Player Matchup

Ravana
Ravana
CLIPZzz
Ravana
Level 193
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 49L
1,478 Elo+
Party 1
Tyr
Tyr
EVIL C0RND0G
Tyr
Level 187
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,488 Elo+
Party 1
Ah Puch
Ah Puch
FIFACLAPPEDYOU
Ah Puch
Level 109
God Stats
1W - 5L
1,268 SR
Queue Stats
3W - 10L
1,285 Elo+
Solo
Cernunnos
Cernunnos
ForzaPaisa
Cernunnos
Level 85
God Stats
2W - 4L
1,291 SR
Queue Stats
343W - 302L
1,498 Elo+
Solo
Artio
Artio
KSI MadHacker
Artio
Level 99
God Stats
2W - 1L
1,720 SR
Queue Stats
14W - 9L
1,568 Elo+
Solo
Team Averages
Level 135
1,456 SR
1,463 Elo+

VS

Team Averages
Level 168
1,497 SR
1,495 Elo+
Ra
Ra
BrunoMaster09
Ra
Level 141
God Stats
8W - 20L
1,327 SR
Queue Stats
413W - 433L
1,470 Elo+
Solo
Jing Wei
Jing Wei
HiImPeng
Jing Wei
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 27L
1,588 Elo+
Solo
Surtr
Surtr
Untouchable_BLT_
Surtr
Level 147
God Stats
19W - 8L
1,605 SR
Queue Stats
125W - 130L
1,534 Elo+
Solo
Medusa
Medusa
VeteranCard6934
Medusa
Level 242
God Stats
56W - 69L
1,510 SR
Queue Stats
472W - 549L
1,379 Elo+
Solo
Ymir
Ymir
kingrican95
Ymir
Level 157
God Stats
699W - 702L
1,545 SR
Queue Stats
699W - 703L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
CLIPZzz
Ravana
12
1 / 4 / 0
6,649
665
4,681
9,093
4,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 1 / 1
7,383
738
5,590
10,083
6,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
0 / 0 / 2
7,747
775
5,862
3,159
1,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cernunnos
ForzaPaisa
Cernunnos
13
0 / 2 / 3
6,995
700
7,365
8,236
3,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 3 / 3
7,014
701
3,878
12,575
11,098
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 0 / 4
8,553
855
2,246
3,349
1,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Jing Wei
HiImPeng
Jing Wei
15
4 / 1 / 5
8,175
818
11,918
5,754
2,534
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 1 / 4
7,246
725
5,593
10,082
9,646
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
2 / 1 / 2
7,639
764
6,436
8,175
3,300
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 0 / 6
8,524
852
6,872
8,919
6,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
3
Kills
10
10
Deaths
3
9
Assists
21
Player
Kills
Deaths
Assists
KDA
W
0
0
4
2
L
Ravana
CLIPZzz
Ravana
1
4
0
0.25
L
2
1
1
2.5
L
0
0
2
1
L
Cernunnos
ForzaPaisa
Cernunnos
0
2
3
0.75
W
Jing Wei
HiImPeng
Jing Wei
4
1
5
6.5
L
0
3
3
0.5
W
1
1
4
3
W
2
1
2
3
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,376
Damage
33,065
43,146
Taken
36,279
27,817
Mitigated
24,007
9,035
Healing
12,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,246
67
1,660
2,103
3,349
1,666
366
1,284
2,065
42,483
0
L
Ravana
CLIPZzz
Ravana
4,681
885
0
281
9,093
4,723
0
2,132
6,961
0
10,152
L
5,590
264
0
1,957
10,083
6,527
0
2,737
7,346
0
25,651
L
5,862
407
0
665
3,159
1,746
0
633
2,526
36,992
0
L
Cernunnos
ForzaPaisa
Cernunnos
7,365
3,249
0
1,219
8,236
3,723
0
1,586
6,650
0
30,240
W
Jing Wei
HiImPeng
Jing Wei
11,918
10,683
0
1,964
5,754
2,534
890
2,278
3,476
0
36,425
L
3,878
101
1,687
3,226
12,575
11,098
0
2,130
10,445
11,308
0
W
5,593
1,512
0
1,783
10,082
9,646
406
2,594
7,488
126
13,445
W
6,436
2,367
0
1,537
8,175
3,300
1,224
1,357
6,818
0
22,278
W
6,872
968
0
3,246
8,919
6,861
0
2,227
6,692
21,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,788
Gold Earned
40,137
224
Minions Killed
268
0
Camps Cleared
0
1,033,522
Distance Traveled
1,020,004
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,553
855
121
12
0
203,587
0
L
Ravana
6,649
665
16
2
0
192,910
0
L
Tyr
7,383
738
43
4
0
234,013
0
L
Ah Puch
7,747
775
95
10
0
210,064
0
L
Cernunnos
6,995
700
53
5
0
177,940
1
W
Jing Wei
8,175
818
53
5
0
193,398
0
L
Artio
7,014
701
17
2
0
218,595
0
W
Surtr
7,246
725
22
2
0
219,123
0
W
Medusa
7,639
764
34
3
0
203,634
0
W
Ymir
8,524
852
38
4
0
200,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role