Player Matchup

Persephone
Persephone
Chinese_Dragon77
Persephone
Level 117
God Stats
8W - 1L
1,813 SR
Queue Stats
141W - 129L
1,526 Elo+
Party 1
Cthulhu
Cthulhu
Hercboy13
Cthulhu
Level 26
God Stats
24W - 10L
1,701 SR
Queue Stats
73W - 61L
1,560 Elo+
Party 1
Bacchus
Bacchus
MoreBongHoots
Bacchus
Level 65
God Stats
31W - 37L
1,416 SR
Queue Stats
121W - 144L
1,347 Elo+
Solo
Ishtar
Ishtar
The_OG_Gamer1337
Ishtar
Level 91
God Stats
5W - 6L
1,598 SR
Queue Stats
78W - 88L
1,469 Elo+
Party 1
Fenrir
Fenrir
brdnv3
Fenrir
Level 86
God Stats
15W - 7L
1,500 SR
Queue Stats
50W - 42L
1,538 Elo+
Party 1
Team Averages
Level 77
1,605 SR
1,488 Elo+

VS

Team Averages
Level 43
1,523 SR
1,364 Elo+
Hel
Hel
LilN8vGamer
Hel
Level 40
God Stats
6W - 7L
1,366 SR
Queue Stats
41W - 43L
1,438 Elo+
Solo
Neith
Neith
RareCartnite
Neith
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 5L
1,189 Elo+
Party 2
Surtr
Surtr
Sleddog24
Surtr
Level 17
God Stats
5W - 6L
1,756 SR
Queue Stats
14W - 17L
1,333 Elo+
Party 2
Zeus
Zeus
raystell14
Zeus
Level 49
God Stats
9W - 11L
1,492 SR
Queue Stats
105W - 124L
1,476 Elo+
Solo
Thanatos
Thanatos
xXfrozendeath01
Thanatos
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 19L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Chinese_Dragon77
Persephone
11
3 / 0 / 4
7,400
673
5,549
4,241
1,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Hercboy13
Cthulhu
11
3 / 0 / 1
6,469
588
5,142
9,810
3,576
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bacchus
8
0 / 3 / 3
5,318
483
1,188
6,845
5,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
1 / 2 / 2
5,820
529
977
4,819
1,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
brdnv3
Fenrir
12
9 / 1 / 3
7,580
689
7,669
9,535
3,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,621
511
1,511
6,522
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 2 / 2
5,454
496
3,195
5,376
1,666
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Surtr
Sleddog24
Surtr
9
0 / 3 / 0
5,651
514
5,772
9,075
6,018
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
3 / 3 / 0
5,863
533
4,841
5,253
1,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
9
3 / 4 / 1
5,563
506
3,379
7,780
2,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
16
Kills
6
6
Deaths
16
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Persephone
Chinese_Dragon77
Persephone
3
0
4
5
W
Cthulhu
Hercboy13
Cthulhu
3
0
1
3.5
L
0
4
1
0.13
W
Bacchus
0
3
3
0.5
L
0
2
2
0.5
L
Surtr
Sleddog24
Surtr
0
3
0
0
W
1
2
2
1
W
Fenrir
brdnv3
Fenrir
9
1
3
10.5
L
3
3
0
1
L
Thanatos
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,525
Damage
18,698
35,250
Taken
34,006
14,975
Mitigated
13,389
11,955
Healing
8,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
Chinese_Dragon77
Persephone
5,549
247
0
1,413
4,241
1,194
585
773
3,468
49,061
0
W
Cthulhu
Hercboy13
Cthulhu
5,142
825
87
5,914
9,810
3,576
0
181
9,629
38,849
0
L
1,511
0
365
1,984
6,522
1,767
0
3,265
3,257
36,813
0
W
Bacchus
1,188
217
0
981
6,845
5,073
0
2,132
4,713
18,082
0
L
3,195
1,287
0
252
5,376
1,666
710
2,220
3,156
0
29,679
L
Surtr
Sleddog24
Surtr
5,772
3,198
0
2,264
9,075
6,018
0
4,646
4,429
206
35,485
W
977
551
0
1,442
4,819
1,341
0
887
3,932
0
31,827
W
Fenrir
brdnv3
Fenrir
7,669
3,245
0
2,118
9,535
3,791
0
2,560
6,975
0
48,061
L
4,841
364
0
746
5,253
1,301
84
361
4,892
37,629
0
L
Thanatos
3,379
756
0
3,012
7,780
2,637
0
1,387
6,393
0
25,129

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,587
Gold Earned
28,152
325
Minions Killed
291
0
Camps Cleared
0
1,090,370
Distance Traveled
1,046,971
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
7,400
673
87
8
0
220,537
1
W
Cthulhu
6,469
588
69
6
0
204,475
0
L
Hel
5,621
511
73
7
0
223,964
4
W
Bacchus
5,318
483
28
3
0
213,444
0
L
Neith
5,454
496
63
6
0
202,788
0
L
Surtr
5,651
514
55
5
0
178,769
0
W
Ishtar
5,820
529
74
7
0
192,058
0
W
Fenrir
7,580
689
67
6
0
259,856
2
L
Zeus
5,863
533
54
5
0
223,743
0
L
Thanatos
5,563
506
46
4
0
217,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role