Player Matchup

Fafnir
Fafnir
Ericttr
Fafnir
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,191 Elo+
Party 1
Anubis
Anubis
IXMaxiimoXI
Anubis
Level 20
God Stats
1W - 8L
1,296 SR
Queue Stats
1W - 9L
1,191 Elo+
Party 1
Susano
Susano
Solkheim
Susano
Level 26
God Stats
1W - 1L
1,790 SR
Queue Stats
1W - 7L
1,221 Elo+
Party 1
Ishtar
Ishtar
anking1521
Ishtar
Level 106
God Stats
5W - 4L
1,500 SR
Queue Stats
142W - 141L
1,478 Elo+
Solo
Cthulhu
Cthulhu
tactical3paraco
Cthulhu
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 9L
1,191 Elo+
Party 1
Team Averages
Level 59
1,517 SR
1,254 Elo+

VS

Team Averages
Level 94
1,527 SR
1,414 Elo+
Izanami
Izanami
GasCanKid
Izanami
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,232 Elo+
Party 2
Nu Wa
Nu Wa
I bleeded
Nu Wa
Level 110
God Stats
20W - 17L
1,542 SR
Queue Stats
33W - 28L
1,510 Elo+
Party 2
Cliodhna
Cliodhna
MotherDearest448
Cliodhna
Level 125
God Stats
7W - 9L
1,405 SR
Queue Stats
192W - 168L
1,475 Elo+
Solo
Cerberus
Cerberus
Voltage_Str1ke
Cerberus
Level 107
God Stats
2W - 1L
1,689 SR
Queue Stats
130W - 155L
1,484 Elo+
Solo
Ishtar
Ishtar
magaface30002
Ishtar
Level 85
God Stats
1W - 4L
1,500 SR
Queue Stats
66W - 77L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Ericttr
Fafnir
15
1 / 0 / 2
8,170
681
2,604
10,768
16,487
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anubis
13
0 / 5 / 1
7,433
619
2,405
8,828
3,182
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Susano
Solkheim
Susano
14
1 / 3 / 1
7,696
641
2,503
10,849
3,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ishtar
anking1521
Ishtar
13
0 / 5 / 2
7,332
611
4,495
10,325
2,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 0 / 2
8,370
698
6,715
13,034
5,244
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GasCanKid
Izanami
14
0 / 2 / 3
8,242
687
3,119
6,360
2,824
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
I bleeded
Nu Wa
17
7 / 0 / 3
10,274
856
13,594
2,736
1,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

15
3 / 3 / 4
8,787
732
14,351
10,463
4,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
15
1 / 0 / 5
8,358
697
5,860
9,672
9,011
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
2 / 1 / 2
9,319
777
5,069
8,591
4,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
5
Kills
13
13
Deaths
6
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Ericttr
Fafnir
1
0
2
2
W
Izanami
GasCanKid
Izanami
0
2
3
0.75
W
Nu Wa
I bleeded
Nu Wa
7
0
3
8.5
L
Anubis
0
5
1
0.1
W
3
3
4
1.67
L
Susano
Solkheim
Susano
1
3
1
0.5
W
Cerberus
1
0
5
3.5
L
Ishtar
anking1521
Ishtar
0
5
2
0.2
W
2
1
2
3
L
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,722
Damage
41,993
53,804
Taken
37,822
31,385
Mitigated
21,486
2,455
Healing
6,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Ericttr
Fafnir
2,604
242
0
840
10,768
16,487
291
2,375
8,393
14,238
0
W
Izanami
GasCanKid
Izanami
3,119
2,239
0
493
6,360
2,824
3,896
1,892
4,460
0
20,607
W
Nu Wa
I bleeded
Nu Wa
13,594
3,832
0
250
2,736
1,199
1,933
287
2,449
42,686
0
L
Anubis
2,405
240
0
67
8,828
3,182
218
5,477
3,351
27,472
0
W
14,351
1,465
0
977
10,463
4,432
0
3,250
7,210
0
37,469
L
Susano
Solkheim
Susano
2,503
336
0
503
10,849
3,611
0
2,855
7,994
0
20,878
W
Cerberus
5,860
0
182
1,106
9,672
9,011
322
4,075
5,572
19,109
0
L
Ishtar
anking1521
Ishtar
4,495
2,093
0
235
10,325
2,861
217
5,055
5,270
0
18,693
W
5,069
2,675
0
3,582
8,591
4,020
2,766
2,184
6,407
0
42,740
L
6,715
315
34
776
13,034
5,244
179
3,692
9,342
16,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,001
Gold Earned
44,980
167
Minions Killed
286
0
Camps Cleared
0
1,126,463
Distance Traveled
1,195,707
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,170
681
18
2
0
250,986
0
W
Izanami
8,242
687
36
3
0
221,029
1
W
Nu Wa
10,274
856
77
6
0
245,349
8
L
Anubis
7,433
619
66
6
0
200,882
0
W
Cliodhna
8,787
732
56
5
0
276,741
0
L
Susano
7,696
641
32
3
0
256,203
0
W
Cerberus
8,358
697
45
4
0
224,012
0
L
Ishtar
7,332
611
28
2
0
198,635
0
W
Ishtar
9,319
777
72
6
0
228,576
0
L
Cthulhu
8,370
698
23
2
0
219,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role