - 4L
1,566 Elo+
Party 2
Team Averages
Level 95
1,429 SR
1,538 Elo+

VS

Team Averages
Level 108
1,631 SR
1,475 Elo+
Sol
Sol
A Cosmic Curse
Sol
Level 147
God Stats
1W - 1L
1,317 SR
Queue Stats
64W - 63L
1,504 Elo+
Party 1
Sobek
Sobek
jcbammer
Sobek
Level 56
God Stats
10W - 5L
1,691 SR
Queue Stats
78W - 84L
1,485 Elo+
Solo
Thor
Thor
waterMAN117
Thor
Level 120
God Stats
3W - 0L
1,884 SR
Queue Stats
62W - 63L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
15
4 / 3 / 1
11,432
715
16,783
15,684
6,337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 1 / 4
11,102
694
13,247
14,574
12,018
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
akaTedy
Ah Muzen Cab
11
0 / 7 / 5
9,989
624
10,040
12,866
4,254
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 6
12,054
753
20,899
14,765
7,462
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sobek
jcbammer
Sobek
14
1 / 3 / 6
10,677
667
4,572
18,785
25,663
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
6 / 3 / 4
11,897
744
13,191
14,114
10,264
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
6
Kills
11
11
Deaths
6
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
4
0
6
7
L
Chang'e
4
3
1
1.5
L
2
1
4
4
L
Ah Muzen Cab
akaTedy
Ah Muzen Cab
0
7
5
0.36
W
Sobek
jcbammer
Sobek
1
3
6
1.33
W
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,070
Damage
38,662
43,124
Taken
47,664
22,609
Mitigated
43,389
14,832
Healing
12,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,899
9,481
0
6,685
14,765
7,462
256
5,054
9,711
77,549
0
L
Chang'e
16,783
622
2,768
7,410
15,684
6,337
0
10,214
5,470
56,871
0
L
13,247
1,213
0
4,654
14,574
12,018
0
9,958
4,616
0
44,681
L
Ah Muzen Cab
akaTedy
Ah Muzen Cab
10,040
3,730
0
0
12,866
4,254
0
6,507
6,359
0
29,659
W
Sobek
jcbammer
Sobek
4,572
381
100
5,402
18,785
25,663
69
6,128
12,657
15,716
0
W
13,191
3,535
0
0
14,114
10,264
330
5,957
8,157
0
39,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,523
Gold Earned
34,628
164
Minions Killed
177
0
Camps Cleared
0
871,968
Distance Traveled
877,579
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,054
753
119
7
0
287,357
4
L
Chang'e
11,432
715
70
4
0
297,646
0
L
Chaac
11,102
694
63
4
0
315,124
4
L
Ah Muzen Cab
9,989
624
31
2
0
259,198
2
W
Sobek
10,677
667
17
1
0
321,252
0
W
Thor
11,897
744
41
3
0
268,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role