Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
KakashiKurama
Terra
Level 74
God Stats
1W - 1L
1,593 SR
Queue Stats
13W - 9L
1,436 Elo+
Party 2
Persephone
Persephone
NepNepNepNepX2
Persephone
Level 157
God Stats
40W - 27L
1,594 SR
Queue Stats
428W - 327L
1,655 Elo+
Party 2
Team Averages
Level 128
1,562 SR
1,530 Elo+

VS

Team Averages
Level 140
1,438 SR
1,551 Elo+
Maui
Maui
SaItyPengu12
Maui
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 79L
1,540 Elo+
Party 1
Discordia
Discordia
Smiterd88
Discordia
Level 194
God Stats
0W - 1L
1,309 SR
Queue Stats
191W - 165L
1,593 Elo+
Party 1
Ne Zha
Ne Zha
gagagleizes
Ne Zha
Level 158
God Stats
8W - 5L
1,506 SR
Queue Stats
1,083W - 1,109L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
8 / 2 / 5
13,759
809
11,538
13,543
8,836
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
2 / 1 / 11
12,432
731
10,944
17,973
24,047
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Persephone
NepNepNepNepX2
Persephone
17
3 / 0 / 10
13,749
809
17,460
9,208
4,392
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 1
11,434
673
2,443
17,633
25,778
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
Smiterd88
Discordia
15
0 / 3 / 3
11,676
687
15,024
11,755
4,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
13
1 / 7 / 2
11,263
663
8,097
15,703
6,862
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
13
Kills
3
3
Deaths
13
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
8
2
5
5.25
W
2
1
11
7.5
W
Persephone
NepNepNepNepX2
Persephone
3
0
10
8
L
2
3
1
0.83
L
Discordia
Smiterd88
Discordia
0
3
3
0.5
L
Ne Zha
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,942
Damage
25,564
40,724
Taken
45,091
37,275
Mitigated
37,123
6,850
Healing
5,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
11,538
8,875
0
2,244
13,543
8,836
1,571
5,539
8,004
0
40,803
W
10,944
1,538
1,069
1,466
17,973
24,047
40
7,173
10,800
30,239
0
W
Persephone
NepNepNepNepX2
Persephone
17,460
710
0
2,071
9,208
4,392
1,674
5,406
3,802
94,535
0
L
2,443
408
0
831
17,633
25,778
0
10,047
5,892
13,580
0
L
Discordia
Smiterd88
Discordia
15,024
155
123
2,024
11,755
4,483
0
7,499
3,839
80,299
0
L
Ne Zha
8,097
1,491
0
2,945
15,703
6,862
0
10,364
4,661
0
37,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,940
Gold Earned
34,373
215
Minions Killed
192
0
Camps Cleared
0
1,067,171
Distance Traveled
955,725
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
13,759
809
81
5
0
367,389
0
W
Terra
12,432
731
19
1
0
369,227
0
W
Persephone
13,749
809
115
7
0
330,555
2
L
Maui
11,434
673
22
1
0
314,514
0
L
Discordia
11,676
687
131
8
0
328,489
0
L
Ne Zha
11,263
663
39
2
0
312,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role