Player Matchup

Xbalanque
Xbalanque
Aquaticdigi
Xbalanque
Level 159
God Stats
4W - 2L
1,446 SR
Queue Stats
298W - 249L
1,610 Elo+
Solo
Hel
Hel
WARGEL9999
Hel
Level 147
God Stats
1W - 1L
1,259 SR
Queue Stats
198W - 183L
1,612 Elo+
Party 2
Discordia
Discordia
XHMexican
Discordia
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 54L
1,585 Elo+
Solo
Tsukuyomi
Tsukuyomi
diesfirst
Tsukuyomi
Level 144
God Stats
5W - 3L
1,475 SR
Queue Stats
408W - 391L
1,543 Elo+
Solo
Cliodhna
Cliodhna
selfmadegainz2
Cliodhna
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 143L
1,609 Elo+
Party 2
Team Averages
Level 145
1,436 SR
1,592 Elo+

VS

Team Averages
Level 121
1,489 SR
1,515 Elo+
Sobek
Sobek
Glebusis
Sobek
Level 86
God Stats
0W - 1L
1,357 SR
Queue Stats
12W - 11L
1,569 Elo+
Party 1
Thoth
Thoth
Kimitzu
Thoth
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 121L
1,472 Elo+
Party 1
Chaac
Chaac
UNJUSTCALAMITY
Chaac
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,560 Elo+
Party 1
Nemesis
Nemesis
lts Toes
Nemesis
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 26L
1,435 Elo+
Party 1
Yemoja
Yemoja
ttdhades
Yemoja
Level 143
God Stats
2W - 3L
1,588 SR
Queue Stats
236W - 216L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Aquaticdigi
Xbalanque
14
5 / 2 / 17
8,740
874
12,182
9,291
4,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
4 / 1 / 24
9,287
929
11,846
14,369
13,588
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
XHMexican
Discordia
17
8 / 1 / 18
10,006
1,001
24,320
8,267
4,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tsukuyomi
diesfirst
Tsukuyomi
16
9 / 2 / 15
9,730
973
15,304
17,124
14,849
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cliodhna
14
4 / 3 / 16
8,577
858
18,114
12,569
6,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Glebusis
Sobek
12
0 / 6 / 7
7,066
707
7,257
24,695
19,223
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thoth
Kimitzu
Thoth
12
1 / 7 / 3
7,502
750
6,811
11,443
3,011
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 7 / 4
7,415
742
12,374
17,346
18,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
lts Toes
Nemesis
15
5 / 5 / 3
8,935
894
11,050
17,882
20,440
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Yemoja
ttdhades
Yemoja
13
1 / 5 / 3
7,796
780
2,701
16,420
11,786
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
29
30
Kills
9
9
Deaths
30
90
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Aquaticdigi
Xbalanque
5
2
17
6.75
L
Sobek
Glebusis
Sobek
0
6
7
0.58
L
Thoth
Kimitzu
Thoth
1
7
3
0.36
L
2
7
4
0.57
W
4
1
24
16
W
Discordia
XHMexican
Discordia
8
1
18
17
W
Tsukuyomi
diesfirst
Tsukuyomi
9
2
15
8.25
L
Nemesis
lts Toes
Nemesis
5
5
3
1.3
W
Cliodhna
4
3
16
4
L
Yemoja
ttdhades
Yemoja
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,766
Damage
40,193
61,620
Taken
87,786
43,690
Mitigated
73,276
38,583
Healing
27,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Aquaticdigi
Xbalanque
12,182
5,968
757
891
9,291
4,579
3,344
2,776
6,515
0
22,754
L
Sobek
Glebusis
Sobek
7,257
505
1,127
5,156
24,695
19,223
276
12,642
12,053
14,208
0
L
Thoth
Kimitzu
Thoth
6,811
309
1,072
722
11,443
3,011
702
4,649
6,794
13,715
0
L
12,374
930
575
1,921
17,346
18,816
0
4,721
12,625
0
21,257
W
11,846
1,669
16,152
10,565
14,369
13,588
714
3,430
10,939
27,399
0
W
Discordia
XHMexican
Discordia
24,320
1,628
444
256
8,267
4,217
2,421
2,119
6,148
39,013
0
W
Tsukuyomi
diesfirst
Tsukuyomi
15,304
3,270
593
5,556
17,124
14,849
799
4,822
12,302
0
23,270
L
Nemesis
lts Toes
Nemesis
11,050
3,316
563
2,648
17,882
20,440
322
7,080
10,802
0
19,863
W
Cliodhna
18,114
1,299
345
3,024
12,569
6,457
380
3,622
8,947
0
24,345
L
Yemoja
ttdhades
Yemoja
2,701
1,348
9,930
3,912
16,420
11,786
341
7,074
9,346
7,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,340
Gold Earned
38,714
109
Minions Killed
75
0
Camps Cleared
0
982,045
Distance Traveled
748,104
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,740
874
24
2
0
180,930
0
L
Sobek
7,066
707
10
1
0
163,761
0
L
Thoth
7,502
750
18
2
0
129,989
0
L
Chaac
7,415
742
20
2
0
163,140
0
W
Hel
9,287
929
31
3
0
211,682
0
W
Discordia
10,006
1,001
26
3
0
181,366
0
W
Tsukuyomi
9,730
973
15
2
0
216,128
0
L
Nemesis
8,935
894
18
2
0
167,109
0
W
Cliodhna
8,577
858
13
1
0
191,939
0
L
Yemoja
7,796
780
9
1
0
124,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role