Player Matchup

Atlas
Atlas
MrCleansLover
Atlas
Level 118
God Stats
3W - 0L
1,500 SR
Queue Stats
89W - 83L
1,473 Elo+
Party 1
Tyr
Tyr
SethLoganSc
Tyr
Level 109
God Stats
2W - 0L
1,902 SR
Queue Stats
78W - 66L
1,457 Elo+
Party 1
Charybdis
Charybdis
SlySneakyBear
Charybdis
Level 83
God Stats
23W - 28L
1,563 SR
Queue Stats
373W - 355L
1,395 Elo+
Solo
Ah Puch
Ah Puch
TzDraco4325
Ah Puch
Level 86
God Stats
15W - 12L
1,510 SR
Queue Stats
104W - 113L
1,418 Elo+
Solo
Ra
Ra
zTARKO
Ra
Level 67
God Stats
2W - 1L
1,180 SR
Queue Stats
132W - 146L
1,398 Elo+
Solo
Team Averages
Level 93
1,531 SR
1,428 Elo+

VS

Team Averages
Level 87
1,445 SR
1,359 Elo+
Vulcan
Vulcan
Notlebowski3503
Vulcan
Level 69
God Stats
55W - 49L
1,446 SR
Queue Stats
117W - 106L
1,387 Elo+
Solo
Ares
Ares
RROOUUGGEE
Ares
Level 124
God Stats
0W - 3L
1,302 SR
Queue Stats
2W - 8L
1,239 Elo+
Solo
Ne Zha
Ne Zha
Riveroll99
Ne Zha
Level 107
God Stats
3W - 5L
1,560 SR
Queue Stats
247W - 224L
1,505 Elo+
Solo
Surtr
Surtr
Team8up BamBam
Surtr
Level 68
God Stats
5W - 3L
1,513 SR
Queue Stats
126W - 141L
1,482 Elo+
Solo
He Bo
He Bo
ttv_tryhard20202
He Bo
Level 66
God Stats
0W - 1L
1,405 SR
Queue Stats
5W - 11L
1,181 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 12
9,188
574
7,216
13,958
14,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
6 / 1 / 4
9,862
616
12,796
13,311
15,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charybdis
SlySneakyBear
Charybdis
13
7 / 2 / 8
8,898
556
11,135
10,424
3,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
TzDraco4325
Ah Puch
12
6 / 1 / 3
8,275
517
12,204
10,205
4,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ra
12
2 / 2 / 6
7,770
486
6,008
9,562
4,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 2
7,201
450
7,690
9,295
3,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
0 / 6 / 2
6,483
405
4,925
15,584
11,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
Riveroll99
Ne Zha
12
5 / 5 / 0
8,110
507
9,590
16,380
7,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
3 / 4 / 1
7,707
482
8,170
17,634
17,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 9 / 3
6,544
409
5,795
12,916
4,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
16
27
Kills
8
8
Deaths
27
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
2
12
6
L
0
3
2
0.33
L
0
6
2
0.17
L
Ne Zha
Riveroll99
Ne Zha
5
5
0
1
W
6
1
4
8
W
Charybdis
SlySneakyBear
Charybdis
7
2
8
5.5
L
3
4
1
0.88
W
Ah Puch
TzDraco4325
Ah Puch
6
1
3
7.5
L
0
9
3
0.17
W
Ra
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,359
Damage
36,170
57,460
Taken
71,809
42,148
Mitigated
45,651
16,250
Healing
8,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,216
2,911
0
2,467
13,958
14,325
163
4,158
9,752
26,583
0
L
7,690
1,749
0
1,182
9,295
3,668
0
6,787
2,448
48,874
0
L
4,925
128
160
2,389
15,584
11,792
0
4,093
11,400
21,434
0
L
Ne Zha
Riveroll99
Ne Zha
9,590
3,718
0
1,088
16,380
7,954
0
4,182
12,198
0
48,483
W
12,796
2,317
0
3,673
13,311
15,755
108
1,412
10,968
0
65,197
W
Charybdis
SlySneakyBear
Charybdis
11,135
6,448
0
375
10,424
3,879
3,548
4,209
6,168
0
59,122
L
8,170
2,413
0
3,137
17,634
17,870
0
4,691
12,943
360
39,508
W
Ah Puch
TzDraco4325
Ah Puch
12,204
808
245
3,662
10,205
4,162
478
5,111
5,047
53,123
0
L
5,795
1,521
0
530
12,916
4,367
0
5,467
7,392
27,109
0
W
Ra
6,008
292
1,654
4,174
9,562
4,027
679
3,612
5,831
41,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,993
Gold Earned
36,045
355
Minions Killed
266
0
Camps Cleared
0
1,427,416
Distance Traveled
1,503,636
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,188
574
29
2
0
296,000
3
L
Vulcan
7,201
450
81
5
0
316,129
0
L
Ares
6,483
405
20
1
0
287,867
4
L
Ne Zha
8,110
507
57
4
0
333,648
0
W
Tyr
9,862
616
96
6
0
297,167
0
W
Charybdis
8,898
556
87
5
0
276,339
5
L
Surtr
7,707
482
56
4
0
279,168
0
W
Ah Puch
8,275
517
77
5
0
273,576
0
L
He Bo
6,544
409
52
3
0
286,824
0
W
Ra
7,770
486
66
4
0
284,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role