Player Matchup

Bakasura
Bakasura
Silver I
Bigartist16
Bakasura
Silver I
Level 107
God Stats
4W - 1L
1,500 SR
Queue Stats
58W - 39L
1,500 MMR
Solo
Poseidon
Poseidon
Bronze III
CantPlayDoom241
Poseidon
Bronze III
Level 63
God Stats
3W - 0L
1,681 SR
Queue Stats
17W - 7L
1,600 MMR
Party 1
Maui
Maui
Silver II
EagIePutter
Maui
Silver II
Level 88
God Stats
4W - 3L
1,573 SR
Queue Stats
41W - 43L
1,451 MMR
Solo
Hades
Hades
Gold II
RapzboneTV
Hades
Gold II
Level 145
God Stats
31W - 18L
1,615 SR
Queue Stats
296W - 287L
1,483 MMR
Solo
Jing Wei
Jing Wei
Silver II
THEUnforgiven54
Jing Wei
Silver II
Level 159
God Stats
13W - 5L
1,548 SR
Queue Stats
23W - 20L
1,349 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 112
1,583 SR
1,477 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 128
1,615 SR
1,476 MMR
Atlas
Atlas
Gold III
Dr BeanGod
Atlas
Gold III
Level 114
God Stats
46W - 39L
1,613 SR
Queue Stats
185W - 179L
1,389 MMR
Party 2
Nike
Nike
Platinum V
Keebsler
Nike
Platinum V
Level 154
God Stats
17W - 14L
1,757 SR
Queue Stats
189W - 182L
1,577 MMR
Party 2
Janus
Janus
Platinum V
Ok Fossil
Janus
Platinum V
Level 140
God Stats
9W - 5L
1,577 SR
Queue Stats
229W - 220L
1,524 MMR
Solo
Rama
Rama
Gold IV
TeamPoison
Rama
Gold IV
Level 133
God Stats
20W - 16L
1,687 SR
Queue Stats
165W - 184L
1,437 MMR
Solo
Thanatos
Thanatos
Gold V
yaboifungus
Thanatos
Gold V
Level 98
God Stats
19W - 30L
1,442 SR
Queue Stats
255W - 265L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Bigartist16
Bakasura
17
10 / 0 / 4
10,634
709
13,956
16,202
8,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
14
3 / 2 / 10
9,078
605
9,150
7,304
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 0 / 14
8,422
561
5,343
12,018
10,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Hades
15
4 / 4 / 4
9,139
609
7,920
15,789
12,334
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jing Wei
14
5 / 2 / 4
9,415
628
6,637
11,022
5,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
ThorSerqetVamanaAo Kuang

VS

Bans
DanzaburouHorusHachimanNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
9
1 / 6 / 2
6,900
460
6,759
13,649
9,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nike
13
2 / 4 / 2
8,300
553
7,117
14,036
8,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Ok Fossil
Janus
14
4 / 4 / 1
8,477
565
10,799
11,116
4,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
0 / 4 / 0
7,282
485
6,778
11,005
3,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
yaboifungus
Thanatos
12
1 / 5 / 6
7,748
517
5,982
12,403
5,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
19
23
Kills
8
8
Deaths
23
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Bigartist16
Bakasura
10
0
4
12
W
Poseidon
3
2
10
4
L
Atlas
1
6
2
0.33
W
1
0
14
8
L
Nike
2
4
2
0.75
L
Janus
Ok Fossil
Janus
4
4
1
1.13
W
Hades
4
4
4
1.5
W
Jing Wei
5
2
4
3.5
L
0
4
0
0
L
Thanatos
yaboifungus
Thanatos
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,006
Damage
37,435
62,335
Taken
62,209
39,757
Mitigated
31,156
24,289
Healing
15,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Bigartist16
Bakasura
13,956
9,773
0
7,501
16,202
8,510
400
4,611
11,591
0
84,274
W
Poseidon
9,150
1,478
0
745
7,304
2,843
140
3,792
3,512
77,916
0
L
Atlas
6,759
2,633
0
1,691
13,649
9,788
0
4,639
7,824
26,199
0
W
5,343
1,637
0
2,567
12,018
10,923
0
5,739
6,279
23,549
0
L
Nike
7,117
1,074
0
3,077
14,036
8,178
0
5,436
8,225
0
68,069
L
Janus
Ok Fossil
Janus
10,799
340
85
2,041
11,116
4,357
0
6,037
4,589
65,497
0
W
Hades
7,920
1,311
820
9,161
15,789
12,334
123
2,966
12,823
74,988
0
W
Jing Wei
6,637
5,958
0
3,495
11,022
5,147
1,566
1,428
9,594
0
76,275
L
6,778
5,348
0
2,634
11,005
3,728
835
2,119
8,767
0
52,977
L
Thanatos
yaboifungus
Thanatos
5,982
1,148
0
6,360
12,403
5,105
39
4,182
7,562
0
52,281

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,688
Gold Earned
38,707
532
Minions Killed
451
0
Camps Cleared
0
1,576,474
Distance Traveled
1,418,471
9
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,634
709
141
9
0
374,427
0
W
Poseidon
9,078
605
119
8
0
325,269
2
L
Atlas
6,900
460
20
1
0
264,007
7
W
Maui
8,422
561
24
2
0
305,973
6
L
Nike
8,300
553
123
8
0
303,371
9
L
Janus
8,477
565
123
8
0
307,619
5
W
Hades
9,139
609
120
8
0
260,697
0
W
Jing Wei
9,415
628
128
9
0
310,108
1
L
Rama
7,282
485
88
6
0
252,389
0
L
Thanatos
7,748
517
97
6
0
291,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role