Player Matchup

Cabrakan
Cabrakan
B HUGGZ
Cabrakan
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 22L
1,631 Elo+
Party 2
Sol
Sol
Maugster
Sol
Level 133
God Stats
8W - 4L
1,687 SR
Queue Stats
158W - 186L
1,534 Elo+
Party 2
Fenrir
Fenrir
TheGingras9
Fenrir
Level 134
God Stats
3W - 3L
1,298 SR
Queue Stats
218W - 192L
1,495 Elo+
Party 1
Kali
Kali
elburritosQC
Kali
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 17L
1,495 Elo+
Party 1
Bakasura
Bakasura
xBigglex
Bakasura
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,117 Elo+
Solo
Team Averages
Level 94
1,497 SR
1,454 Elo+

VS

Team Averages
Level 66
1,520 SR
1,530 Elo+
Charybdis
Charybdis
Atomic-_-Sweat
Charybdis
Level 123
God Stats
0W - 4L
1,260 SR
Queue Stats
226W - 186L
1,462 Elo+
Solo
Discordia
Discordia
BakedToOrder
Discordia
Level 103
God Stats
5W - 1L
1,842 SR
Queue Stats
191W - 177L
1,586 Elo+
Solo
Da Ji
Da Ji
FreakyPP
Da Ji
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 50L
1,544 Elo+
Party 3
Heimdallr
Heimdallr
MMmasterofcola
Heimdallr
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,683 Elo+
Party 3
Ullr
Ullr
nemonoke
Ullr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 29L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
B HUGGZ
Cabrakan
18
0 / 7 / 21
11,291
807
5,711
20,744
35,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
4 / 1 / 15
11,799
843
22,841
14,156
7,013
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
19
16 / 3 / 11
12,956
925
18,262
18,911
17,347
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
6 / 6 / 14
11,495
821
12,210
16,983
9,157
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bakasura
xBigglex
Bakasura
18
7 / 3 / 19
11,565
826
8,018
16,540
21,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Atomic-_-Sweat
Charybdis
16
4 / 7 / 10
10,077
720
10,975
14,272
6,064
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Discordia
BakedToOrder
Discordia
17
4 / 4 / 12
9,881
706
20,083
8,732
3,787
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
FreakyPP
Da Ji
17
4 / 7 / 7
10,516
751
10,266
15,638
14,841
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heimdallr
MMmasterofcola
Heimdallr
18
6 / 9 / 8
11,644
832
22,991
20,715
10,309
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ullr
17
2 / 6 / 14
10,452
747
6,587
12,735
5,832
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
71
33
Kills
20
20
Deaths
33
80
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Atomic-_-Sweat
Charybdis
4
7
10
1.29
W
Cabrakan
B HUGGZ
Cabrakan
0
7
21
1.5
L
Discordia
BakedToOrder
Discordia
4
4
12
2.5
L
Da Ji
FreakyPP
Da Ji
4
7
7
1.07
L
Heimdallr
MMmasterofcola
Heimdallr
6
9
8
1.11
W
4
1
15
11.5
W
Fenrir
16
3
11
7.17
W
6
6
14
2.17
L
Ullr
2
6
14
1.5
W
Bakasura
xBigglex
Bakasura
7
3
19
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,042
Damage
70,902
87,334
Taken
72,092
90,180
Mitigated
40,833
33,452
Healing
12,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Atomic-_-Sweat
Charybdis
10,975
4,176
0
2,656
14,272
6,064
0
4,844
9,205
0
25,328
W
Cabrakan
B HUGGZ
Cabrakan
5,711
161
1,481
1,933
20,744
35,634
1,033
4,843
15,901
19,806
0
L
Discordia
BakedToOrder
Discordia
20,083
804
1,053
1,161
8,732
3,787
473
3,004
5,524
30,311
0
L
Da Ji
FreakyPP
Da Ji
10,266
1,388
704
1,511
15,638
14,841
0
4,793
10,201
516
12,750
L
Heimdallr
MMmasterofcola
Heimdallr
22,991
10,540
90
4,246
20,715
10,309
347
10,388
9,533
0
50,770
W
22,841
7,722
3,125
8,585
14,156
7,013
3,327
4,084
10,072
58,299
0
W
Fenrir
18,262
4,873
3,557
3,597
18,911
17,347
1,252
5,405
13,506
0
25,720
W
12,210
5,507
579
4,822
16,983
9,157
1,307
1,743
15,236
0
23,945
L
Ullr
6,587
5,715
151
1,141
12,735
5,832
831
5,523
6,810
0
19,386
W
Bakasura
xBigglex
Bakasura
8,018
5,332
2,134
3,639
16,540
21,029
1,127
4,464
12,076
0
13,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,106
Gold Earned
52,570
160
Minions Killed
157
0
Camps Cleared
0
1,451,927
Distance Traveled
1,064,659
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,077
720
34
2
0
201,368
0
W
Cabrakan
11,291
807
20
1
0
259,722
0
L
Discordia
9,881
706
21
2
0
242,451
0
L
Da Ji
10,516
751
5
0
0
231,844
0
L
Heimdallr
11,644
832
66
5
0
214,280
0
W
Sol
11,799
843
82
6
0
297,925
0
W
Fenrir
12,956
925
12
1
0
247,951
0
W
Kali
11,495
821
14
1
0
319,421
0
L
Ullr
10,452
747
31
2
0
174,716
0
W
Bakasura
11,565
826
32
2
0
326,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role