Player Matchup

Rama
Rama
ChampZ23
Rama
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,616 Elo+
Party 2
Gilgamesh
Gilgamesh
Merinos33
Gilgamesh
Level 110
God Stats
1W - 1L
1,448 SR
Queue Stats
2W - 2L
1,519 Elo+
Party 2
Chang'e
Chang'e
Taniahz
Chang'e
Level 109
God Stats
2W - 0L
1,803 SR
Queue Stats
2W - 2L
1,519 Elo+
Party 2
Team Averages
Level 125
1,584 SR
1,551 Elo+

VS

Team Averages
Level 96
1,586 SR
1,527 Elo+
Nu Wa
Nu Wa
Freakonleash593
Nu Wa
Level 154
God Stats
0W - 1L
1,566 SR
Queue Stats
8W - 2L
1,718 Elo+
Party 1
Ymir
Ymir
G WagonGavin
Ymir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,510 Elo+
Party 1
Bellona
Bellona
seal spit
Bellona
Level 119
God Stats
0W - 1L
1,692 SR
Queue Stats
2W - 5L
1,352 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
10 / 1 / 5
13,207
880
23,077
13,958
5,749
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Gilgamesh
Merinos33
Gilgamesh
14
4 / 3 / 12
11,676
778
12,064
21,728
19,527
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
Taniahz
Chang'e
15
4 / 2 / 10
11,939
796
11,933
12,213
5,260
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 4
10,446
696
15,175
11,810
4,964
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 6 / 4
10,383
692
9,204
21,223
32,158
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
seal spit
Bellona
13
4 / 8 / 1
10,954
730
13,435
20,128
21,297
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
18
Kills
6
6
Deaths
18
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Rama
10
1
5
12.5
L
1
4
4
0.75
L
1
6
4
0.5
W
Gilgamesh
Merinos33
Gilgamesh
4
3
12
3.33
W
Chang'e
Taniahz
Chang'e
4
2
10
4.5
L
Bellona
seal spit
Bellona
4
8
1
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,074
Damage
37,814
47,899
Taken
53,161
30,536
Mitigated
58,419
16,152
Healing
3,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
23,077
17,486
0
4,496
13,958
5,749
2,104
7,586
6,372
0
81,258
L
15,175
3,764
0
719
11,810
4,964
159
2,510
9,300
64,296
0
L
9,204
2,835
0
0
21,223
32,158
0
5,047
16,176
24,697
0
W
Gilgamesh
Merinos33
Gilgamesh
12,064
4,791
296
2,815
21,728
19,527
319
12,273
9,455
0
31,732
W
Chang'e
Taniahz
Chang'e
11,933
1,022
3,393
5,152
12,213
5,260
657
4,902
7,311
50,605
0
L
Bellona
seal spit
Bellona
13,435
2,218
1,238
1,607
20,128
21,297
0
4,636
15,492
0
33,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,822
Gold Earned
31,783
174
Minions Killed
144
0
Camps Cleared
0
808,522
Distance Traveled
766,281
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
13,207
880
105
7
0
267,227
3
L
Nu Wa
10,446
696
76
5
0
248,269
0
L
Ymir
10,383
692
22
1
0
263,695
0
W
Gilgamesh
11,676
778
20
1
0
281,385
0
W
Chang'e
11,939
796
49
3
0
259,910
0
L
Bellona
10,954
730
46
3
0
254,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role