Player Matchup

Olorun
Olorun
Eva_bg_bg
Olorun
Level 88
God Stats
583W - 602L
1,511 SR
Queue Stats
647W - 696L
1,422 Elo+
Party 1
Hades
Hades
Lunarforce7
Hades
Level 66
God Stats
49W - 63L
1,487 SR
Queue Stats
104W - 128L
1,341 Elo+
Party 1
Tiamat
Tiamat
SchlumpfSack
Tiamat
Level 47
God Stats
3W - 0L
1,500 SR
Queue Stats
25W - 22L
1,451 Elo+
Solo
Surtr
Surtr
leixoesTheMan
Surtr
Level 66
God Stats
7W - 6L
1,298 SR
Queue Stats
110W - 135L
1,375 Elo+
Solo
Fenrir
Fenrir
tgod1312
Fenrir
Level 67
God Stats
6W - 10L
1,385 SR
Queue Stats
123W - 111L
1,380 Elo+
Solo
Team Averages
Level 67
1,436 SR
1,394 Elo+

VS

Team Averages
Level 52
1,393 SR
1,279 Elo+
Da Ji
Da Ji
FadeDraiglF7
Da Ji
Level 35
God Stats
1W - 2L
1,262 SR
Queue Stats
22W - 52L
1,158 Elo+
Party 2
Chaac
Chaac
LeezyThms91
Chaac
Level 108
God Stats
2W - 5L
1,423 SR
Queue Stats
94W - 96L
1,469 Elo+
Solo
Xing Tian
Xing Tian
Yoru_Sempai_7u7
Xing Tian
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 28L
1,137 Elo+
Party 2
Medusa
Medusa
bibop2b
Medusa
Level 70
God Stats
2W - 2L
1,518 SR
Queue Stats
66W - 75L
1,479 Elo+
Solo
Ratatoskr
Ratatoskr
math1s-207
Ratatoskr
Level 16
God Stats
4W - 3L
1,262 SR
Queue Stats
8W - 10L
1,152 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Eva_bg_bg
Olorun
17
3 / 1 / 2
10,589
588
9,540
9,281
5,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
1 / 0 / 1
9,572
532
12,495
9,993
6,094
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tiamat
15
7 / 4 / 9
10,145
564
10,796
13,786
7,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 2 / 11
9,725
540
6,641
19,898
28,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
tgod1312
Fenrir
17
13 / 4 / 5
11,340
630
17,449
21,187
12,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 6 / 0
9,256
514
16,271
20,680
8,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 2 / 0
9,005
500
7,500
17,995
15,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xing Tian
Yoru_Sempai_7u7
Xing Tian
11
0 / 6 / 2
7,102
395
3,924
14,171
13,097
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
bibop2b
Medusa
13
1 / 4 / 2
8,468
470
7,310
13,278
4,300
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ratatoskr
math1s-207
Ratatoskr
14
1 / 7 / 1
8,438
469
5,501
15,732
5,086
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
25
Kills
11
11
Deaths
25
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Olorun
Eva_bg_bg
Olorun
3
1
2
4
L
8
6
0
1.33
L
1
2
0
0.5
W
1
0
1
1.5
W
Tiamat
7
4
9
2.88
L
Xing Tian
Yoru_Sempai_7u7
Xing Tian
0
6
2
0.17
L
Medusa
bibop2b
Medusa
1
4
2
0.5
W
1
2
11
3.25
L
Ratatoskr
math1s-207
Ratatoskr
1
7
1
0.21
W
Fenrir
tgod1312
Fenrir
13
4
5
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,921
Damage
40,506
74,145
Taken
81,856
58,993
Mitigated
46,291
21,749
Healing
11,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Eva_bg_bg
Olorun
9,540
4,408
1,059
5,854
9,281
5,093
7,857
1,085
8,196
103,734
0
L
16,271
3,968
0
3,906
20,680
8,678
504
4,082
16,598
0
55,256
L
7,500
1,006
0
5,188
17,995
15,130
0
12,412
5,583
0
65,748
W
12,495
1,066
124
5,492
9,993
6,094
195
346
9,647
60,899
0
W
Tiamat
10,796
1,005
0
2,246
13,786
7,089
1,131
492
13,294
45,216
0
L
Xing Tian
Yoru_Sempai_7u7
Xing Tian
3,924
42
0
0
14,171
13,097
0
8,686
5,485
21,535
0
L
Medusa
bibop2b
Medusa
7,310
2,266
247
1,431
13,278
4,300
0
3,880
9,398
0
55,874
W
6,641
1,484
13
2,868
19,898
28,157
1,119
1,497
18,401
453
31,769
L
Ratatoskr
math1s-207
Ratatoskr
5,501
935
0
603
15,732
5,086
275
4,061
11,671
0
54,506
W
Fenrir
tgod1312
Fenrir
17,449
6,032
0
4,093
21,187
12,560
944
504
20,683
0
90,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,371
Gold Earned
42,269
488
Minions Killed
347
0
Camps Cleared
0
1,753,267
Distance Traveled
1,723,359
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,589
588
157
9
0
355,938
0
L
Da Ji
9,256
514
67
4
0
343,055
0
L
Chaac
9,005
500
107
6
0
350,379
0
W
Hades
9,572
532
94
5
0
328,258
0
W
Tiamat
10,145
564
64
4
0
342,097
0
L
Xing Tian
7,102
395
21
1
0
351,110
3
L
Medusa
8,468
470
80
4
0
334,466
3
W
Surtr
9,725
540
49
3
0
337,694
2
L
Ratatoskr
8,438
469
72
4
0
344,349
0
W
Fenrir
11,340
630
124
7
0
389,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role