Player Matchup

Mulan
Mulan
Silver IV
IamCleve-
Mulan
Silver IV
Level 102
God Stats
2W - 1L
1,390 SR
Queue Stats
51W - 63L
1,161 MMR
Party 1
Baron Samedi
Baron Samedi
Gold V
SundaySawce
Baron Samedi
Gold V
Level 125
God Stats
5W - 12L
1,340 SR
Queue Stats
56W - 64L
1,306 MMR
Solo
Bastet
Bastet
Silver I
jenifry
Bastet
Silver I
Level 121
God Stats
2W - 3L
1,628 SR
Queue Stats
63W - 70L
1,290 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,453 SR
1,252 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 90
1,484 SR
1,256 MMR
Cerberus
Cerberus
Silver III
Crxw20
Cerberus
Silver III
Level 99
God Stats
1W - 1L
1,327 SR
Queue Stats
40W - 40L
1,228 MMR
Solo
Nox
Nox
Gold V
F4mous Killers
Nox
Gold V
Level 104
God Stats
4W - 5L
1,686 SR
Queue Stats
223W - 245L
1,215 MMR
Solo
Artemis
Artemis
Gold V
SammySam775577
Artemis
Gold V
Level 68
God Stats
17W - 15L
1,439 SR
Queue Stats
142W - 152L
1,325 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
IamCleve-
Mulan
16
5 / 1 / 10
12,258
817
8,035
12,291
15,592
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
SundaySawce
Baron Samedi
14
4 / 2 / 10
12,131
809
16,382
11,717
6,740
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
jenifry
Bastet
15
6 / 3 / 8
12,478
832
17,200
12,800
5,446
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AchillesAtlasAgniNe ZhaBaba Yaga

VS

Bans
Ah Muzen CabSun WukongBacchusAo KuangVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Crxw20
Cerberus
12
1 / 6 / 3
10,472
698
9,772
22,264
22,460
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 4 / 3
11,711
781
8,266
12,755
5,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
2 / 5 / 1
10,654
710
7,709
10,750
4,428
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
15
Kills
6
6
Deaths
15
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Crxw20
Cerberus
1
6
3
0.42
L
3
4
3
1.13
W
Mulan
IamCleve-
Mulan
5
1
10
10
L
2
5
1
0.5
W
Baron Samedi
SundaySawce
Baron Samedi
4
2
10
4.5
W
Bastet
jenifry
Bastet
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,617
Damage
25,747
36,808
Taken
45,769
27,778
Mitigated
32,626
8,601
Healing
9,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Crxw20
Cerberus
9,772
544
0
4,928
22,264
22,460
0
9,147
13,117
22,922
1,340
L
8,266
157
0
3,662
12,755
5,738
0
5,122
7,633
41,710
0
W
Mulan
IamCleve-
Mulan
8,035
770
0
3,145
12,291
15,592
497
5,767
6,524
0
34,566
L
7,709
2,279
0
1,083
10,750
4,428
0
2,352
8,398
0
42,557
W
Baron Samedi
SundaySawce
Baron Samedi
16,382
1,991
1,256
1,488
11,717
6,740
711
6,040
5,677
69,257
0
W
Bastet
jenifry
Bastet
17,200
5,668
0
2,712
12,800
5,446
1,581
5,792
7,008
0
38,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,867
Gold Earned
32,837
169
Minions Killed
182
0
Camps Cleared
0
776,932
Distance Traveled
755,655
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,472
698
36
2
0
233,602
1
L
Nox
11,711
781
83
6
0
283,247
0
W
Mulan
12,258
817
42
3
0
269,632
6
L
Artemis
10,654
710
63
4
0
238,806
0
W
Baron Samedi
12,131
809
90
6
0
249,255
0
W
Bastet
12,478
832
37
2
0
258,045
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role