Player Matchup

Merlin
Merlin
Chipyyy
Merlin
Level 4
God Stats
2W - 2L
1,591 SR
Queue Stats
2W - 4L
1,456 Elo+
Party 3
Kuzenbo
Kuzenbo
HowBoutDab
Kuzenbo
Level 7
God Stats
0W - 1L
1,676 SR
Queue Stats
1W - 4L
1,357 Elo+
Party 1
Hercules
Hercules
KickUrFace420
Hercules
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 55L
1,659 Elo+
Party 1
Izanami
Izanami
Kushmedic317
Izanami
Level 150
God Stats
5W - 7L
1,551 SR
Queue Stats
196W - 179L
1,598 Elo+
Party 1
Ne Zha
Ne Zha
Sombed
Ne Zha
Level 141
God Stats
0W - 2L
1,840 SR
Queue Stats
18W - 16L
1,548 Elo+
Party 3
Team Averages
Level 65
1,632 SR
1,524 Elo+

VS

Team Averages
Level 64
1,408 SR
1,462 Elo+
Achilles
Achilles
DreadlockShorty
Achilles
Level 34
God Stats
6W - 4L
1,560 SR
Queue Stats
124W - 140L
1,478 Elo+
Party 2
Janus
Janus
QuezGaming
Janus
Level 26
God Stats
4W - 3L
1,342 SR
Queue Stats
77W - 83L
1,505 Elo+
Party 2
Chiron
Chiron
Shujee
Chiron
Level 67
God Stats
4W - 2L
1,560 SR
Queue Stats
160W - 194L
1,452 Elo+
Party 2
Bastet
Bastet
Synnario
Bastet
Level 149
God Stats
3W - 4L
1,281 SR
Queue Stats
239W - 173L
1,666 Elo+
Party 4
Bakasura
Bakasura
Vísage
Bakasura
Level 42
God Stats
7W - 2L
1,297 SR
Queue Stats
208W - 139L
1,209 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Chipyyy
Merlin
8
1 / 5 / 0
4,702
470
2,159
6,309
2,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
HowBoutDab
Kuzenbo
8
0 / 3 / 2
4,806
481
2,004
8,283
7,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
KickUrFace420
Hercules
10
3 / 2 / 0
6,079
608
5,735
9,209
5,695
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Izanami
Kushmedic317
Izanami
9
1 / 2 / 0
5,366
537
4,848
5,987
2,191
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
Sombed
Ne Zha
10
1 / 4 / 1
5,531
553
3,574
9,872
3,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
10
6 / 2 / 4
6,538
654
6,876
8,793
7,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
10
2 / 1 / 8
6,118
612
5,252
3,751
1,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
Shujee
Chiron
10
3 / 0 / 0
6,224
622
5,700
5,818
1,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Bastet
Synnario
Bastet
12
5 / 0 / 1
6,851
685
5,528
7,334
2,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bakasura
Vísage
Bakasura
11
0 / 3 / 2
6,516
652
5,165
8,454
3,343
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
6
Kills
16
16
Deaths
6
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Merlin
Chipyyy
Merlin
1
5
0
0.2
W
Achilles
6
2
4
4
L
Kuzenbo
HowBoutDab
Kuzenbo
0
3
2
0.33
L
Hercules
KickUrFace420
Hercules
3
2
0
1.5
L
Izanami
Kushmedic317
Izanami
1
2
0
0.5
W
Janus
2
1
8
6
W
Chiron
Shujee
Chiron
3
0
0
3
L
Ne Zha
Sombed
Ne Zha
1
4
1
0.38
W
Bastet
Synnario
Bastet
5
0
1
5.5
W
Bakasura
Vísage
Bakasura
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,320
Damage
28,521
39,660
Taken
34,150
20,379
Mitigated
16,452
9,774
Healing
10,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Chipyyy
Merlin
2,159
259
0
336
6,309
2,066
0
2,913
3,214
17,850
0
W
Achilles
6,876
2,227
0
2,363
8,793
7,407
0
2,648
6,145
0
22,108
L
Kuzenbo
HowBoutDab
Kuzenbo
2,004
1,184
0
764
8,283
7,232
0
771
7,449
6,660
0
L
Hercules
KickUrFace420
Hercules
5,735
2,589
0
2,680
9,209
5,695
0
0
7,882
0
38,594
L
Izanami
Kushmedic317
Izanami
4,848
3,571
0
2,058
5,987
2,191
0
0
5,987
0
43,091
W
Janus
5,252
189
0
734
3,751
1,289
344
1,136
2,615
35,013
0
W
Chiron
Shujee
Chiron
5,700
2,894
262
1,966
5,818
1,729
495
58
5,760
0
42,031
L
Ne Zha
Sombed
Ne Zha
3,574
1,172
0
3,936
9,872
3,195
0
1,177
8,549
0
38,249
W
Bastet
Synnario
Bastet
5,528
2,030
0
2,504
7,334
2,684
0
321
7,013
0
49,595
W
Bakasura
Vísage
Bakasura
5,165
3,686
0
2,811
8,454
3,343
0
0
8,454
0
33,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,484
Gold Earned
32,247
247
Minions Killed
353
0
Camps Cleared
0
1,033,609
Distance Traveled
1,082,046
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,702
470
22
2
0
178,917
0
W
Achilles
6,538
654
26
3
0
195,655
0
L
Kuzenbo
4,806
481
10
1
0
204,282
0
L
Hercules
6,079
608
74
7
0
221,270
0
L
Izanami
5,366
537
71
7
0
191,602
0
W
Janus
6,118
612
73
7
0
204,018
0
W
Chiron
6,224
622
77
8
0
191,581
0
L
Ne Zha
5,531
553
70
7
0
237,538
1
W
Bastet
6,851
685
85
9
0
258,071
0
W
Bakasura
6,516
652
92
9
0
232,721
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role