Player Matchup

Apollo
Apollo
Silver II
 
Apollo
Silver II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Silver II
 
The Morrigan
Silver II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Silver V
JoWeeeLL02-
Serqet
Silver V
Level 60
God Stats
1W - 2L
1,736 SR
Queue Stats
22W - 35L
1,098 MMR
Solo
Surtr
Surtr
Silver III
SwP_Foxsin
Surtr
Silver III
Level 108
God Stats
1W - 2L
1,522 SR
Queue Stats
40W - 54L
1,098 MMR
Solo
Nox
Nox
Bronze I
Wortixxx
Nox
Bronze I
Level 82
God Stats
0W - 3L
1,541 SR
Queue Stats
21W - 36L
1,103 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,560 SR
1,260 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 124
1,538 SR
1,151 MMR
Sol
Sol
Silver I
 
Sol
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Silver V
G w0rth
Chiron
Silver V
Level 97
God Stats
1W - 0L
1,521 SR
Queue Stats
71W - 87L
951 MMR
Solo
Tyr
Tyr
Silver I
Jenksy22
Tyr
Silver I
Level 197
God Stats
8W - 6L
1,555 SR
Queue Stats
172W - 176L
1,095 MMR
Solo
Cthulhu
Cthulhu
Silver I
R4nd0mChoice
Cthulhu
Silver I
Level 72
God Stats
37W - 29L
1,515 SR
Queue Stats
185W - 189L
1,112 MMR
Solo
Fenrir
Fenrir
Silver I
nestman255
Fenrir
Silver I
Level 101
God Stats
6W - 5L
1,599 SR
Queue Stats
231W - 257L
1,098 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
1 / 2 / 2
6,913
532
3,273
6,791
2,399
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Morrigan
 
The Morrigan
10
1 / 6 / 1
6,114
470
3,890
13,017
7,332
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
12
2 / 3 / 1
6,748
519
4,192
9,903
4,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Surtr
10
1 / 2 / 0
6,051
465
6,240
12,465
9,939
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 6 / 1
6,200
477
3,293
9,789
4,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AchillesSusanoMartichorasHe Bo

VS

Bans
ThorIx ChelMercuryIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
9 / 0 / 1
8,989
691
8,587
6,762
2,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chiron
G w0rth
Chiron
12
2 / 2 / 2
7,216
555
5,134
7,094
2,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

13
3 / 1 / 0
7,806
600
9,380
11,051
12,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
R4nd0mChoice
Cthulhu
11
2 / 0 / 9
6,720
517
8,034
8,815
6,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
nestman255
Fenrir
11
3 / 2 / 4
7,169
551
4,200
9,949
4,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
5
Kills
19
19
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
2
2
1
L
The Morrigan
 
The Morrigan
1
6
1
0.25
W
Sol
 
Sol
9
0
1
9.5
W
Chiron
G w0rth
Chiron
2
2
2
1.5
W
3
1
0
3
L
Serqet
2
3
1
0.83
W
Cthulhu
R4nd0mChoice
Cthulhu
2
0
9
6.5
L
Surtr
1
2
0
0.5
L
0
6
1
0.08
W
Fenrir
nestman255
Fenrir
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,888
Damage
35,335
51,965
Taken
43,671
27,937
Mitigated
28,818
10,568
Healing
15,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,273
1,886
0
2,895
6,791
2,399
0
1,488
5,050
0
46,108
L
The Morrigan
 
The Morrigan
3,890
1,341
0
1,792
13,017
7,332
0
6,763
5,546
30,634
1,340
W
Sol
 
Sol
8,587
1,674
0
5,110
6,762
2,518
897
2,427
4,167
66,225
0
W
Chiron
G w0rth
Chiron
5,134
1,545
408
1,781
7,094
2,678
0
892
6,184
0
49,872
W
9,380
1,057
0
3,826
11,051
12,688
0
266
10,521
2,081
58,238
L
Serqet
4,192
452
0
750
9,903
4,253
0
1,864
7,997
0
50,964
W
Cthulhu
R4nd0mChoice
Cthulhu
8,034
683
113
2,241
8,815
6,607
0
1,874
6,695
29,748
0
L
Surtr
6,240
2,791
0
3,478
12,465
9,939
0
682
11,739
660
40,074
L
3,293
744
0
1,653
9,789
4,014
0
5,509
4,197
48,444
0
W
Fenrir
nestman255
Fenrir
4,200
1,439
0
2,294
9,949
4,327
540
1,002
8,848
0
46,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,026
Gold Earned
37,900
365
Minions Killed
423
0
Camps Cleared
0
1,231,741
Distance Traveled
1,330,995
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,913
532
89
7
0
241,471
0
L
The Morrigan
6,114
470
43
3
0
216,546
2
W
Sol
8,989
691
119
9
0
264,590
0
W
Chiron
7,216
555
96
7
0
239,572
2
W
Tyr
7,806
600
106
8
0
255,745
4
L
Serqet
6,748
519
80
6
0
298,241
0
W
Cthulhu
6,720
517
35
3
0
290,678
0
L
Surtr
6,051
465
64
5
0
233,091
2
L
Nox
6,200
477
89
7
0
242,392
0
W
Fenrir
7,169
551
67
5
0
280,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role