Player Matchup

Cerberus
Cerberus
LeFauno
Cerberus
Level 125
God Stats
8W - 6L
1,552 SR
Queue Stats
141W - 131L
1,517 Elo+
Solo
Anubis
Anubis
ZacaroniAnCheese
Anubis
Level 98
God Stats
15W - 10L
1,609 SR
Queue Stats
413W - 404L
1,437 Elo+
Party 1
Scylla
Scylla
blazingwolf12
Scylla
Level 61
God Stats
1W - 1L
1,282 SR
Queue Stats
26W - 24L
1,316 Elo+
Solo
Medusa
Medusa
branchlandbomber
Medusa
Level 116
God Stats
4W - 3L
1,603 SR
Queue Stats
313W - 306L
1,443 Elo+
Party 1
Chiron
Chiron
jessblasting
Chiron
Level 146
God Stats
8W - 6L
1,435 SR
Queue Stats
414W - 443L
1,460 Elo+
Party 1
Team Averages
Level 109
1,496 SR
1,435 Elo+

VS

Team Averages
Level 93
1,492 SR
1,445 Elo+
Neith
Neith
Cohnar
Neith
Level 124
God Stats
0W - 1L
1,462 SR
Queue Stats
9W - 7L
1,488 Elo+
Party 2
Set
Set
Diekow007
Set
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
193W - 226L
1,358 Elo+
Solo
Nox
Nox
Imtinyrichard
Nox
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,488 Elo+
Party 2
Chaac
Chaac
OneLeggedDuck
Chaac
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
guardia_silente5
Kuzenbo
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
752W - 920L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LeFauno
Cerberus
15
8 / 2 / 15
9,907
1,101
7,813
14,974
18,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 2 / 13
8,618
958
8,677
7,268
4,489
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 3 / 14
8,224
914
9,041
6,322
2,916
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
9 / 4 / 10
9,302
1,034
10,951
9,398
5,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
15
6 / 2 / 14
9,125
1,014
13,352
9,550
5,226
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cohnar
Neith
14
5 / 5 / 2
8,148
905
6,524
10,427
3,993
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
1 / 8 / 2
6,215
691
3,758
12,123
4,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
4 / 6 / 6
8,648
961
9,191
12,158
4,912
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
0 / 6 / 6
6,633
737
6,691
12,240
10,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 4 / 3
6,063
674
2,143
7,672
10,973
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
29
29
Kills
10
13
Deaths
29
66
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
Cohnar
Neith
5
5
2
1.2
L
1
8
2
0.25
L
4
6
6
1.17
W
Cerberus
LeFauno
Cerberus
8
2
15
7.75
L
0
6
6
0.5
W
4
2
13
5.25
W
2
3
14
3
W
9
4
10
3.5
L
0
4
3
0.38
W
Chiron
6
2
14
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,834
Damage
28,307
47,512
Taken
54,620
36,555
Mitigated
34,765
16,344
Healing
8,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Cohnar
Neith
6,524
3,062
791
1,526
10,427
3,993
0
6,195
4,232
0
17,509
L
3,758
1,264
0
1,038
12,123
4,699
0
5,664
6,459
0
6,283
L
9,191
783
600
2,132
12,158
4,912
0
6,089
6,069
19,584
0
W
Cerberus
LeFauno
Cerberus
7,813
104
2,422
5,946
14,974
18,577
492
1,379
13,595
14,968
0
L
6,691
845
149
1,979
12,240
10,188
0
5,157
7,083
0
12,849
W
8,677
649
614
1,435
7,268
4,489
1,197
1,944
5,324
16,369
0
W
9,041
1,224
0
1,000
6,322
2,916
732
1,152
5,170
17,715
0
W
10,951
3,459
528
425
9,398
5,347
2,873
3,207
6,191
0
22,441
L
2,143
478
0
193
7,672
10,973
0
2,426
5,246
4,184
0
W
Chiron
13,352
5,802
1,605
2,369
9,550
5,226
2,303
3,652
5,898
0
30,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,176
Gold Earned
35,707
108
Minions Killed
79
0
Camps Cleared
0
869,945
Distance Traveled
678,892
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,148
905
24
3
0
132,809
0
L
Set
6,215
691
7
1
0
146,324
0
L
Nox
8,648
961
31
3
0
145,712
0
W
Cerberus
9,907
1,101
20
2
0
196,592
0
L
Chaac
6,633
737
14
2
0
128,564
0
W
Anubis
8,618
958
26
3
0
161,101
0
W
Scylla
8,224
914
24
3
0
173,677
0
W
Medusa
9,302
1,034
15
2
0
166,051
0
L
Kuzenbo
6,063
674
3
0
0
125,483
0
W
Chiron
9,125
1,014
23
3
0
172,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role