Player Matchup

Heimdallr
Heimdallr
Oath_keeper0509
Heimdallr
Level 143
God Stats
64W - 55L
1,591 SR
Queue Stats
496W - 499L
1,528 Elo+
Solo
Cthulhu
Cthulhu
Shtogie
Cthulhu
Level 127
God Stats
5W - 2L
1,698 SR
Queue Stats
541W - 516L
1,420 Elo+
Solo
Skadi
Skadi
Zerrkoh
Skadi
Level 88
God Stats
14W - 10L
2,015 SR
Queue Stats
93W - 75L
1,572 Elo+
Party 2
Horus
Horus
foxy giraffe99
Horus
Level 155
God Stats
1W - 3L
1,136 SR
Queue Stats
252W - 232L
1,456 Elo+
Solo
Raijin
Raijin
subparpercs
Raijin
Level 149
God Stats
5W - 4L
1,500 SR
Queue Stats
236W - 232L
1,578 Elo+
Party 2
Team Averages
Level 132
1,588 SR
1,511 Elo+

VS

Team Averages
Level 91
1,541 SR
1,452 Elo+
Ares
Ares
 
Ares
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
CPT_manering2003
Chaac
Level 107
God Stats
8W - 7L
1,549 SR
Queue Stats
211W - 230L
1,458 Elo+
Party 1
Olorun
Olorun
Ice_cube_tickler
Olorun
Level 90
God Stats
11W - 6L
1,660 SR
Queue Stats
121W - 119L
1,445 Elo+
Party 1
Bakasura
Bakasura
Wolfie_Szy
Bakasura
Level 92
God Stats
14W - 12L
1,586 SR
Queue Stats
143W - 155L
1,431 Elo+
Party 1
Anhur
Anhur
devilslayer011
Anhur
Level 69
God Stats
1W - 3L
1,411 SR
Queue Stats
129W - 153L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Oath_keeper0509
Heimdallr
15
1 / 2 / 1
9,182
574
8,199
13,499
6,344
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Shtogie
Cthulhu
14
2 / 1 / 12
9,342
584
8,953
14,462
13,596
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
Zerrkoh
Skadi
15
7 / 1 / 9
9,660
604
14,324
9,677
4,699
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

14
3 / 3 / 6
8,923
558
9,474
11,932
5,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
16
13 / 3 / 1
10,685
668
14,848
8,963
4,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
0 / 6 / 0
7,305
457
5,119
18,671
15,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
1 / 3 / 3
8,014
501
10,983
17,515
13,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 5 / 3
8,897
556
7,725
14,858
7,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bakasura
Wolfie_Szy
Bakasura
16
7 / 7 / 2
10,167
635
8,664
19,321
9,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 5 / 0
6,842
428
4,377
12,069
4,732
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
18
26
Kills
10
10
Deaths
26
29
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
6
0
0
L
1
3
3
0.83
L
2
5
3
0.7
W
Heimdallr
Oath_keeper0509
Heimdallr
1
2
1
0.75
W
Cthulhu
Shtogie
Cthulhu
2
1
12
8
L
Bakasura
Wolfie_Szy
Bakasura
7
7
2
1.14
W
Skadi
Zerrkoh
Skadi
7
1
9
11.5
L
0
5
0
0
W
3
3
6
2
W
Raijin
13
3
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,798
Damage
36,868
58,533
Taken
82,434
34,807
Mitigated
50,141
20,327
Healing
19,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
5,119
291
0
2,662
18,671
15,420
0
5,334
13,261
33,876
0
L
10,983
1,190
0
5,056
17,515
13,643
0
2,719
14,673
0
54,024
L
7,725
3,686
60
4,817
14,858
7,082
2,152
6,327
8,133
66,162
7,314
W
Heimdallr
Oath_keeper0509
Heimdallr
8,199
3,573
0
6,466
13,499
6,344
78
600
12,660
0
80,252
W
Cthulhu
Shtogie
Cthulhu
8,953
376
2,341
3,539
14,462
13,596
391
3,856
10,437
48,338
212
L
Bakasura
Wolfie_Szy
Bakasura
8,664
6,247
0
3,746
19,321
9,264
237
4,284
14,805
0
57,292
W
Skadi
Zerrkoh
Skadi
14,324
8,112
0
2,991
9,677
4,699
1,258
3,533
5,954
0
74,560
L
4,377
2,157
147
3,179
12,069
4,732
0
4,022
7,973
0
42,780
W
9,474
3,924
500
3,990
11,932
5,997
24
2,421
9,426
0
53,228
W
Raijin
14,848
850
0
500
8,963
4,171
572
2,390
6,478
70,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,792
Gold Earned
41,225
481
Minions Killed
404
0
Camps Cleared
0
1,535,640
Distance Traveled
1,574,648
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,305
457
40
3
0
298,436
4
L
Chaac
8,014
501
79
5
0
342,872
4
L
Olorun
8,897
556
119
7
0
261,234
0
W
Heimdallr
9,182
574
121
8
0
290,237
0
W
Cthulhu
9,342
584
69
4
0
327,698
1
L
Bakasura
10,167
635
94
6
0
396,704
0
W
Skadi
9,660
604
102
6
0
317,345
2
L
Anhur
6,842
428
72
5
0
275,402
0
W
Horus
8,923
558
85
5
0
320,683
0
W
Raijin
10,685
668
104
7
0
279,677
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role