Player Matchup

Bellona
Bellona
CARTERMASTER
Bellona
Level 87
God Stats
0W - 2L
1,300 SR
Queue Stats
26W - 34L
1,401 Elo+
Solo
Ix Chel
Ix Chel
NightmareSally1
Ix Chel
Level 159
God Stats
2W - 6L
1,344 SR
Queue Stats
316W - 377L
1,548 Elo+
Party 1
Charybdis
Charybdis
Sadboi exe
Charybdis
Level 140
God Stats
72W - 94L
1,466 SR
Queue Stats
103W - 136L
1,489 Elo+
Party 1
Aphrodite
Aphrodite
Sadgirl exe
Aphrodite
Level 157
God Stats
49W - 58L
1,504 SR
Queue Stats
230W - 283L
1,472 Elo+
Party 1
Ganesha
Ganesha
WeTheTrainGang
Ganesha
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,530 Elo+
Party 1
Team Averages
Level 112
1,423 SR
1,488 Elo+

VS

Team Averages
Level 123
1,552 SR
1,532 Elo+
Hachiman
Hachiman
Nettiic
Hachiman
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 106L
1,552 Elo+
Solo
Vulcan
Vulcan
Queburs2
Vulcan
Level 129
God Stats
14W - 9L
1,543 SR
Queue Stats
294W - 280L
1,523 Elo+
Solo
Bakasura
Bakasura
Sensei Trill
Bakasura
Level 135
God Stats
31W - 28L
1,593 SR
Queue Stats
215W - 193L
1,545 Elo+
Solo
Sobek
Sobek
Titan Slayer133
Sobek
Level 119
God Stats
13W - 8L
1,552 SR
Queue Stats
251W - 219L
1,475 Elo+
Solo
Hercules
Hercules
xjarvix
Hercules
Level 108
God Stats
3W - 7L
1,570 SR
Queue Stats
270W - 237L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CARTERMASTER
Bellona
15
2 / 4 / 1
9,682
510
11,465
20,189
27,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 7 / 1
8,102
426
7,818
14,676
6,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Sadboi exe
Charybdis
17
7 / 1 / 2
10,437
549
14,914
12,775
5,911
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Sadgirl exe
Aphrodite
13
2 / 4 / 5
8,947
471
8,237
20,698
20,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
1 / 3 / 10
9,024
475
15,815
18,388
10,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Nettiic
Hachiman
18
4 / 2 / 1
11,173
588
10,084
12,665
4,841
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Vulcan
Queburs2
Vulcan
15
3 / 3 / 8
9,993
526
19,826
10,042
3,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Sensei Trill
Bakasura
18
6 / 2 / 6
11,139
586
9,349
19,267
8,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 4 / 9
9,267
488
7,680
20,112
21,222
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
xjarvix
Hercules
16
4 / 1 / 6
11,306
595
17,303
24,482
26,665
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
48
12
Kills
18
19
Deaths
12
19
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Bellona
CARTERMASTER
Bellona
2
4
1
0.63
W
Hachiman
Nettiic
Hachiman
4
2
1
2.25
L
0
7
1
0.07
W
Vulcan
Queburs2
Vulcan
3
3
8
2.33
L
Charybdis
Sadboi exe
Charybdis
7
1
2
8
L
Aphrodite
Sadgirl exe
Aphrodite
2
4
5
1.13
W
Bakasura
Sensei Trill
Bakasura
6
2
6
4.5
W
1
4
9
1.38
L
1
3
10
2
W
Hercules
xjarvix
Hercules
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,249
Damage
64,242
86,726
Taken
86,568
69,897
Mitigated
64,907
28,313
Healing
40,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
CARTERMASTER
Bellona
11,465
4,558
0
5,402
20,189
27,445
0
3,386
16,362
0
67,750
W
Hachiman
Nettiic
Hachiman
10,084
6,132
0
5,397
12,665
4,841
783
3,511
9,154
0
106,623
L
7,818
1,062
452
1,078
14,676
6,323
184
7,051
7,555
66,567
0
W
Vulcan
Queburs2
Vulcan
19,826
8,276
0
470
10,042
3,619
1,508
5,835
4,207
88,728
0
L
Charybdis
Sadboi exe
Charybdis
14,914
6,836
0
5,513
12,775
5,911
285
3,627
9,008
0
106,730
L
Aphrodite
Sadgirl exe
Aphrodite
8,237
703
5,745
8,851
20,698
20,108
312
6,606
13,818
37,915
0
W
Bakasura
Sensei Trill
Bakasura
9,349
7,472
0
11,147
19,267
8,560
1,248
7,394
11,873
0
82,245
W
7,680
459
2,060
7,400
20,112
21,222
73
7,218
12,894
26,482
0
L
15,815
1,303
0
1,272
18,388
10,110
113
6,836
11,251
70,209
0
W
Hercules
xjarvix
Hercules
17,303
8,435
0
13,866
24,482
26,665
679
8,741
15,741
0
91,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,192
Gold Earned
52,878
536
Minions Killed
616
0
Camps Cleared
0
1,797,696
Distance Traveled
1,926,108
20
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,682
510
128
7
0
381,299
3
W
Hachiman
11,173
588
166
9
0
342,195
3
L
Ix Chel
8,102
426
117
6
0
303,403
8
W
Vulcan
9,993
526
134
7
0
402,104
0
L
Charybdis
10,437
549
170
9
0
373,344
2
L
Aphrodite
8,947
471
51
3
0
356,270
7
W
Bakasura
11,139
586
145
8
0
434,012
0
W
Sobek
9,267
488
32
2
0
393,214
7
L
Ganesha
9,024
475
70
4
0
383,380
0
W
Hercules
11,306
595
139
7
0
354,583
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role