Player Matchup

Hades
Hades
Silver V
GILOSAN
Hades
Silver V
Level 221
God Stats
3W - 6L
1,306 SR
Queue Stats
42W - 58L
603 MMR
Party 1
Surtr
Surtr
Silver IV
GODOFDEATH369
Surtr
Silver IV
Level 144
God Stats
16W - 17L
1,474 SR
Queue Stats
142W - 200L
772 MMR
Solo
Ra
Ra
Bronze V
adriano_mairene
Ra
Bronze V
Level 98
God Stats
4W - 7L
1,613 SR
Queue Stats
26W - 43L
961 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 154
1,464 SR
779 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 91
1,496 SR
775 MMR
Artemis
Artemis
Silver V
FrivolousRain3
Artemis
Silver V
Level 78
God Stats
20W - 18L
1,489 SR
Queue Stats
287W - 341L
718 MMR
Solo
Kukulkan
Kukulkan
Silver V
Zeptil
Kukulkan
Silver V
Level 65
God Stats
11W - 15L
1,500 SR
Queue Stats
56W - 78L
774 MMR
Solo
Sylvanus
Sylvanus
Silver III
lucas_vs_noobs
Sylvanus
Silver III
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
86W - 134L
834 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
GILOSAN
Hades
14
0 / 5 / 5
10,897
681
11,364
21,127
15,000
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

4
0 / 1 / 0
8,613
538
0
1,353
234
16
5 / 2 / 0
12,173
761
11,373
13,303
6,120
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AphroditeChaacThanatosPersephone

VS

Bans
MartichorasAh Muzen CabVamanaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 4
11,095
693
8,943
13,012
6,308
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
Zeptil
Kukulkan
16
8 / 0 / 0
13,562
848
17,503
13,595
6,386
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
15
0 / 1 / 7
11,814
738
5,529
10,432
15,063
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
5
Kills
8
8
Deaths
5
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
0
4
4
0.5
L
Hades
GILOSAN
Hades
0
5
5
0.5
L
0
1
0
0
W
Kukulkan
Zeptil
Kukulkan
8
0
0
8
L
5
2
0
2.5
W
Sylvanus
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,737
Damage
31,975
35,783
Taken
37,039
21,354
Mitigated
27,757
6,925
Healing
12,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,943
4,670
0
2,795
13,012
6,308
2,434
8,287
4,725
0
45,919
L
Hades
GILOSAN
Hades
11,364
1,017
142
3,612
21,127
15,000
0
13,563
7,564
38,333
0
L
0
0
0
0
1,353
234
0
1,353
0
0
0
W
Kukulkan
Zeptil
Kukulkan
17,503
3,632
0
5,772
13,595
6,386
304
8,147
5,361
83,942
0
L
11,373
308
1,379
1,792
13,303
6,120
0
8,372
4,931
66,033
0
W
Sylvanus
5,529
964
1,530
2,582
10,432
15,063
270
7,028
3,247
22,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,683
Gold Earned
36,471
144
Minions Killed
176
0
Camps Cleared
0
544,972
Distance Traveled
854,621
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,095
693
58
4
0
273,418
0
L
Hades
10,897
681
68
4
0
242,774
6
L
Surtr
8,613
538
0
0
0
0
0
W
Kukulkan
13,562
848
97
6
0
297,532
0
L
Ra
12,173
761
76
5
0
302,198
0
W
Sylvanus
11,814
738
21
1
0
283,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role