Player Matchup

Tiamat
Tiamat
AXLHETFIELD13
Tiamat
Level 147
God Stats
1W - 2L
1,788 SR
Queue Stats
333W - 349L
1,449 Elo+
Solo
Tyr
Tyr
Flabongo
Tyr
Level 28
God Stats
4W - 2L
1,500 SR
Queue Stats
235W - 208L
1,359 Elo+
Party 2
Sylvanus
Sylvanus
SchnozGod
Sylvanus
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
239W - 208L
1,369 Elo+
Party 2
Cernunnos
Cernunnos
TwoDollaTuesday
Cernunnos
Level 26
God Stats
4W - 2L
1,708 SR
Queue Stats
192W - 169L
1,383 Elo+
Party 2
Loki
Loki
Z0MB13COMMAND3R
Loki
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,613 Elo+
Solo
Team Averages
Level 61
1,599 SR
1,435 Elo+

VS

Team Averages
Level 61
1,550 SR
1,425 Elo+
Mulan
Mulan
CryptiicSaint
Mulan
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 81L
1,433 Elo+
Party 1
Ra
Ra
JustRevos
Ra
Level 113
God Stats
3W - 1L
1,678 SR
Queue Stats
108W - 117L
1,435 Elo+
Party 1
Khepri
Khepri
Justasangin
Khepri
Level 48
God Stats
5W - 2L
1,574 SR
Queue Stats
208W - 170L
1,531 Elo+
Party 3
Yu Huang
Yu Huang
Ken117mc
Yu Huang
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 9L
1,225 Elo+
Solo
Hachiman
Hachiman
Sgtmcfigho10
Hachiman
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 14L
1,502 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 2
7,594
759
10,835
11,487
8,570
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 4 / 2
6,249
625
2,204
10,574
10,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sylvanus
SchnozGod
Sylvanus
14
0 / 3 / 5
7,596
760
4,490
14,652
16,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
TwoDollaTuesday
Cernunnos
15
4 / 4 / 2
8,278
828
8,809
13,332
6,486
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 6 / 3
6,929
693
6,144
11,094
5,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 12
9,045
905
11,104
15,553
15,456
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
7 / 2 / 14
10,334
1,033
15,234
8,677
5,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
13
1 / 1 / 19
8,385
839
5,419
7,188
8,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
Ken117mc
Yu Huang
15
4 / 1 / 17
8,930
893
10,899
5,591
3,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
Sgtmcfigho10
Hachiman
14
5 / 1 / 14
8,808
881
11,851
8,604
5,263
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
100
7
Kills
24
24
Deaths
7
14
Assists
76
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
W
7
2
12
6.5
L
0
4
2
0.25
W
7
2
14
7
W
Khepri
1
1
19
10.5
W
Yu Huang
Ken117mc
Yu Huang
4
1
17
12.5
L
Sylvanus
SchnozGod
Sylvanus
0
3
5
0.83
W
Hachiman
Sgtmcfigho10
Hachiman
5
1
14
12
L
Cernunnos
TwoDollaTuesday
Cernunnos
4
4
2
1.25
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,482
Damage
54,507
61,139
Taken
45,613
47,182
Mitigated
37,416
18,165
Healing
23,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,835
694
179
705
11,487
8,570
0
5,148
6,339
24,151
0
W
11,104
2,030
681
6,453
15,553
15,456
534
5,075
10,272
0
16,879
L
2,204
239
174
1,593
10,574
10,862
0
4,645
5,669
0
3,650
W
15,234
892
5,329
3,299
8,677
5,602
472
2,743
5,804
41,110
0
W
Khepri
5,419
279
697
713
7,188
8,037
336
2,955
4,150
7,399
920
W
Yu Huang
Ken117mc
Yu Huang
10,899
875
374
1,156
5,591
3,058
1,268
1,921
3,568
17,335
0
L
Sylvanus
SchnozGod
Sylvanus
4,490
846
4,258
5,325
14,652
16,211
0
6,776
7,876
11,263
0
W
Hachiman
Sgtmcfigho10
Hachiman
11,851
6,987
2,011
2,593
8,604
5,263
1,488
2,004
6,494
0
16,850
L
Cernunnos
TwoDollaTuesday
Cernunnos
8,809
4,044
599
4,589
13,332
6,486
0
7,545
5,463
0
18,075
L
6,144
751
376
367
11,094
5,053
0
5,871
5,160
0
15,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,646
Gold Earned
45,502
90
Minions Killed
125
0
Camps Cleared
0
923,806
Distance Traveled
1,007,441
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,594
759
34
3
0
151,767
0
W
Mulan
9,045
905
23
2
0
199,047
0
L
Tyr
6,249
625
3
0
0
202,275
0
W
Ra
10,334
1,033
71
7
0
207,788
0
W
Khepri
8,385
839
1
0
0
222,876
0
W
Yu Huang
8,930
893
20
2
0
193,197
0
L
Sylvanus
7,596
760
10
1
0
187,832
0
W
Hachiman
8,808
881
10
1
0
184,533
0
L
Cernunnos
8,278
828
20
2
0
202,420
0
L
Loki
6,929
693
23
2
0
179,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role