Player Matchup

Chaac
Chaac
AmChillen
Chaac
Level 68
God Stats
14W - 10L
1,682 SR
Queue Stats
494W - 527L
1,558 Elo+
Solo
Cthulhu
Cthulhu
Lyuzz
Cthulhu
Level 129
God Stats
0W - 4L
1,322 SR
Queue Stats
55W - 59L
1,406 Elo+
Solo
He Bo
He Bo
NarutoUchiha15
He Bo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 9L
1,654 Elo+
Solo
Khepri
Khepri
magicianmeat
Khepri
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 46L
1,611 Elo+
Solo
Medusa
Medusa
velizar99
Medusa
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
156W - 157L
1,438 Elo+
Solo
Team Averages
Level 72
1,501 SR
1,534 Elo+

VS

Team Averages
Level 111
1,475 SR
1,448 Elo+
Kumbhakarna
Kumbhakarna
Cycoch
Kumbhakarna
Level 180
God Stats
9W - 5L
1,531 SR
Queue Stats
581W - 592L
1,476 Elo+
Party 1
Olorun
Olorun
DreamerTheBoss
Olorun
Level 102
God Stats
5W - 7L
1,333 SR
Queue Stats
391W - 371L
1,461 Elo+
Solo
Kukulkan
Kukulkan
Fada421
Kukulkan
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 28L
1,364 Elo+
Solo
Neith
Neith
LordWodi
Neith
Level 81
God Stats
4W - 2L
1,762 SR
Queue Stats
74W - 70L
1,444 Elo+
Solo
Hercules
Hercules
chinski-_-zwiad
Hercules
Level 169
God Stats
9W - 16L
1,251 SR
Queue Stats
662W - 677L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AmChillen
Chaac
19
3 / 4 / 9
10,645
760
20,823
22,376
30,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cthulhu
Lyuzz
Cthulhu
16
1 / 4 / 9
9,251
661
13,472
17,318
26,770
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

5
0 / 1 / 1
6,618
473
0
1,146
303
Khepri
14
0 / 6 / 5
8,919
637
5,719
16,414
23,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
velizar99
Medusa
19
10 / 4 / 3
11,186
799
18,402
14,034
10,171
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Cycoch
Kumbhakarna
16
2 / 3 / 12
10,755
768
6,322
20,501
21,552
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
5 / 6 / 7
10,346
739
12,378
13,955
7,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Kukulkan
Fada421
Kukulkan
20
5 / 2 / 10
12,539
896
19,164
10,148
5,711
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Neith
LordWodi
Neith
16
3 / 3 / 11
10,310
736
14,918
11,871
6,130
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
18
4 / 3 / 12
11,000
786
12,636
18,224
28,774
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
71
14
Kills
19
19
Deaths
17
27
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Chaac
AmChillen
Chaac
3
4
9
1.88
W
Kumbhakarna
Cycoch
Kumbhakarna
2
3
12
2.67
W
5
6
7
1.42
W
Kukulkan
Fada421
Kukulkan
5
2
10
5
W
Neith
LordWodi
Neith
3
3
11
2.83
L
Cthulhu
Lyuzz
Cthulhu
1
4
9
1.38
L
0
1
1
0.5
W
Hercules
4
3
12
3.33
L
Khepri
0
6
5
0.42
L
Medusa
velizar99
Medusa
10
4
3
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,416
Damage
65,418
71,288
Taken
74,699
91,432
Mitigated
70,130
19,336
Healing
32,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AmChillen
Chaac
20,823
1,701
3,674
9,036
22,376
30,657
0
9,822
12,066
0
47,103
W
Kumbhakarna
Cycoch
Kumbhakarna
6,322
347
1,842
6,141
20,501
21,552
22
4,881
13,628
14,570
0
W
12,378
6,474
3,859
2,485
13,955
7,963
4,351
3,301
10,654
24,593
0
W
Kukulkan
Fada421
Kukulkan
19,164
1,460
3,966
2,683
10,148
5,711
587
2,506
7,642
45,310
0
W
Neith
LordWodi
Neith
14,918
9,307
737
2,641
11,871
6,130
2,188
3,063
8,808
0
29,089
L
Cthulhu
Lyuzz
Cthulhu
13,472
588
2,137
553
17,318
26,770
0
8,826
7,805
29,706
0
L
0
0
0
0
1,146
303
0
456
690
0
0
W
Hercules
12,636
3,142
1,366
6,851
18,224
28,774
285
5,440
12,784
0
20,239
L
Khepri
5,719
220
609
1,690
16,414
23,531
0
9,577
6,355
10,749
0
L
Medusa
velizar99
Medusa
18,402
7,738
728
909
14,034
10,171
0
7,009
6,508
0
32,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,619
Gold Earned
54,950
135
Minions Killed
159
0
Camps Cleared
0
1,017,789
Distance Traveled
1,228,319
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,645
760
53
4
0
268,115
0
W
Kumbhakarna
10,755
768
15
1
0
273,435
0
W
Olorun
10,346
739
25
2
0
192,797
0
W
Kukulkan
12,539
896
71
5
0
260,840
0
W
Neith
10,310
736
36
3
0
230,652
0
L
Cthulhu
9,251
661
25
2
0
261,640
0
L
He Bo
6,618
473
0
0
0
0
0
W
Hercules
11,000
786
12
1
0
270,595
0
L
Khepri
8,919
637
13
1
0
244,914
0
L
Medusa
11,186
799
44
3
0
243,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role