Player Matchup

Janus
Janus
AgonyTempest
Janus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 42L
1,345 Elo+
Party 3
Rama
Rama
ItsallmyfauIt
Rama
Level 89
God Stats
20W - 24L
1,453 SR
Queue Stats
407W - 397L
1,405 Elo+
Solo
Artio
Artio
Wolf_Gang6446
Artio
Level 26
God Stats
12W - 11L
1,369 SR
Queue Stats
28W - 30L
1,247 Elo+
Party 1
Hercules
Hercules
XSin_NoSauce
Hercules
Level 28
God Stats
2W - 2L
1,276 SR
Queue Stats
31W - 52L
1,346 Elo+
Party 3
Sun Wukong
Sun Wukong
mfmpatr4o_
Sun Wukong
Level 41
God Stats
7W - 10L
1,322 SR
Queue Stats
30W - 32L
1,247 Elo+
Party 1
Team Averages
Level 46
1,384 SR
1,318 Elo+

VS

Team Averages
Level 72
1,496 SR
1,376 Elo+
Arachne
Arachne
Chibiusa_Rijuna
Arachne
Level 60
God Stats
17W - 18L
1,493 SR
Queue Stats
171W - 172L
1,409 Elo+
Party 2
Danzaburou
Danzaburou
Leshu09uwu
Danzaburou
Level 67
God Stats
23W - 16L
1,465 SR
Queue Stats
591W - 575L
1,406 Elo+
Solo
Athena
Athena
MGx KillerWolf
Athena
Level 85
God Stats
3W - 3L
1,516 SR
Queue Stats
210W - 240L
1,435 Elo+
Solo
Poseidon
Poseidon
PhotonSchockwave
Poseidon
Level 88
God Stats
8W - 6L
1,505 SR
Queue Stats
217W - 205L
1,440 Elo+
Party 2
Ymir
Ymir
r_A_c_U_c_T
Ymir
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,194 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
6,464
462
4,737
11,944
4,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 6 / 0
6,565
469
5,757
12,912
4,777
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8
0 / 3 / 0
6,093
435
1,252
10,649
7,949
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
XSin_NoSauce
Hercules
13
2 / 3 / 0
6,950
496
5,460
10,887
11,890
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
mfmpatr4o_
Sun Wukong
9
1 / 7 / 1
5,976
427
4,107
14,237
7,678
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 7
8,535
610
5,795
7,313
3,116
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Leshu09uwu
Danzaburou
14
7 / 1 / 3
9,317
666
12,985
8,832
3,244
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
5 / 2 / 3
7,857
561
4,731
13,767
9,213
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
8 / 1 / 5
8,414
601
12,623
7,744
2,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
1 / 0 / 6
7,840
560
2,621
5,828
7,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
49
4
Kills
25
25
Deaths
4
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
4
0
7
7.5
L
0
6
0
0
W
Danzaburou
Leshu09uwu
Danzaburou
7
1
3
8.5
W
5
2
3
3.25
W
8
1
5
10.5
L
0
3
0
0
L
Hercules
XSin_NoSauce
Hercules
2
3
0
0.67
L
Sun Wukong
mfmpatr4o_
Sun Wukong
1
7
1
0.21
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,313
Damage
38,755
60,629
Taken
43,484
36,448
Mitigated
25,064
12,614
Healing
14,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,737
43
0
692
11,944
4,154
0
5,507
6,437
47,560
0
W
5,795
4,185
0
1,416
7,313
3,116
0
1,097
6,216
0
64,395
L
5,757
5,445
230
3,736
12,912
4,777
0
2,502
10,410
0
52,038
W
Danzaburou
Leshu09uwu
Danzaburou
12,985
6,960
128
5,487
8,832
3,244
1,099
1,114
7,718
0
71,580
W
4,731
1,387
200
3,567
13,767
9,213
88
1,223
12,544
39,802
144
W
12,623
1,493
0
2,500
7,744
2,421
274
1,627
6,117
62,825
0
L
1,252
261
70
2,298
10,649
7,949
0
807
9,842
12,466
0
L
Hercules
XSin_NoSauce
Hercules
5,460
1,231
0
3,291
10,887
11,890
106
4,224
6,663
0
38,781
L
Sun Wukong
mfmpatr4o_
Sun Wukong
4,107
651
0
2,297
14,237
7,678
408
6,791
7,446
0
30,889
W
2,621
226
0
1,028
5,828
7,070
168
928
4,900
21,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,048
Gold Earned
41,963
290
Minions Killed
367
0
Camps Cleared
0
1,337,616
Distance Traveled
1,480,527
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,464
462
75
5
0
279,866
0
W
Arachne
8,535
610
100
7
0
341,513
0
L
Rama
6,565
469
87
6
0
226,717
0
W
Danzaburou
9,317
666
92
7
0
275,793
0
W
Athena
7,857
561
63
5
0
286,118
0
W
Poseidon
8,414
601
89
6
0
313,282
5
L
Artio
6,093
435
23
2
0
265,316
0
L
Hercules
6,950
496
59
4
0
284,569
2
L
Sun Wukong
5,976
427
46
3
0
281,148
0
W
Ymir
7,840
560
23
2
0
263,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role