Player Matchup

Mercury
Mercury
FireMan950
Mercury
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 64L
1,429 Elo+
Solo
Ah Puch
Ah Puch
Guard_Derk_Fade
Ah Puch
Level 39
God Stats
0W - 3L
1,262 SR
Queue Stats
101W - 132L
1,318 Elo+
Solo
Cupid
Cupid
MementoMori7L7G
Cupid
Level 88
God Stats
2W - 4L
1,636 SR
Queue Stats
91W - 101L
1,383 Elo+
Party 2
Agni
Agni
Taiikonaut
Agni
Level 125
God Stats
1W - 2L
1,279 SR
Queue Stats
184W - 166L
1,547 Elo+
Solo
Neith
Neith
softlydionysus
Neith
Level 88
God Stats
4W - 4L
1,489 SR
Queue Stats
75W - 75L
1,362 Elo+
Party 2
Team Averages
Level 89
1,433 SR
1,408 Elo+

VS

Team Averages
Level 88
1,648 SR
1,412 Elo+
Bacchus
Bacchus
CIapdaddy_69
Bacchus
Level 66
God Stats
4W - 0L
1,500 SR
Queue Stats
25W - 20L
1,406 Elo+
Party 1
Fenrir
Fenrir
SONOFASERPANT
Fenrir
Level 134
God Stats
2W - 1L
1,770 SR
Queue Stats
32W - 28L
1,446 Elo+
Solo
Medusa
Medusa
TobascoHotSauce
Medusa
Level 73
God Stats
6W - 5L
1,883 SR
Queue Stats
31W - 33L
1,343 Elo+
Party 1
Ra
Ra
gamer-pas-net
Ra
Level 78
God Stats
9W - 10L
1,547 SR
Queue Stats
248W - 256L
1,436 Elo+
Solo
Surtr
Surtr
titanfan6677
Surtr
Level 88
God Stats
10W - 4L
1,538 SR
Queue Stats
29W - 28L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FireMan950
Mercury
12
1 / 4 / 5
7,357
490
5,381
12,865
4,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 5 / 1
6,590
439
8,631
10,653
6,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 4 / 0
6,333
422
3,679
9,845
3,746
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
7 / 3 / 1
8,538
569
12,618
8,235
3,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 3 / 0
6,085
406
5,241
8,346
3,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CIapdaddy_69
Bacchus
12
1 / 0 / 6
7,542
503
2,868
10,404
8,469
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
7 / 1 / 4
8,943
596
9,430
12,432
7,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
6 / 0 / 2
8,129
542
11,725
8,329
3,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 7 / 0
7,166
478
4,725
11,914
4,580
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 0 / 0
8,454
564
4,627
10,149
6,894
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
8
Kills
19
19
Deaths
8
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Bacchus
CIapdaddy_69
Bacchus
1
0
6
4
L
Mercury
FireMan950
Mercury
1
4
5
0.88
L
0
5
1
0.1
L
0
4
0
0
W
7
1
4
9
L
7
3
1
2.5
W
6
0
2
7
W
1
7
0
0.14
L
0
3
0
0
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,550
Damage
33,375
49,944
Taken
53,228
21,060
Mitigated
31,470
11,116
Healing
13,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
CIapdaddy_69
Bacchus
2,868
232
1,961
3,494
10,404
8,469
0
2,822
7,418
13,899
0
L
Mercury
FireMan950
Mercury
5,381
2,139
0
1,530
12,865
4,428
0
1,508
11,357
0
47,826
L
8,631
919
0
2,156
10,653
6,575
0
1,480
9,173
42,805
0
L
3,679
1,568
75
3,159
9,845
3,746
0
723
9,122
0
44,294
W
9,430
2,129
0
2,380
12,432
7,808
0
3,848
8,275
87
63,126
L
12,618
529
0
2,902
8,235
3,063
0
3,376
4,811
63,580
0
W
11,725
3,658
0
1,230
8,329
3,719
0
0
8,329
0
77,531
W
4,725
469
156
1,559
11,914
4,580
0
7,910
3,874
51,349
0
L
5,241
1,788
0
1,294
8,346
3,248
0
702
7,644
0
40,477
W
4,627
1,276
0
3,188
10,149
6,894
777
5,070
4,083
914
56,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,903
Gold Earned
40,234
406
Minions Killed
407
0
Camps Cleared
0
1,396,895
Distance Traveled
1,479,789
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,542
503
22
1
0
301,092
4
L
Mercury
7,357
490
76
5
0
346,921
0
L
Ah Puch
6,590
439
83
6
0
241,042
0
L
Cupid
6,333
422
75
5
0
266,094
0
W
Fenrir
8,943
596
94
6
0
346,948
1
L
Agni
8,538
569
97
6
0
285,375
2
W
Medusa
8,129
542
102
7
0
287,464
0
W
Ra
7,166
478
92
6
0
251,924
0
L
Neith
6,085
406
75
5
0
257,463
4
W
Surtr
8,454
564
97
6
0
292,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role