Player Matchup

Tyr
Tyr
Gold V
GHST_TOMATE
Tyr
Gold V
Level 107
God Stats
55W - 53L
1,522 SR
Queue Stats
252W - 266L
1,448 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
HBKGamer777
Ao Kuang
Bronze III
Level 65
God Stats
1W - 2L
1,602 SR
Queue Stats
2W - 3L
1,507 MMR
Party 1
Janus
Janus
Bronze III
Reinhardec98
Janus
Bronze III
Level 31
God Stats
0W - 1L
1,284 SR
Queue Stats
0W - 2L
1,400 MMR
Party 1
Neith
Neith
Bronze III
kaploopx
Neith
Bronze III
Level 89
God Stats
3W - 7L
1,220 SR
Queue Stats
137W - 160L
1,462 MMR
Solo
Vamana
Vamana
Bronze III
mastropro
Vamana
Bronze III
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 29L
1,462 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 82
1,426 SR
1,456 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 104
1,664 SR
1,455 MMR
Hel
Hel
Gold V
DrywallChewr
Hel
Gold V
Level 91
God Stats
1W - 3L
1,525 SR
Queue Stats
242W - 260L
1,281 MMR
Party 2
Izanami
Izanami
Gold III
Joker mxvii
Izanami
Gold III
Level 107
God Stats
9W - 5L
1,887 SR
Queue Stats
108W - 108L
1,635 MMR
Party 2
Horus
Horus
Gold II
JuicyLuv 999
Horus
Gold II
Level 123
God Stats
2W - 1L
1,742 SR
Queue Stats
222W - 221L
1,441 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
M3ntalVib3z
Sun Wukong
Silver III
Level 73
God Stats
48W - 38L
1,513 SR
Queue Stats
142W - 143L
1,474 MMR
Solo
Pele
Pele
Gold IV
Nonadex
Pele
Gold IV
Level 124
God Stats
41W - 28L
1,652 SR
Queue Stats
115W - 114L
1,443 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 2
8,926
446
9,468
21,100
18,675
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
HBKGamer777
Ao Kuang
15
4 / 4 / 1
9,390
470
13,425
23,730
8,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 5 / 2
9,671
484
13,041
11,367
4,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
kaploopx
Neith
14
0 / 5 / 4
8,932
447
5,787
14,280
4,738
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
mastropro
Vamana
17
3 / 5 / 0
10,530
527
10,743
19,089
17,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
MercuryLokiArachneHerculesAtlas

VS

Bans
SusanoHachimanBellonaAgniMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 12
11,080
554
12,009
16,096
7,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
Joker mxvii
Izanami
17
3 / 2 / 3
11,277
564
14,456
11,992
5,209
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 6 / 6
8,801
440
6,721
22,843
18,280
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
M3ntalVib3z
Sun Wukong
18
6 / 1 / 6
12,179
609
17,733
21,297
22,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Pele
Nonadex
Pele
19
10 / 1 / 1
12,361
618
18,414
18,341
8,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
52
10
Kills
24
24
Deaths
12
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
2
2
12
4
L
2
5
2
0.6
L
Ao Kuang
HBKGamer777
Ao Kuang
4
4
1
1.13
W
Izanami
Joker mxvii
Izanami
3
2
3
2.25
W
3
6
6
1
W
Sun Wukong
M3ntalVib3z
Sun Wukong
6
1
6
9
W
Pele
Nonadex
Pele
10
1
1
10.5
L
1
5
2
0.4
L
Neith
kaploopx
Neith
0
5
4
0.4
L
Vamana
mastropro
Vamana
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,464
Damage
69,333
89,566
Taken
90,569
54,172
Mitigated
61,788
20,246
Healing
35,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,009
662
8,908
11,079
16,096
7,541
744
5,600
10,228
92,923
193
L
9,468
1,429
0
7,405
21,100
18,675
1,358
2,990
18,110
0
64,383
L
Ao Kuang
HBKGamer777
Ao Kuang
13,425
2,251
0
6,436
23,730
8,975
707
3,186
20,544
68,625
0
W
Izanami
Joker mxvii
Izanami
14,456
9,268
0
4,236
11,992
5,209
2,699
4,711
7,183
0
109,855
W
6,721
3,028
1,205
3,694
22,843
18,280
0
6,477
16,106
0
21,596
W
Sun Wukong
M3ntalVib3z
Sun Wukong
17,733
3,820
0
4,870
21,297
22,432
588
5,942
14,374
0
96,985
W
Pele
Nonadex
Pele
18,414
4,534
0
1,754
18,341
8,326
0
7,456
10,740
0
111,503
L
13,041
124
54
669
11,367
4,224
0
2,724
8,643
84,249
0
L
Neith
kaploopx
Neith
5,787
2,393
0
3,444
14,280
4,738
0
792
13,488
0
53,984
L
Vamana
mastropro
Vamana
10,743
3,914
0
2,238
19,089
17,560
312
2,317
16,772
0
82,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,449
Gold Earned
55,698
550
Minions Killed
606
0
Camps Cleared
0
1,990,191
Distance Traveled
2,066,965
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,080
554
145
7
0
435,797
2
L
Tyr
8,926
446
79
4
0
378,974
0
L
Ao Kuang
9,390
470
90
5
0
463,561
1
W
Izanami
11,277
564
162
8
0
383,043
6
W
Horus
8,801
440
18
1
0
387,344
0
W
Sun Wukong
12,179
609
153
8
0
401,459
1
W
Pele
12,361
618
128
6
0
459,322
2
L
Janus
9,671
484
163
8
0
419,385
4
L
Neith
8,932
447
88
4
0
363,669
2
L
Vamana
10,530
527
130
7
0
364,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role