Player Matchup

Cu Chulainn
Cu Chulainn
Silver IV
BengTiger
Cu Chulainn
Silver IV
Level 140
God Stats
3W - 4L
1,288 SR
Queue Stats
359W - 411L
767 MMR
Solo
Awilix
Awilix
Silver III
Bread_Florin
Awilix
Silver III
Level 88
God Stats
83W - 66L
1,483 SR
Queue Stats
365W - 402L
910 MMR
Solo
Atlas
Atlas
Silver IV
Pybertat_Hokage
Atlas
Silver IV
Level 79
God Stats
3W - 5L
1,327 SR
Queue Stats
205W - 229L
635 MMR
Solo
Izanami
Izanami
Silver I
RekojXadow
Izanami
Silver I
Level 99
God Stats
9W - 8L
1,389 SR
Queue Stats
113W - 125L
1,003 MMR
Solo
Nu Wa
Nu Wa
Silver II
alk_2412
Nu Wa
Silver II
Level 126
God Stats
2W - 3L
1,561 SR
Queue Stats
114W - 116L
906 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 106
1,410 SR
844 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 105
1,568 SR
1,018 MMR
Heimdallr
Heimdallr
Silver V
 
Heimdallr
Silver V
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Silver V
LazoTurk_55
Kuzenbo
Silver V
Level 104
God Stats
6W - 5L
1,880 SR
Queue Stats
52W - 71L
653 MMR
Solo
Bellona
Bellona
Silver I
OMG iTz RaMp4g3
Bellona
Silver I
Level 93
God Stats
9W - 6L
1,549 SR
Queue Stats
15W - 24L
1,442 MMR
Solo
Loki
Loki
Silver V
marcoss-lu
Loki
Silver V
Level 153
God Stats
3W - 2L
1,807 SR
Queue Stats
29W - 30L
1,371 MMR
Solo
Vulcan
Vulcan
Bronze III
zRoDrYWiiNs--
Vulcan
Bronze III
Level 86
God Stats
0W - 4L
1,102 SR
Queue Stats
87W - 119L
123 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BengTiger
Cu Chulainn
16
3 / 1 / 2
10,263
684
11,378
13,125
14,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Awilix
14
5 / 3 / 3
8,889
593
6,205
10,844
4,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
3 / 0 / 6
9,013
601
7,078
11,410
11,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
RekojXadow
Izanami
15
2 / 2 / 4
9,080
605
5,482
9,148
4,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
alk_2412
Nu Wa
15
6 / 0 / 5
9,313
621
10,407
6,176
2,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
KaliBakasuraTyr

VS

Bans
Ao KuangIx ChelMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
1 / 6 / 1
7,403
494
6,620
12,074
4,052
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
LazoTurk_55
Kuzenbo
6
0 / 1 / 0
5,669
378
1,486
6,727
5,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
1 / 3 / 2
8,024
535
3,172
13,838
12,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

13
2 / 5 / 1
7,874
525
4,993
13,795
4,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
1 / 4 / 0
6,924
462
7,683
8,893
3,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
19
Kills
5
6
Deaths
19
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
1
6
1
0.25
W
Cu Chulainn
BengTiger
Cu Chulainn
3
1
2
4
W
Awilix
5
3
3
2.17
L
Kuzenbo
LazoTurk_55
Kuzenbo
0
1
0
0
L
1
3
2
0.67
W
3
0
6
6
W
Izanami
RekojXadow
Izanami
2
2
4
2
W
Nu Wa
alk_2412
Nu Wa
6
0
5
8.5
L
2
5
1
0.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,550
Damage
23,954
50,703
Taken
55,327
38,031
Mitigated
29,755
9,871
Healing
12,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
6,620
2,831
0
1,314
12,074
4,052
315
4,715
7,209
0
48,853
W
Cu Chulainn
BengTiger
Cu Chulainn
11,378
2,347
0
2,362
13,125
14,860
0
874
12,251
1,858
89,264
W
Awilix
6,205
2,139
0
519
10,844
4,334
57
1,258
9,586
0
63,955
L
Kuzenbo
LazoTurk_55
Kuzenbo
1,486
836
0
1,714
6,727
5,342
0
3,337
3,165
10,310
0
L
3,172
1,845
0
4,794
13,838
12,092
0
1,139
12,593
0
51,371
W
7,078
2,449
0
3,966
11,410
11,557
167
3,859
7,551
24,130
0
W
Izanami
RekojXadow
Izanami
5,482
3,596
0
2,566
9,148
4,658
3,884
875
8,273
0
82,054
W
Nu Wa
alk_2412
Nu Wa
10,407
2,025
0
458
6,176
2,622
883
2,690
3,486
74,501
0
L
4,993
1,212
0
3,867
13,795
4,575
0
3,669
10,015
0
55,268
L
7,683
1,524
0
1,094
8,893
3,694
0
4,498
4,200
55,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,558
Gold Earned
35,894
529
Minions Killed
378
0
Camps Cleared
0
1,618,160
Distance Traveled
1,368,627
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,403
494
75
5
0
284,007
3
W
Cu Chulainn
10,263
684
128
9
0
325,239
1
W
Awilix
8,889
593
91
6
0
379,286
0
L
Kuzenbo
5,669
378
18
1
0
173,934
4
L
Bellona
8,024
535
117
8
0
313,481
0
W
Atlas
9,013
601
19
1
0
313,138
2
W
Izanami
9,080
605
150
10
0
293,065
0
W
Nu Wa
9,313
621
141
9
0
307,432
0
L
Loki
7,874
525
92
6
0
325,223
0
L
Vulcan
6,924
462
76
5
0
271,982
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role