Player Matchup

Horus
Horus
Amped Vibes
Horus
Level 71
God Stats
1W - 1L
1,716 SR
Queue Stats
319W - 339L
1,496 Elo+
Party 1
Ishtar
Ishtar
BarsonCrown2
Ishtar
Level 131
God Stats
9W - 11L
1,527 SR
Queue Stats
428W - 442L
1,532 Elo+
Party 1
Serqet
Serqet
Chowwdah
Serqet
Level 69
God Stats
0W - 3L
1,215 SR
Queue Stats
205W - 196L
1,534 Elo+
Party 2
Zhong Kui
Zhong Kui
SACKUBUS
Zhong Kui
Level 87
God Stats
43W - 29L
1,615 SR
Queue Stats
445W - 395L
1,488 Elo+
Party 2
Tiamat
Tiamat
tonisinterlude
Tiamat
Level 88
God Stats
17W - 19L
1,497 SR
Queue Stats
151W - 138L
1,556 Elo+
Solo
Team Averages
Level 89
1,514 SR
1,521 Elo+

VS

Team Averages
Level 83
1,525 SR
1,497 Elo+
Cu Chulainn
Cu Chulainn
Chxncelorr
Cu Chulainn
Level 131
God Stats
6W - 1L
1,675 SR
Queue Stats
86W - 99L
1,536 Elo+
Party 3
Pele
Pele
FierceP3pper
Pele
Level 52
God Stats
7W - 9L
1,519 SR
Queue Stats
63W - 79L
1,451 Elo+
Party 3
Sol
Sol
Jclothe136869
Sol
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 31L
1,550 Elo+
Solo
Shiva
Shiva
TheKingCarson
Shiva
Level 107
God Stats
1W - 0L
1,498 SR
Queue Stats
87W - 90L
1,483 Elo+
Party 3
Chiron
Chiron
obey_ma
Chiron
Level 91
God Stats
2W - 5L
1,432 SR
Queue Stats
132W - 128L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 3
5,151
515
2,673
7,868
6,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
10
1 / 1 / 0
5,308
531
5,230
6,468
2,353
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
Chowwdah
Serqet
9
0 / 3 / 1
5,018
502
3,272
7,216
2,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
SACKUBUS
Zhong Kui
10
1 / 2 / 0
5,708
571
3,767
6,605
5,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 4 / 0
5,306
531
3,469
8,585
4,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Chxncelorr
Cu Chulainn
11
2 / 0 / 1
6,474
647
5,504
7,350
4,076
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

11
6 / 2 / 3
6,690
669
5,177
8,273
2,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
2 / 1 / 3
6,169
617
4,764
5,018
1,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 1 / 4
5,657
566
3,518
9,276
4,438
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chiron
obey_ma
Chiron
9
1 / 0 / 1
5,725
573
5,076
7,133
2,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
2
Kills
12
12
Deaths
4
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
L
Ishtar
1
1
0
1
L
Serqet
Chowwdah
Serqet
0
3
1
0.17
W
Cu Chulainn
Chxncelorr
Cu Chulainn
2
0
1
2.5
W
6
2
3
3.75
W
2
1
3
3.5
L
Zhong Kui
SACKUBUS
Zhong Kui
1
2
0
0.5
W
1
1
4
3
W
Chiron
obey_ma
Chiron
1
0
1
1.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,411
Damage
24,039
36,742
Taken
37,050
20,836
Mitigated
14,554
10,780
Healing
11,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,673
1,228
884
2,795
7,868
6,109
0
1,925
5,943
0
9,270
L
Ishtar
5,230
3,375
0
2,923
6,468
2,353
0
0
6,468
0
42,456
L
Serqet
Chowwdah
Serqet
3,272
627
0
450
7,216
2,920
0
775
6,441
0
30,524
W
Cu Chulainn
Chxncelorr
Cu Chulainn
5,504
1,506
0
2,742
7,350
4,076
414
2,410
4,754
0
44,791
W
5,177
1,341
0
1,080
8,273
2,573
679
2,530
5,743
0
37,780
W
4,764
1,437
0
1,391
5,018
1,302
554
985
4,033
42,148
0
L
Zhong Kui
SACKUBUS
Zhong Kui
3,767
323
0
1,848
6,605
5,151
0
2,064
4,541
39,693
0
W
3,518
486
1,452
2,276
9,276
4,438
25
1,311
7,631
0
21,797
W
Chiron
obey_ma
Chiron
5,076
2,531
349
2,495
7,133
2,165
541
0
7,133
0
40,098
L
3,469
690
0
1,880
8,585
4,303
0
0
8,585
35,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,491
Gold Earned
30,715
273
Minions Killed
300
0
Camps Cleared
0
976,747
Distance Traveled
988,294
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,151
515
16
2
0
208,839
2
L
Ishtar
5,308
531
58
6
0
188,052
1
L
Serqet
5,018
502
45
5
0
227,039
0
W
Cu Chulainn
6,474
647
91
9
0
194,387
2
W
Pele
6,690
669
57
6
0
235,885
0
W
Sol
6,169
617
68
7
0
180,622
2
L
Zhong Kui
5,708
571
86
9
0
180,758
0
W
Shiva
5,657
566
19
2
0
196,622
2
W
Chiron
5,725
573
65
7
0
180,778
0
L
Tiamat
5,306
531
68
7
0
172,059
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role