Player Matchup

Terra
Terra
Athena10112
Terra
Level 198
God Stats
18W - 10L
1,891 SR
Queue Stats
860W - 837L
1,449 Elo+
Party 1
Set
Set
EBTrophyHunter
Set
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 107L
1,442 Elo+
Party 1
Charybdis
Charybdis
Korama
Charybdis
Level 130
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 22L
1,530 Elo+
Solo
Chaac
Chaac
LtsIce
Chaac
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
167W - 120L
1,586 Elo+
Solo
Ne Zha
Ne Zha
TAKA-SCARr
Ne Zha
Level 157
God Stats
2W - 4L
1,465 SR
Queue Stats
43W - 46L
1,506 Elo+
Solo
Team Averages
Level 135
1,571 SR
1,503 Elo+

VS

Team Averages
Level 134
1,511 SR
1,536 Elo+
Merlin
Merlin
 
Merlin
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Ech0fMOOSE
Chang'e
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 35L
1,503 Elo+
Solo
Tiamat
Tiamat
Gale
Tiamat
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,664 Elo+
Solo
Nike
Nike
Maurus Arcanum
Nike
Level 198
God Stats
5W - 5L
1,784 SR
Queue Stats
754W - 748L
1,506 Elo+
Solo
Mulan
Mulan
m4Xr0Ck5
Mulan
Level 125
God Stats
1W - 0L
1,269 SR
Queue Stats
48W - 53L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 8
8,284
753
7,811
10,255
10,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 3 / 8
7,248
659
5,081
9,297
5,395
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Korama
Charybdis
15
5 / 3 / 5
8,820
802
12,340
11,436
5,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
LtsIce
Chaac
15
2 / 1 / 7
7,866
715
10,700
15,145
16,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ne Zha
TAKA-SCARr
Ne Zha
13
1 / 4 / 6
7,250
659
11,481
10,363
4,684
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
1 / 2 / 5
8,361
760
10,354
8,725
4,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chang'e
Ech0fMOOSE
Chang'e
14
6 / 3 / 3
8,494
772
8,124
11,652
4,358
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
Gale
Tiamat
15
4 / 1 / 3
8,476
771
12,901
9,377
5,219
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 1 / 7
7,474
679
5,471
7,155
7,536
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mulan
m4Xr0Ck5
Mulan
13
1 / 4 / 7
7,417
674
11,362
15,963
14,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
37
11
Kills
12
12
Deaths
11
34
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
2
5
1.75
L
2
1
8
6
L
1
3
8
1.67
W
Chang'e
Ech0fMOOSE
Chang'e
6
3
3
2.5
W
Tiamat
Gale
Tiamat
4
1
3
5.5
L
Charybdis
Korama
Charybdis
5
3
5
2.5
L
Chaac
LtsIce
Chaac
2
1
7
5.5
W
0
1
7
3.5
L
Ne Zha
TAKA-SCARr
Ne Zha
1
4
6
1
W
Mulan
m4Xr0Ck5
Mulan
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,413
Damage
48,212
56,496
Taken
52,872
42,922
Mitigated
35,740
22,528
Healing
18,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,354
316
470
1,121
8,725
4,176
222
1,825
6,900
31,120
0
L
7,811
557
6,528
3,512
10,255
10,698
0
5,116
5,139
16,838
0
L
5,081
2,768
1,343
385
9,297
5,395
0
5,823
3,474
0
14,262
W
Chang'e
Ech0fMOOSE
Chang'e
8,124
324
4,481
4,049
11,652
4,358
376
1,600
10,052
13,964
0
W
Tiamat
Gale
Tiamat
12,901
1,634
0
1,008
9,377
5,219
320
1,564
7,813
22,699
0
L
Charybdis
Korama
Charybdis
12,340
6,518
1,973
1,722
11,436
5,669
278
5,242
6,194
0
23,838
L
Chaac
LtsIce
Chaac
10,700
1,050
1,835
2,161
15,145
16,476
123
9,250
5,895
0
21,525
W
5,471
129
1,382
1,767
7,155
7,536
0
801
6,354
0
12,823
L
Ne Zha
TAKA-SCARr
Ne Zha
11,481
613
1,715
1,354
10,363
4,684
0
5,948
4,415
0
19,126
W
Mulan
m4Xr0Ck5
Mulan
11,362
1,696
830
2,945
15,963
14,451
0
2,021
13,942
0
15,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,468
Gold Earned
40,222
108
Minions Killed
120
0
Camps Cleared
0
1,006,491
Distance Traveled
994,681
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,361
760
56
5
0
205,699
0
L
Terra
8,284
753
21
2
0
198,136
0
L
Set
7,248
659
14
1
0
186,256
0
W
Chang'e
8,494
772
18
2
0
208,071
0
W
Tiamat
8,476
771
25
2
0
217,727
0
L
Charybdis
8,820
802
35
3
0
180,205
0
L
Chaac
7,866
715
34
3
0
232,033
0
W
Nike
7,474
679
11
1
0
169,210
0
L
Ne Zha
7,250
659
4
0
0
209,861
0
W
Mulan
7,417
674
10
1
0
193,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role