Player Matchup

Izanami
Izanami
 
Izanami
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
BABYS hj
Cerberus
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 57L
1,561 Elo+
Solo
Hel
Hel
DDoSViaMicrowave
Hel
Level 128
God Stats
3W - 4L
1,558 SR
Queue Stats
87W - 88L
1,530 Elo+
Party 2
Nemesis
Nemesis
NzDealer
Nemesis
Level 75
God Stats
13W - 11L
1,713 SR
Queue Stats
146W - 141L
1,470 Elo+
Party 2
Tyr
Tyr
PotatisMastr
Tyr
Level 101
God Stats
2W - 3L
1,398 SR
Queue Stats
277W - 248L
1,547 Elo+
Solo
Team Averages
Level 115
1,534 SR
1,522 Elo+

VS

Team Averages
Level 118
1,481 SR
1,511 Elo+
Olorun
Olorun
DipaNoCapXDVR
Olorun
Level 64
God Stats
7W - 6L
1,556 SR
Queue Stats
150W - 157L
1,451 Elo+
Party 3
Susano
Susano
Finxhyyyy
Susano
Level 178
God Stats
24W - 19L
1,616 SR
Queue Stats
637W - 503L
1,538 Elo+
Party 1
Hel
Hel
SMG_ToXiC_BANDIT
Hel
Level 64
God Stats
3W - 4L
1,114 SR
Queue Stats
116W - 126L
1,443 Elo+
Party 3
Chronos
Chronos
Wxpzz
Chronos
Level 157
God Stats
7W - 5L
1,607 SR
Queue Stats
407W - 383L
1,611 Elo+
Party 1
Tyr
Tyr
nervenzelle_008
Tyr
Level 129
God Stats
5W - 8L
1,512 SR
Queue Stats
55W - 62L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
13
3 / 1 / 1
7,954
568
8,324
7,800
2,844
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
BABYS hj
Cerberus
10
1 / 0 / 3
7,116
508
7,585
13,304
12,966
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 3 / 0
7,852
561
4,383
9,222
3,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
NzDealer
Nemesis
13
2 / 3 / 2
7,788
556
5,331
9,599
3,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 0 / 1
8,647
618
9,702
12,264
15,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,708
479
4,239
8,170
3,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Susano
Finxhyyyy
Susano
14
5 / 0 / 1
8,168
583
11,241
12,475
5,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 1 / 0
6,727
481
4,447
10,101
5,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Chronos
Wxpzz
Chronos
14
2 / 1 / 1
8,401
600
7,558
9,315
3,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 2 / 0
7,953
568
8,696
16,391
13,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
10
7
Kills
7
7
Deaths
7
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
1
1
3.5
L
Cerberus
BABYS hj
Cerberus
1
0
3
2.5
L
0
3
0
0
W
0
3
1
0.17
W
Susano
Finxhyyyy
Susano
5
0
1
5.5
L
Nemesis
NzDealer
Nemesis
2
3
2
1
L
1
0
1
1.5
W
0
1
0
0
W
Chronos
Wxpzz
Chronos
2
1
1
2.5
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,325
Damage
36,181
52,189
Taken
56,452
37,662
Mitigated
30,528
18,058
Healing
19,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,324
6,034
0
2,541
7,800
2,844
86
4,134
3,666
0
77,072
L
Cerberus
BABYS hj
Cerberus
7,585
682
283
4,031
13,304
12,966
0
8,905
4,399
22,999
0
L
4,383
179
926
3,942
9,222
3,294
261
2,297
6,925
69,700
0
W
4,239
1,550
142
2,639
8,170
3,150
1,076
2,154
6,016
46,952
0
W
Susano
Finxhyyyy
Susano
11,241
3,545
0
1,916
12,475
5,005
0
1,297
11,178
0
74,735
L
Nemesis
NzDealer
Nemesis
5,331
2,379
0
1,100
9,599
3,366
0
908
8,691
0
70,156
L
9,702
1,450
0
5,235
12,264
15,192
0
0
12,264
0
82,879
W
4,447
551
1,298
5,661
10,101
5,283
0
4,475
5,626
31,792
0
W
Chronos
Wxpzz
Chronos
7,558
2,735
0
1,133
9,315
3,462
0
4,042
5,273
81,923
0
W
8,696
1,472
0
6,619
16,391
13,628
0
0
16,391
0
76,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,357
Gold Earned
37,957
556
Minions Killed
493
0
Camps Cleared
0
1,476,803
Distance Traveled
1,558,046
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,954
568
137
10
0
290,882
4
L
Cerberus
7,116
508
47
3
0
300,822
3
L
Hel
7,852
561
129
9
0
292,762
4
W
Olorun
6,708
479
71
5
0
286,266
5
W
Susano
8,168
583
94
7
0
352,006
0
L
Nemesis
7,788
556
100
7
0
319,376
0
L
Tyr
8,647
618
143
10
0
272,961
4
W
Hel
6,727
481
53
4
0
307,088
4
W
Chronos
8,401
600
152
11
0
325,950
5
W
Tyr
7,953
568
123
9
0
286,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role