Player Matchup

Kuzenbo
Kuzenbo
AssAssinO5459
Kuzenbo
Level 68
God Stats
30W - 20L
1,561 SR
Queue Stats
242W - 238L
1,434 Elo+
Party 2
Anubis
Anubis
Thomas22227750
Anubis
Level 66
God Stats
96W - 78L
1,526 SR
Queue Stats
266W - 289L
1,341 Elo+
Party 2
Pele
Pele
toxic xion4602
Pele
Level 29
God Stats
3W - 4L
1,362 SR
Queue Stats
9W - 14L
1,189 Elo+
Party 2
Team Averages
Level 54
1,483 SR
1,321 Elo+

VS

Team Averages
Level 95
1,563 SR
1,393 Elo+
Lancelot
Lancelot
 
Lancelot
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
CloudKudi
Ymir
Level 121
God Stats
26W - 22L
1,723 SR
Queue Stats
575W - 617L
1,362 Elo+
Solo
Anubis
Anubis
ZombieWolf2018
Anubis
Level 48
God Stats
19W - 24L
1,467 SR
Queue Stats
19W - 25L
1,316 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
11
1 / 1 / 12
7,823
782
4,042
8,537
8,624
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
8 / 3 / 6
9,266
927
13,776
11,722
4,313
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
5 / 3 / 6
8,568
857
4,636
10,011
3,452
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
9
0 / 5 / 5
6,846
685
3,672
9,504
4,694
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
9
2 / 3 / 4
7,248
725
5,514
11,929
11,130
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
5 / 6 / 2
8,705
871
16,200
9,910
4,564
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
18
14
Kills
7
7
Deaths
14
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
5
5
0.5
W
Kuzenbo
1
1
12
7
L
Ymir
2
3
4
1.33
W
8
3
6
3.67
L
5
6
2
1
W
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,454
Damage
25,386
30,270
Taken
31,343
16,389
Mitigated
20,388
7,714
Healing
1,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,672
1,176
0
266
9,504
4,694
0
5,541
3,963
562
17,307
W
Kuzenbo
4,042
1,814
0
1,880
8,537
8,624
0
4,655
3,882
13,613
0
L
Ymir
5,514
1,807
0
320
11,929
11,130
69
5,901
6,028
13,208
0
W
13,776
1,110
99
4,509
11,722
4,313
0
9,141
2,581
40,891
0
L
16,200
805
0
1,296
9,910
4,564
175
6,645
3,265
48,654
0
W
4,636
1,859
202
1,024
10,011
3,452
0
8,263
1,748
0
13,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,657
Gold Earned
22,799
77
Minions Killed
94
0
Camps Cleared
0
501,984
Distance Traveled
488,610
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,846
685
23
2
0
190,066
0
W
Kuzenbo
7,823
782
17
2
0
168,813
0
L
Ymir
7,248
725
11
1
0
147,207
2
W
Anubis
9,266
927
48
5
0
151,286
0
L
Anubis
8,705
871
60
6
0
151,337
1
W
Pele
8,568
857
12
1
0
181,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role