Player Matchup

Persephone
Persephone
Bronze III
AthenaLopez4198
Persephone
Bronze III
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,461 MMR
Party 1
Cthulhu
Cthulhu
Gold II
Bytraxx1
Cthulhu
Gold II
Level 146
God Stats
20W - 18L
1,749 SR
Queue Stats
358W - 358L
1,524 MMR
Solo
Anhur
Anhur
Gold IV
Da Prodigal Rat
Anhur
Gold IV
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 154L
1,428 MMR
Solo
Arachne
Arachne
Gold II
RoomOnFire2468
Arachne
Gold II
Level 103
God Stats
1W - 7L
1,308 SR
Queue Stats
284W - 310L
1,504 MMR
Solo
Atlas
Atlas
Bronze III
SenorMogly
Atlas
Bronze III
Level 148
God Stats
2W - 2L
1,514 SR
Queue Stats
12W - 16L
1,461 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,514 SR
1,476 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,519 SR
1,506 MMR
Ares
Ares
Gold V
 
Ares
Gold V
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Silver IV
Dyslexia Got I
Kali
Silver IV
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,337 MMR
Party 2
Janus
Janus
Platinum IV
FH THANAT0S
Janus
Platinum IV
Level 190
God Stats
5W - 8L
1,558 SR
Queue Stats
176W - 180L
1,783 MMR
Party 2
Bellona
Bellona
Gold IV
Reaper7074
Bellona
Gold IV
Level 173
God Stats
12W - 6L
1,572 SR
Queue Stats
75W - 75L
1,414 MMR
Solo
Hachiman
Hachiman
Gold III
emoslime
Hachiman
Gold III
Level 140
God Stats
50W - 74L
1,466 SR
Queue Stats
417W - 423L
1,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
AthenaLopez4198
Persephone
8
0 / 5 / 0
5,065
460
1,859
6,944
1,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Bytraxx1
Cthulhu
11
1 / 3 / 1
6,827
621
7,238
10,635
8,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 4 / 2
5,101
464
1,836
8,005
2,716
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
3 / 4 / 1
6,037
549
5,784
10,835
3,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atlas
9
2 / 2 / 1
5,771
525
4,092
9,544
6,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
AgniVamanaAo KuangTyr

VS

Bans
SerqetMartichorasBakasuraBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
2 / 1 / 7
6,606
601
6,371
8,770
6,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
8 / 2 / 1
7,952
723
6,437
11,651
4,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 2 / 5
7,041
640
5,567
5,403
1,698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bellona
Reaper7074
Bellona
11
1 / 1 / 2
6,778
616
7,015
11,957
9,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
emoslime
Hachiman
11
3 / 0 / 2
6,175
561
7,629
4,485
1,601
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
6
Kills
18
18
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
2
1
7
5.5
L
Persephone
AthenaLopez4198
Persephone
0
5
0
0
L
Cthulhu
Bytraxx1
Cthulhu
1
3
1
0.5
L
0
4
2
0.25
W
8
2
1
4.25
W
4
2
5
3.25
W
Bellona
Reaper7074
Bellona
1
1
2
2
L
3
4
1
0.88
L
Atlas
2
2
1
1.25
W
Hachiman
emoslime
Hachiman
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,809
Damage
33,019
45,963
Taken
42,266
23,295
Mitigated
24,292
11,195
Healing
18,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
6,371
251
0
2,290
8,770
6,898
0
2,738
5,982
20,233
0
L
Persephone
AthenaLopez4198
Persephone
1,859
93
0
1,075
6,944
1,923
0
3,090
3,606
20,598
0
L
Cthulhu
Bytraxx1
Cthulhu
7,238
1,519
0
3,945
10,635
8,124
0
0
10,635
45,637
0
L
1,836
1,117
0
2,460
8,005
2,716
0
3,056
4,921
0
28,386
W
6,437
3,415
0
3,470
11,651
4,792
0
1,465
10,051
0
54,924
W
5,567
880
0
1,657
5,403
1,698
0
1,700
3,607
42,090
0
W
Bellona
Reaper7074
Bellona
7,015
4,476
0
7,732
11,957
9,303
0
5,165
5,695
0
49,212
L
5,784
4,490
0
2,284
10,835
3,834
0
1,885
8,888
0
37,676
L
Atlas
4,092
1,854
0
1,431
9,544
6,698
0
3,545
5,913
19,817
0
W
Hachiman
emoslime
Hachiman
7,629
4,422
0
3,124
4,485
1,601
0
743
3,742
0
45,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,801
Gold Earned
34,552
272
Minions Killed
370
0
Camps Cleared
0
1,036,986
Distance Traveled
1,120,395
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,606
601
13
1
0
235,170
3
L
Persephone
5,065
460
44
4
0
206,545
7
L
Cthulhu
6,827
621
86
8
0
214,243
2
L
Anhur
5,101
464
59
5
0
164,074
1
W
Kali
7,952
723
101
9
0
237,613
0
W
Janus
7,041
640
85
8
0
232,784
4
W
Bellona
6,778
616
101
9
0
203,400
0
L
Arachne
6,037
549
65
6
0
229,152
0
L
Atlas
5,771
525
18
2
0
222,972
1
W
Hachiman
6,175
561
70
6
0
211,428
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role