Player Matchup

Fenrir
Fenrir
Beenya
Fenrir
Level 129
God Stats
1W - 4L
1,157 SR
Queue Stats
398W - 390L
1,597 Elo+
Solo
Cerberus
Cerberus
CharlCharl
Cerberus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
214W - 118L
1,727 Elo+
Party 2
Bakasura
Bakasura
CoquitoRev2
Bakasura
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 39L
1,471 Elo+
Solo
Ah Puch
Ah Puch
MonkeyBaron
Ah Puch
Level 139
God Stats
5W - 1L
1,748 SR
Queue Stats
227W - 130L
1,575 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
joseniuss
Morgan Le Fay
Level 106
God Stats
30W - 13L
1,681 SR
Queue Stats
885W - 793L
1,605 Elo+
Party 2
Team Averages
Level 128
1,517 SR
1,595 Elo+

VS

Team Averages
Level 143
1,641 SR
1,520 Elo+
Bellona
Bellona
 
Bellona
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
 
Ares
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
FaeSlay
Geb
Level 159
God Stats
9W - 8L
1,885 SR
Queue Stats
632W - 619L
1,561 Elo+
Solo
Tsukuyomi
Tsukuyomi
hondzio
Tsukuyomi
Level 135
God Stats
0W - 2L
1,556 SR
Queue Stats
93W - 103L
1,503 Elo+
Solo
Anhur
Anhur
lepicard76
Anhur
Level 157
God Stats
1W - 2L
1,763 SR
Queue Stats
379W - 372L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Beenya
Fenrir
16
6 / 3 / 12
9,563
869
9,525
13,595
17,117
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cerberus
CharlCharl
Cerberus
16
4 / 2 / 16
10,032
912
10,436
16,818
17,286
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
CoquitoRev2
Bakasura
16
3 / 3 / 14
9,120
829
7,296
14,204
11,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ah Puch
MonkeyBaron
Ah Puch
16
3 / 1 / 15
9,176
834
13,402
5,696
3,256
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
joseniuss
Morgan Le Fay
16
5 / 3 / 13
9,444
859
16,736
10,804
6,437
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
3 / 5 / 2
8,046
731
9,876
13,236
16,110
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
 
Ares
14
4 / 3 / 4
7,655
696
8,661
12,872
13,161
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Geb
15
1 / 5 / 9
8,101
736
10,021
13,369
13,710
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tsukuyomi
hondzio
Tsukuyomi
15
2 / 5 / 6
8,066
733
11,679
12,411
6,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anhur
14
1 / 3 / 7
7,650
695
7,465
10,875
5,907
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
39
21
Kills
11
12
Deaths
21
70
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
3
5
2
0.8
L
Ares
 
Ares
4
3
4
2
W
Fenrir
Beenya
Fenrir
6
3
12
4
W
Cerberus
CharlCharl
Cerberus
4
2
16
6
W
Bakasura
CoquitoRev2
Bakasura
3
3
14
3.33
L
Geb
1
5
9
1.1
W
Ah Puch
MonkeyBaron
Ah Puch
3
1
15
10.5
L
Tsukuyomi
hondzio
Tsukuyomi
2
5
6
1
W
Morgan Le Fay
joseniuss
Morgan Le Fay
5
3
13
3.83
L
Anhur
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,395
Damage
47,702
61,117
Taken
62,763
55,460
Mitigated
55,174
23,867
Healing
10,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
9,876
1,656
629
1,168
13,236
16,110
0
9,009
3,647
0
18,105
L
Ares
 
Ares
8,661
209
502
1,653
12,872
13,161
0
8,179
3,743
12,338
0
W
Fenrir
Beenya
Fenrir
9,525
1,899
1,006
2,700
13,595
17,117
2,223
4,574
8,880
2,720
13,664
W
Cerberus
CharlCharl
Cerberus
10,436
436
3,120
5,762
16,818
17,286
433
4,599
11,913
15,587
0
W
Bakasura
CoquitoRev2
Bakasura
7,296
5,355
2,035
5,463
14,204
11,364
987
4,392
9,598
0
8,553
L
Geb
10,021
235
1,233
563
13,369
13,710
0
6,531
5,772
19,139
0
W
Ah Puch
MonkeyBaron
Ah Puch
13,402
1,018
370
1,212
5,696
3,256
727
1,678
3,932
26,592
0
L
Tsukuyomi
hondzio
Tsukuyomi
11,679
1,575
250
988
12,411
6,286
0
8,391
3,570
0
27,800
W
Morgan Le Fay
joseniuss
Morgan Le Fay
16,736
1,685
375
1,824
10,804
6,437
2,116
3,439
7,144
32,788
0
L
Anhur
7,465
2,790
1,530
2,003
10,875
5,907
0
8,921
1,791
0
18,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,335
Gold Earned
39,518
146
Minions Killed
132
0
Camps Cleared
0
1,082,803
Distance Traveled
953,019
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,046
731
31
3
0
204,002
0
L
Ares
7,655
696
13
1
0
175,253
0
W
Fenrir
9,563
869
12
1
0
204,528
0
W
Cerberus
10,032
912
29
3
0
216,335
0
W
Bakasura
9,120
829
29
3
0
239,868
0
L
Geb
8,101
736
13
1
0
178,773
0
W
Ah Puch
9,176
834
44
4
0
205,897
0
L
Tsukuyomi
8,066
733
36
3
0
212,808
0
W
Morgan Le Fay
9,444
859
32
3
0
216,175
0
L
Anhur
7,650
695
39
4
0
182,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role