Player Matchup

Kuzenbo
Kuzenbo
EV4D
Kuzenbo
Level 183
God Stats
1W - 2L
1,167 SR
Queue Stats
150W - 169L
1,474 Elo+
Party 2
Erlang Shen
Erlang Shen
MissSwissyMissy
Erlang Shen
Level 124
God Stats
3W - 3L
1,506 SR
Queue Stats
40W - 36L
1,427 Elo+
Party 2
Thoth
Thoth
Rcortese1
Thoth
Level 121
God Stats
3W - 3L
1,436 SR
Queue Stats
228W - 220L
1,435 Elo+
Solo
Olorun
Olorun
chops2511
Olorun
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
183W - 182L
1,493 Elo+
Party 2
Hachiman
Hachiman
weromoshjk
Hachiman
Level 87
God Stats
1W - 2L
1,290 SR
Queue Stats
68W - 49L
1,429 Elo+
Solo
Team Averages
Level 133
1,380 SR
1,452 Elo+

VS

Team Averages
Level 88
1,496 SR
1,336 Elo+
Da Ji
Da Ji
ARythem96
Da Ji
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,318 Elo+
Party 1
Bastet
Bastet
Ravenshadow88
Bastet
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 73L
1,446 Elo+
Solo
Ah Puch
Ah Puch
Smoizy
Ah Puch
Level 64
God Stats
0W - 1L
1,718 SR
Queue Stats
4W - 11L
1,239 Elo+
Party 1
Fenrir
Fenrir
XAussie_SlayerxX
Fenrir
Level 101
God Stats
0W - 1L
1,260 SR
Queue Stats
62W - 60L
1,458 Elo+
Solo
Artio
Artio
Zbolton
Artio
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,219 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
EV4D
Kuzenbo
20
0 / 2 / 13
13,785
689
15,727
26,241
42,215
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Erlang Shen
MissSwissyMissy
Erlang Shen
20
3 / 3 / 10
12,654
633
20,205
29,040
25,732
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
Rcortese1
Thoth
20
13 / 4 / 5
16,460
823
37,619
20,232
8,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Olorun
chops2511
Olorun
19
2 / 4 / 13
12,723
636
13,837
18,570
8,234
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hachiman
weromoshjk
Hachiman
20
2 / 5 / 9
12,942
647
21,954
18,688
7,158
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
ARythem96
Da Ji
20
5 / 5 / 9
13,026
651
13,944
22,313
11,201
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
1 / 3 / 11
11,535
577
29,792
23,738
12,231
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Smoizy
Ah Puch
20
5 / 3 / 8
12,512
626
31,552
21,883
10,318
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

20
7 / 5 / 6
12,814
641
12,216
19,803
10,638
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artio
Zbolton
Artio
20
0 / 4 / 13
12,485
624
9,965
31,895
49,182
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
65
20
Kills
18
18
Deaths
20
50
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Da Ji
ARythem96
Da Ji
5
5
9
1.9
W
Kuzenbo
EV4D
Kuzenbo
0
2
13
3.25
W
Erlang Shen
MissSwissyMissy
Erlang Shen
3
3
10
2.67
L
1
3
11
2.17
W
Thoth
Rcortese1
Thoth
13
4
5
3.88
L
Ah Puch
Smoizy
Ah Puch
5
3
8
3
L
7
5
6
2
L
Artio
Zbolton
Artio
0
4
13
1.63
W
Olorun
chops2511
Olorun
2
4
13
2.13
W
Hachiman
weromoshjk
Hachiman
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,342
Damage
97,469
112,771
Taken
119,632
91,596
Mitigated
93,570
56,584
Healing
55,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
ARythem96
Da Ji
13,944
3,163
3,718
6,282
22,313
11,201
0
12,435
9,878
0
27,012
W
Kuzenbo
EV4D
Kuzenbo
15,727
5,544
5,819
8,347
26,241
42,215
726
9,986
16,255
34,890
0
W
Erlang Shen
MissSwissyMissy
Erlang Shen
20,205
9,021
3,334
7,997
29,040
25,732
1,103
13,814
15,226
0
33,644
L
29,792
4,333
3,013
7,898
23,738
12,231
0
11,350
12,388
0
52,168
W
Thoth
Rcortese1
Thoth
37,619
1,759
1,442
5,031
20,232
8,257
1,936
5,665
14,567
81,871
0
L
Ah Puch
Smoizy
Ah Puch
31,552
3,180
1,755
8,873
21,883
10,318
0
14,520
7,363
73,609
0
L
12,216
1,889
3,108
4,135
19,803
10,638
0
11,999
7,804
0
20,797
L
Artio
Zbolton
Artio
9,965
798
6,286
10,759
31,895
49,182
0
16,879
15,016
25,121
861
W
Olorun
chops2511
Olorun
13,837
4,406
10,879
7,439
18,570
8,234
2,238
6,280
12,290
27,596
0
W
Hachiman
weromoshjk
Hachiman
21,954
12,010
2,484
3,812
18,688
7,158
3,286
4,911
13,777
0
40,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,564
Gold Earned
62,372
300
Minions Killed
220
0
Camps Cleared
0
1,896,730
Distance Traveled
1,911,522
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
13,026
651
38
2
0
355,602
0
W
Kuzenbo
13,785
689
32
2
0
429,874
0
W
Erlang Shen
12,654
633
34
2
0
392,293
1
L
Bastet
11,535
577
47
2
0
437,835
0
W
Thoth
16,460
823
111
6
0
373,633
0
L
Ah Puch
12,512
626
81
4
0
357,306
0
L
Fenrir
12,814
641
16
1
0
399,967
0
L
Artio
12,485
624
38
2
0
360,812
0
W
Olorun
12,723
636
53
3
0
366,158
0
W
Hachiman
12,942
647
70
4
0
334,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role