Player Matchup

Thor
Thor
 
Thor
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
Equalizer
The Morrigan
Level 193
God Stats
2W - 3L
1,500 SR
Queue Stats
145W - 65L
1,902 Elo+
Party 1
Aphrodite
Aphrodite
NaDiLoo
Aphrodite
Level 161
God Stats
11W - 9L
1,764 SR
Queue Stats
132W - 73L
1,676 Elo+
Party 1
Hercules
Hercules
OGPaul
Hercules
Level 220
God Stats
2W - 6L
1,780 SR
Queue Stats
142W - 69L
1,676 Elo+
Party 1
Team Averages
Level 181
1,609 SR
1,651 Elo+

VS

Team Averages
Level 93
1,589 SR
1,532 Elo+
Scylla
Scylla
 
Scylla
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nike
Nike
Dayasus
Nike
Level 153
God Stats
2W - 0L
1,818 SR
Queue Stats
24W - 28L
1,446 Elo+
Party 3
Izanami
Izanami
Neonlol
Izanami
Level 137
God Stats
3W - 1L
1,629 SR
Queue Stats
25W - 18L
1,599 Elo+
Party 3
Kuzenbo
Kuzenbo
NiĜĜer
Kuzenbo
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 1L
1,557 Elo+
Party 2
Cthulhu
Cthulhu
ObeseTrans
Cthulhu
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 1L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
3 / 5 / 3
7,704
770
7,393
13,763
6,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
 
Bacchus
12
1 / 4 / 4
6,672
667
7,501
8,921
6,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

The Morrigan
Equalizer
The Morrigan
12
0 / 5 / 4
6,737
674
5,980
11,456
5,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
NaDiLoo
Aphrodite
12
2 / 7 / 1
6,897
690
7,309
12,671
6,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
OGPaul
Hercules
11
1 / 6 / 1
6,592
659
3,078
18,122
15,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
6 / 4 / 7
8,695
870
7,653
8,207
3,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nike
Dayasus
Nike
14
3 / 1 / 7
8,172
817
7,047
7,571
6,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
Neonlol
Izanami
15
2 / 0 / 7
8,437
844
4,955
6,652
2,822
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
NiĜĜer
Kuzenbo
15
3 / 2 / 19
8,322
832
11,485
15,762
20,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
ObeseTrans
Cthulhu
17
13 / 1 / 10
9,675
968
26,058
16,509
21,802
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
77
7
Kills
27
27
Deaths
8
13
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
5
3
0.9
L
Bacchus
 
Bacchus
1
4
4
0.75
W
Scylla
 
Scylla
6
4
7
2.38
W
Nike
Dayasus
Nike
3
1
7
6.5
L
The Morrigan
Equalizer
The Morrigan
0
5
4
0.4
L
Aphrodite
NaDiLoo
Aphrodite
2
7
1
0.36
W
Izanami
Neonlol
Izanami
2
0
7
5.5
W
Kuzenbo
NiĜĜer
Kuzenbo
3
2
19
6.25
L
Hercules
OGPaul
Hercules
1
6
1
0.25
W
Cthulhu
ObeseTrans
Cthulhu
13
1
10
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,261
Damage
57,198
64,933
Taken
54,701
39,766
Mitigated
54,570
11,631
Healing
4,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
7,393
1,420
0
470
13,763
6,249
0
9,872
3,230
0
21,356
L
Bacchus
 
Bacchus
7,501
808
0
2,229
8,921
6,620
15
5,327
3,221
9,937
0
W
Scylla
 
Scylla
7,653
655
0
698
8,207
3,026
1,107
3,312
4,636
28,757
0
W
Nike
Dayasus
Nike
7,047
335
0
336
7,571
6,381
368
3,546
3,783
1,565
25,148
L
The Morrigan
Equalizer
The Morrigan
5,980
1,269
0
298
11,456
5,144
0
7,628
3,009
17,964
1,432
L
Aphrodite
NaDiLoo
Aphrodite
7,309
401
1,510
3,166
12,671
6,517
0
7,118
5,138
14,387
0
W
Izanami
Neonlol
Izanami
4,955
3,261
0
1,445
6,652
2,822
4,164
1,468
5,079
0
34,287
W
Kuzenbo
NiĜĜer
Kuzenbo
11,485
3,142
0
1,235
15,762
20,539
69
7,269
8,010
12,443
764
L
Hercules
OGPaul
Hercules
3,078
963
0
3,958
18,122
15,236
0
11,121
6,081
0
6,553
W
Cthulhu
ObeseTrans
Cthulhu
26,058
448
0
880
16,509
21,802
0
2,819
13,513
51,976
1,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,602
Gold Earned
43,301
105
Minions Killed
235
0
Camps Cleared
0
825,676
Distance Traveled
1,594,720
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,704
770
29
3
0
178,865
0
L
Bacchus
6,672
667
10
1
0
132,207
0
W
Scylla
8,695
870
51
5
0
229,014
0
W
Nike
8,172
817
52
5
0
219,641
0
L
The Morrigan
6,737
674
34
3
0
162,180
0
L
Aphrodite
6,897
690
27
3
0
189,916
0
W
Izanami
8,437
844
67
7
0
228,393
0
W
Kuzenbo
8,322
832
5
1
0
477,639
0
L
Hercules
6,592
659
5
1
0
162,508
0
W
Cthulhu
9,675
968
60
6
0
440,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role